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Range tooltip bugfix; Order line consistency; More anim work on Quazilisk, plus wireframe
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@ -46,6 +46,8 @@ TBD
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- The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack
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- While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat)
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- Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies)
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- Tooltip display for weapon range is no longer inconsistent based on height level (c. Veeq7)
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- Order line colorization for turreted units is now more consistent
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- Fixed the Empress's training string not displaying costs (r. The Shambler)
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- Fixed a typo in Empress - Anodyne Annex passive description (r. The Shambler)
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