diff --git a/mpq/arr/units.datex b/mpq/arr/units.datex index 6a3b4bfc..85f648cb 100644 Binary files a/mpq/arr/units.datex and b/mpq/arr/units.datex differ diff --git a/mpq/unit/cm/zerg/quazilisk-attack.grp b/mpq/unit/cm/zerg/quazilisk-attack.grp index 62b6ffdd..91c77670 100644 Binary files a/mpq/unit/cm/zerg/quazilisk-attack.grp and b/mpq/unit/cm/zerg/quazilisk-attack.grp differ diff --git a/mpq/unit/cm/zerg/quazilisk-birth.grp b/mpq/unit/cm/zerg/quazilisk-birth.grp index 1683908c..23f3bada 100644 Binary files a/mpq/unit/cm/zerg/quazilisk-birth.grp and b/mpq/unit/cm/zerg/quazilisk-birth.grp differ diff --git a/mpq/unit/cm/zerg/quazilisk-mutate.grp b/mpq/unit/cm/zerg/quazilisk-mutate.grp index 20d5e74d..3b1e7561 100644 Binary files a/mpq/unit/cm/zerg/quazilisk-mutate.grp and b/mpq/unit/cm/zerg/quazilisk-mutate.grp differ diff --git a/mpq/unit/cm/zerg/quazilisk-remains.grp b/mpq/unit/cm/zerg/quazilisk-remains.grp index 9b05adbb..181669d1 100644 Binary files a/mpq/unit/cm/zerg/quazilisk-remains.grp and b/mpq/unit/cm/zerg/quazilisk-remains.grp differ diff --git a/mpq/unit/cm/zerg/quazilisk-shadow.grp b/mpq/unit/cm/zerg/quazilisk-shadow.grp index 3085968e..a48aa4d0 100644 Binary files a/mpq/unit/cm/zerg/quazilisk-shadow.grp and b/mpq/unit/cm/zerg/quazilisk-shadow.grp differ diff --git a/mpq/unit/wirefram/grpwire.grp b/mpq/unit/wirefram/grpwire.grp index 5fafbbfe..8c42d323 100644 Binary files a/mpq/unit/wirefram/grpwire.grp and b/mpq/unit/wirefram/grpwire.grp differ diff --git a/mpq/unit/wirefram/wirefram.grp b/mpq/unit/wirefram/wirefram.grp index a7910b5a..c16194bf 100644 Binary files a/mpq/unit/wirefram/wirefram.grp and b/mpq/unit/wirefram/wirefram.grp differ diff --git a/patchnotes.md b/patchnotes.md index 58deb7c8..bc11dc7a 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -46,6 +46,8 @@ TBD - The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack - While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat) - Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies) + - Tooltip display for weapon range is no longer inconsistent based on height level (c. Veeq7) + - Order line colorization for turreted units is now more consistent - Fixed the Empress's training string not displaying costs (r. The Shambler) - Fixed a typo in Empress - Anodyne Annex passive description (r. The Shambler) diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 9a303246..8274ea51 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ