# 15 April 2023 - prospective patch notes ## Designer's Notes We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying. We have also increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues. ## Gameplay - During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies) ## Bugfixes - Many wandering corner cases have been found and fixed (c. Veeq7) - Range changes now correctly apply to attacks which go to max range (c. Veeq7) - Ground workers now use ground distance when returning resources (c. Veeq7) - While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7) - Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies) - Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies) - Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map - Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7) ## Terran - Mason: - Time cost now 15, from 12 ## Protoss - Scribe: - Time cost now 15, from 12 ## Zerg - Droleth: - Time cost now 12, from 10