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Update Quazilisk graphic
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@ -1750,7 +1750,7 @@ Engram Warp Flash
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Radial Explosion (Orange)
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Radial Explosion (Green)
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Quazilisk Mutate
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Extended Image #750
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Quazilisk Attack Overlay
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Extended Image #751
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Extended Image #752
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Extended Image #753
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@ -874,7 +874,7 @@ Madrigal Turret (Imperioso)
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Madrigal (Furia Mode)
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Madrigal Turret (Furia)
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Philoc
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Extended Sprite #1
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Quazilisk Attack Overlay
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Extended Sprite #1
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Extended Sprite #1
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Extended Sprite #1
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@ -34217,8 +34217,8 @@ Death QuaziliskDeath
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GndAttkInit QuaziliskGndAttkInit
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AirAttkInit QuaziliskGndAttkInit
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Unused1 QuaziliskUnused1
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GndAttkRpt QuaziliskGndAttkInit
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AirAttkRpt QuaziliskGndAttkInit
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GndAttkRpt QuaziliskGndAttkRpt
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AirAttkRpt QuaziliskGndAttkRpt
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CastSpell [NONE]
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GndAttkToIdle QuaziliskGndAttkToIdle
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AirAttkToIdle QuaziliskGndAttkToIdle
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@ -34368,20 +34368,24 @@ QuaziliskUnused1:
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goto QuaziliskGndAttkToIdle
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QuaziliskGndAttkInit:
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playfram 0x110
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wait 1
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playfram 0x00
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QuaziliskGndAttkRpt:
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wait 1
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nobrkcodestart
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playfram 0x121
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wait 1
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playfram 0x110
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playsndbtwn 1329 1331 # Quazilisk attack 01, 02, 03
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imgol 1752 0 0 # Quazilisk Attack Overlay
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attack
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wait 1
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playfram 0x110
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wait 1
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playfram 0x121
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wait 1
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playfram 0x132
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wait 1
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playfram 0x143
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wait 1
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playfram 0x154
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wait 1
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playfram 0x110
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wait 1
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nobrkcodeend
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gotorepeatattk
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goto QuaziliskGndAttkToIdle
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@ -51800,5 +51804,27 @@ ZergMutateSpecialState1:
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waitrand 1 3
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sigorder 8
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goto InfestedTerranLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1752 Quazilisk Attack Overlay (cm\zerg\quazilisk-attack.grp)
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.headerstart
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IsId 755
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Type 1
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Init QuaziliskAttackOverlayInit
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Death ScourgeExplosionDeath
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.headerend
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# ----------------------------------------------------------------------------- #
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QuaziliskAttackOverlayInit:
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playfram 0x00
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wait 1
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playfram 0x11
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wait 1
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playfram 0x22
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wait 1
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playfram 0x33
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wait 1
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end
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# Next free isid: 755
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# Next free isid: 756
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BIN
mpq/unit/cm/zerg/quazilisk-attack.grp
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mpq/unit/cm/zerg/quazilisk-attack.grp
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@ -40,6 +40,7 @@ TBD
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- Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection
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- While garrisoned, Olympians can no longer occasionally attack with Titant's Fist (r. Mystery Meat)
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- Audiovisual:
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- Player color randomization is now more robust, selecting colors with better contrast and being more foolproof even at high player counts (c. Veeq7)
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- Fixed an issue preventing Magister Stellar Enforcement overlays from being created on any unit that didn't have a turret
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- The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack
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- While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat)
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@ -49,6 +50,8 @@ TBD
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## Audiovisuals
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- The delay between "ally under attack" notifications has been increased by 50%
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- New sprites for:
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- Quazilisk (c. Solstice)
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- Improved sprites for:
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- Aurora, Panoptus (c. Solstice)
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- New wireframes for:
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