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Range tooltip bugfix; Order line consistency; More anim work on Quazilisk, plus wireframe

This commit is contained in:
Pr0nogo 2023-07-30 14:48:59 -04:00
parent f7e1bc522d
commit 92f9075509
10 changed files with 2 additions and 0 deletions

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@ -46,6 +46,8 @@ TBD
- The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack
- While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat)
- Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies)
- Tooltip display for weapon range is no longer inconsistent based on height level (c. Veeq7)
- Order line colorization for turreted units is now more consistent
- Fixed the Empress's training string not displaying costs (r. The Shambler)
- Fixed a typo in Empress - Anodyne Annex passive description (r. The Shambler)

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