mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
3.4 KiB
3.4 KiB
29 July 2023 -- prospective patch notes
Designer's Notes
The selection extender is now live for testing! Praise be upon DarkenedFantasies.
Please report any issues in #cmbw-issues on discord.
Latest content
TBD
User Interface
- Selection: (c. DarkenedFantasies)
- Selection is now capped at 252, from 12
- When selecting more than 12 units, selections are collapsed, showing the quantity of units by type - at which point:
- Left-click selects all units of that type
- Shift-click deselects one unit of that type
- Ctrl-shift-click deselects all units of that type
- Game modes: (c. Veeq7)
- Added "Competitive Mode" to once again display "kills" on combatants
- Renamed "Use Map Settings" to "Scenario Mode"
- Restricted multiplayer game mode selection to only that which is currently-supported
- Modes that had limited (and buggy) utility can be reimplemented more completely; please message us for specific requests!
AI
- Reduced the resource bias for expansion selection to prevent unwanted edge cases on some maps
Bugfixes
- Stability:
- Cancelling Zerg Eggs after the Larva-producing structure has been destroyed no longer crashes the game (r. Mystery Meat)
- The Diadem's damage overlay has been disabled again to prevent freezing (r. HelltRYKS)
- A very rare Anchor-related crash has been fixed (c. DarkenedFantasies)
- An ai-related nullsprite crash has been fixed (r. beriso)
- Gameplay:
- It is no longer possible for units to retaliate against attackers that are out of range via hold position or other methods (c. DarkenedFantasies)
- Combatants on hold position no longer "freeze up" when attacked by out-of-range targets (c. DarkenedFantasies)
- Ascend status (from e.g. Protoss Vassal) now correctly clears for flingy units (e.g. Panoptuses)
- Edge cases with workers returning to inefficient town centers have been addressed (c. Veeq7)
- Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto)
- Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection
- While garrisoned, Olympians can no longer occasionally attack with Titant's Fist (r. Mystery Meat)
- Audiovisual:
- Player color randomization is now more robust, selecting colors with better contrast and being more foolproof even at high player counts (c. Veeq7)
- Fixed an issue preventing Magister Stellar Enforcement overlays from being created on any unit that didn't have a turret
- The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack
- While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat)
- Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies)
- Tooltip display for weapon range is no longer inconsistent based on height level (c. Veeq7)
- Order line colorization for turreted units is now more consistent
- Fixed the Empress's training string not displaying costs (r. The Shambler)
- Fixed a typo in Empress - Anodyne Annex passive description (r. The Shambler)
Audiovisuals
- The delay between "ally under attack" notifications has been increased by 50%
- New sprites for:
- Quazilisk (c. Solstice)
- Improved sprites for:
- Aurora, Panoptus (c. Solstice)
- New wireframes for:
- Pythean, Wyvern (c. jun3hong)