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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-10-10 05:57:51 +00:00
Adjust some turn rates; Fix unitext bug
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@ -5176,7 +5176,7 @@ SpecialState1 [NONE]
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MinotaurInit:
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MinotaurInit:
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imgul 219 0 42 # Minotaur Shadow (terran\BattleCr.grp)
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imgul 219 0 42 # Minotaur Shadow (terran\BattleCr.grp)
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playfram 0x00 # Frame set 0
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playfram 0x00
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goto MinotaurGndAttkToIdle
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goto MinotaurGndAttkToIdle
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MinotaurGndAttkToIdle:
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MinotaurGndAttkToIdle:
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@ -10855,7 +10855,7 @@ WarpIn SolarionWarpIn
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SolarionInit:
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SolarionInit:
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imgulnextid 0 42
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imgulnextid 0 42
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playfram 0x00
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playfram 0x00
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goto OvilethLocal00
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goto MinotaurGndAttkToIdle
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SolarionDeath:
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SolarionDeath:
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playsndbtwn 595 596 # Protoss\Carrier\PCaDth00.WAV | Protoss\Carrier\PCaDth01.WAV
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playsndbtwn 595 596 # Protoss\Carrier\PCaDth00.WAV | Protoss\Carrier\PCaDth01.WAV
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@ -10877,7 +10877,7 @@ SolarionUnused1:
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setfldirect 14
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setfldirect 14
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tmprmgraphicend
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tmprmgraphicend
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nobrkcodeend
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nobrkcodeend
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goto OvilethLocal00
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goto MinotaurGndAttkToIdle
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SolarionWalking:
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SolarionWalking:
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imgol 114 0 0 # Solarion Engines (thingy\pcaGlow.grp)
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imgol 114 0 0 # Solarion Engines (thingy\pcaGlow.grp)
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@ -27259,7 +27259,7 @@ GndAttkToIdle EmpyreanGndAttkToIdle
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AirAttkToIdle EmpyreanGndAttkToIdle
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AirAttkToIdle EmpyreanGndAttkToIdle
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Unused2 [NONE]
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Unused2 [NONE]
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Walking EmpyreanWalking
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Walking EmpyreanWalking
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WalkingToIdle EmpyreanWalkingToIdle
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WalkingToIdle MinotaurGndAttkToIdle
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SpecialState1 [NONE]
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt [NONE]
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AlmostBuilt [NONE]
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@ -27276,18 +27276,7 @@ EmpyreanInit:
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imgul 1099 0 42 # Empyrean Shadow (protoss\empyrean.grp)
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imgul 1099 0 42 # Empyrean Shadow (protoss\empyrean.grp)
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EmpyreanGndAttkToIdle:
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EmpyreanGndAttkToIdle:
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playfram 0x00
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playfram 0x00
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goto EmpyreanWalkingToIdle
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goto MinotaurGndAttkToIdle
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EmpyreanWalkingToIdle:
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setvertpos 0
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wait 8
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setvertpos 0
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wait 8
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setvertpos -1
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wait 8
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setvertpos 0
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wait 8
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goto EmpyreanWalkingToIdle
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EmpyreanDeath:
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EmpyreanDeath:
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playsnd 533
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playsnd 533
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@ -37603,6 +37592,7 @@ HierophantDeath:
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HierophantUnused1:
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HierophantUnused1:
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wait 1
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wait 1
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nobrkcodestart
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nobrkcodestart
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setfldirect 0
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playsnd 1704 # Hierophant Revive 01
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playsnd 1704 # Hierophant Revive 01
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sprol 746 0 0 # Zealot Death Reversed (protoss\zealot.grp)
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sprol 746 0 0 # Zealot Death Reversed (protoss\zealot.grp)
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wait 2
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wait 2
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@ -43462,7 +43452,7 @@ GndAttkToIdle MagnetarGndAttkToIdle
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AirAttkToIdle MagnetarGndAttkToIdle
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AirAttkToIdle MagnetarGndAttkToIdle
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Unused2 [NONE]
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Unused2 [NONE]
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Walking MagnetarWalking
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Walking MagnetarWalking
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WalkingToIdle MagnetarWalkingToIdle
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WalkingToIdle MinotaurGndAttkToIdle
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SpecialState1 [NONE]
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt [NONE]
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AlmostBuilt [NONE]
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@ -43478,19 +43468,8 @@ WarpIn [NONE]
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MagnetarInit:
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MagnetarInit:
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imgul 1470 0 42 # Magnetar Shadow (cm\terran\magnetar.grp)
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imgul 1470 0 42 # Magnetar Shadow (cm\terran\magnetar.grp)
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MagnetarGndAttkToIdle:
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MagnetarGndAttkToIdle:
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playfram 0x00 # Frame set 0
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playfram 0x00
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goto MagnetarWalkingToIdle
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goto MinotaurGndAttkToIdle
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MagnetarWalkingToIdle:
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setvertpos 0
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wait 8
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setvertpos 0
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wait 8
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setvertpos -1
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wait 8
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setvertpos 0
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wait 8
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goto MagnetarWalkingToIdle
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MagnetarDeath:
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MagnetarDeath:
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playsnd 177 # Terran\BATTLE\tbaDth00.wav
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playsnd 177 # Terran\BATTLE\tbaDth00.wav
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@ -43507,7 +43486,7 @@ MagnetarUnused1:
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sprol 744 0 0
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sprol 744 0 0
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wait 12
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wait 12
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nobrkcodeend
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nobrkcodeend
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goto MagnetarWalkingToIdle
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goto MinotaurGndAttkToIdle
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MagnetarGndAttkInit:
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MagnetarGndAttkInit:
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wait 1
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wait 1
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@ -43517,7 +43496,7 @@ MagnetarGndAttkInit:
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wait 1
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wait 1
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playfram 0x00
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playfram 0x00
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gotorepeatattk
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gotorepeatattk
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goto MagnetarWalkingToIdle
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goto MinotaurGndAttkToIdle
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MagnetarLocal00:
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MagnetarLocal00:
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wait 125
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wait 125
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@ -47140,7 +47119,7 @@ GndAttkToIdle HippogriffGndAttkToIdle
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AirAttkToIdle HippogriffGndAttkToIdle
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AirAttkToIdle HippogriffGndAttkToIdle
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Unused2 [NONE]
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Unused2 [NONE]
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Walking HippogriffWalking
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Walking HippogriffWalking
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WalkingToIdle HippogriffWalkingToIdle
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WalkingToIdle MinotaurGndAttkToIdle
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SpecialState1 [NONE]
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt [NONE]
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AlmostBuilt [NONE]
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@ -47157,18 +47136,7 @@ HippogriffInit:
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imgul 1101 0 42 # Hippogriff Shadow (cm\terran\hippogriff.grp)
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imgul 1101 0 42 # Hippogriff Shadow (cm\terran\hippogriff.grp)
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HippogriffGndAttkToIdle:
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HippogriffGndAttkToIdle:
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playfram 0x00
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playfram 0x00
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goto HippogriffWalkingToIdle
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goto MinotaurGndAttkToIdle
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HippogriffWalkingToIdle:
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setvertpos 0
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wait 8
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setvertpos 0
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wait 8
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setvertpos -1
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wait 8
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setvertpos 0
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wait 8
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goto HippogriffWalkingToIdle
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HippogriffDeath:
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HippogriffDeath:
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playsnd 177 # Terran\BATTLE\tbaDth00.wav
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playsnd 177 # Terran\BATTLE\tbaDth00.wav
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@ -47191,7 +47159,7 @@ HippogriffGndAttkInit:
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wait 1
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wait 1
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nobrkcodeend
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nobrkcodeend
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gotorepeatattk
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gotorepeatattk
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goto HippogriffWalkingToIdle
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goto MinotaurGndAttkToIdle
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HippogriffLocal00:
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HippogriffLocal00:
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wait 125
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wait 125
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@ -7,9 +7,6 @@ Note that the editor mpq has recently had its name changed. Adjust your SCMDraft
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Aside from that: We are targeting improvements to early-game pacing, as well as bringing the strength of later-tier options in line with their costs.
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Aside from that: We are targeting improvements to early-game pacing, as well as bringing the strength of later-tier options in line with their costs.
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## Gameplay
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- Collision size adjustments:
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- Vagrant
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## AI
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## AI
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- The maxiumum number of production structures AI can build per base has been reduced
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- The maxiumum number of production structures AI can build per base has been reduced
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@ -21,8 +18,9 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
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- Queueing structure mutation orders without sufficient resources no longer queues the order (c. Veeq7)
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- Queueing structure mutation orders without sufficient resources no longer queues the order (c. Veeq7)
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- Multi-target weapon ranges are now more consistent with single-target weapon ranges (c. Veeq7)
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- Multi-target weapon ranges are now more consistent with single-target weapon ranges (c. Veeq7)
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- Zethrokor and Vorvrokor movement is now consistent per frame
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- Zethrokor and Vorvrokor movement is now consistent per frame
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- Dying refineries now always clear unit statuses correctly (c. Veeq7)
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- Badlands: A rogue low-ground ramp tile for Basilica has been corrected
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- Badlands: A rogue low-ground ramp tile for Basilica has been corrected
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- Hierophant revive animation no longer throws useful iscript errors
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- Hierophant reclamation animation no longer throws useful iscript errors
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- Custom trigger objectives no longer show for all human players (c. Veeq7)
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- Custom trigger objectives no longer show for all human players (c. Veeq7)
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## Audiovisuals
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## Audiovisuals
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@ -38,6 +36,8 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
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- HP now 180, from 160
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- HP now 180, from 160
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- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador):
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- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador):
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- Armor now 3, from 2
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- Armor now 3, from 2
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- [Centaur](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/centaur)
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- Turn rate now 16, from 12
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## Protoss
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## Protoss
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- [Zealot](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/zealot):
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- [Zealot](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/zealot):
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@ -47,10 +47,13 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
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- [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth):
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- [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth):
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- Now moves ~8% faster
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- Now moves ~8% faster
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- [Vagrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vagrant):
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- [Vagrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vagrant):
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- Collision size now larger to match new sprite
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- Weapon damage now 10, from 6
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- Weapon damage now 10, from 6
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- Weapon cooldown now 0.83, from 0.63
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- Weapon cooldown now 0.83, from 0.63
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- [Architect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/architect):
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- [Architect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/architect):
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- Now moves ~17% faster
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- Now moves ~17% faster
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- [Empyrean](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/empyrean):
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- Turn rate now 16, from 20
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- [Crucible](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/crucible):
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- [Crucible](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/crucible):
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- Now a power generator
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- Now a power generator
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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