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Fix rare Anchor crash

This commit is contained in:
Pr0nogo 2023-07-29 19:53:36 -04:00
parent ba0ca827f9
commit f7e1bc522d
2 changed files with 2 additions and 1 deletions

View File

@ -30,7 +30,8 @@ TBD
- Stability:
- Cancelling Zerg Eggs after the Larva-producing structure has been destroyed no longer crashes the game (r. Mystery Meat)
- The Diadem's damage overlay has been disabled again to prevent freezing (r. HelltRYKS)
- An ai-related nullsprite crash has been resolved (r. beriso)
- A very rare Anchor-related crash has been fixed (c. DarkenedFantasies)
- An ai-related nullsprite crash has been fixed (r. beriso)
- Gameplay:
- It is no longer possible for units to retaliate against attackers that are out of range via hold position or other methods (c. DarkenedFantasies)
- Combatants on hold position no longer "freeze up" when attacked by out-of-range targets (c. DarkenedFantasies)

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