cosmonarchy-bw-prerelease/patchnotes.md
2023-03-17 23:41:10 -04:00

2.9 KiB

18 March 2023 - prospective patch notes

Designer's Notes

Reminder: Get CMBW's updater here! Setup instructions are here!

Note that the editor mpq has recently had its name changed. Adjust your SCMDraft profiles accordingly.

Aside from that: We are targeting improvements to early-game pacing, as well as bringing the strength of later-tier options in line with their costs.

AI

  • The maxiumum number of production structures AI can build per base has been reduced
  • AI should no longer stack Cagrant Colonies as often, improving base layouts

Bugfixes

  • Crashes related to null sprites have been safeguarded against (c. Veeq7)
  • Fixed Sundog not being able to attack
  • Queueing structure mutation orders without sufficient resources no longer queues the order (c. Veeq7)
  • Multi-target weapon ranges are now more consistent with single-target weapon ranges (c. Veeq7)
  • Zethrokor and Vorvrokor movement is now consistent per frame
  • Dying refineries now always clear unit statuses correctly (c. Veeq7)
  • Badlands: A rogue low-ground ramp tile for Basilica has been corrected
  • Hierophant reclamation animation no longer throws useful iscript errors
  • Custom trigger objectives no longer show for all human players (c. Veeq7)

Audiovisuals

  • New sprites:
    • Vagrant
  • Improved sprites:
    • Legionnaire (animations)
  • New wireframes: (c. jun3hong)
    • Skortrith Colony, Spirtith Colony

Terran

Protoss

  • Zealot:
    • Now moves ~12% faster
  • Legionnaire:
    • HP now 60, from 50
  • Amaranth:
    • Now moves ~8% faster
  • Vagrant:
    • Collision size now larger to match new sprite
    • Weapon damage now 10, from 6
    • Weapon cooldown now 0.83, from 0.63
  • Architect:
    • Now moves ~17% faster
  • Empyrean:
    • Turn rate now 16, from 20
  • Crucible:
    • Now a power generator

Zerg

  • Alkajelisk:
    • Gas cost now 250, from 350
    • HP now 400, from 350
    • Weapon range now 11, from 8