cosmonarchy-bw-prerelease/patchnotes.md

1.5 KiB

15 April 2023 - prospective patch notes

Designer's Notes

We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying.

We have also increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.

Gameplay

  • During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)

Bugfixes

  • Many wandering corner cases have been found and fixed (c. Veeq7)
  • Range changes now correctly apply to attacks which go to max range (c. Veeq7)
  • Ground workers now use ground distance when returning resources (c. Veeq7)
  • While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
  • Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
  • Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
  • Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
  • Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)

Terran

  • Mason:
    • Time cost now 15, from 12

Protoss

  • Scribe:
    • Time cost now 15, from 12

Zerg

  • Droleth:
    • Time cost now 12, from 10