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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Tileset work, bugfixes, and worker train time increases

This commit is contained in:
Pr0nogo 2023-04-11 16:03:49 -04:00
parent b4f46f276b
commit 497f0df544
15 changed files with 81 additions and 7 deletions

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@ -160,7 +160,7 @@ Yamato Gun
Phase Disruptor
STA/STS Cannon Overlay
Sunken Colony Tentacle
Venom (Unused Zerg Weapon)
Venom
Acid Spore
Plasma Drip Hit (Unused)
Glave Wurm
@ -472,7 +472,7 @@ Hammerfall Beacon
Zarcavrokor Bone
Cyprian Rail
Sentinel Rail
Extended Flingy #266
Bactalisk Acid
Extended Flingy #267
Extended Flingy #268
Extended Flingy #269

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@ -1718,7 +1718,7 @@ Hammerfall Beacon
Zarcavrokor Bone
Cyprian Rail
Sentinel Rail
Extended Image #718
Bactalisk Acid
Extended Image #719
Extended Image #720
Extended Image #721

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@ -854,7 +854,7 @@ Hammerfall Beacon
Zarcavrokor Bone
Cyprian Rail
Sentinel Rail
Extended Sprite #1
Bactalisk Acid
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1

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@ -51972,6 +51972,7 @@ ZarcavrokorBoneDeath:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1718 Cyprian Rail (cm\terran\cyprian-rail.grp)
# 1719 Sentinel Rail (cm\terran\sentinel-rail.grp)
.headerstart
IsId 733
Type 2
@ -52003,4 +52004,57 @@ OmniBulletOneBlueDeath:
imgol 1249 0 0 # Burst Lasers Blue Impact (thingy\elbHit.grp)
domissiledmg
wait 1
end
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1720 Bactalisk Acid (cm\zerg\bactalisk-acid.grp)
.headerstart
IsId 734
Type 13
Init BactaliskAcidInit
Death BactaliskAcidDeath
GndAttkInit BactaliskAcidGndAttkInit
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 BactaliskAcidSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
BactaliskAcidInit:
playfram 0x00
wait 1
sigorder 1
playfram 0x20
wait 1
BactaliskAcidGndAttkInit:
playfram 0x40
wait 1
playfram 0x20
wait 1
playfram 0x00
wait 1
playfram 0x20
wait 1
goto BactaliskAcidGndAttkInit
BactaliskAcidDeath:
playsndbtwn 49 51 # Misc\CRITTERS\JCrDth00.wav | Misc\CRITTERS\LCrWht01.wav
sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
domissiledmg
wait 1
end
BactaliskAcidSpecialState1:
playsndbtwn 49 51 # Misc\CRITTERS\JCrDth00.wav | Misc\CRITTERS\LCrWht01.wav
sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
domissiledmg
goto Venom_Unused_GndAttkInit

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@ -1,11 +1,31 @@
# 15 April 2023 - prospective patch notes
## Designer's Notes
We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying. Stay tuned!
We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying.
We have also increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.
## Gameplay
- During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)
## Bugfixes
- Many wandering corner cases have been found and fixed (c. Veeq7)
- Range changes now correctly apply to attacks which go to max range (c. Veeq7)
- Ground workers now use ground distance when returning resources (c. Veeq7)
- While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
- Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
- Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
- Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
- Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
## Terran
- Mason:
- Time cost now 15, from 12
## Protoss
- Scribe:
- Time cost now 15, from 12
## Zerg
- Droleth:
- Time cost now 12, from 10

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