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1.5 KiB
1.5 KiB
15 April 2023 - prospective patch notes
Designer's Notes
We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying.
We have also increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.
Gameplay
- During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)
Bugfixes
- Many wandering corner cases have been found and fixed (c. Veeq7)
- Range changes now correctly apply to attacks which go to max range (c. Veeq7)
- Ground workers now use ground distance when returning resources (c. Veeq7)
- While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
- Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
- Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
- Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
Terran
- Mason:
- Time cost now 15, from 12
Protoss
- Scribe:
- Time cost now 15, from 12
Zerg
- Droleth:
- Time cost now 12, from 10