Adjust some turn rates; Fix unitext bug

This commit is contained in:
Pr0nogo 2023-03-17 23:41:10 -04:00
parent 8511dcb2f5
commit 003e65bd40
4 changed files with 21 additions and 50 deletions

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@ -5176,7 +5176,7 @@ SpecialState1 [NONE]
MinotaurInit:
imgul 219 0 42 # Minotaur Shadow (terran\BattleCr.grp)
playfram 0x00 # Frame set 0
playfram 0x00
goto MinotaurGndAttkToIdle
MinotaurGndAttkToIdle:
@ -10855,7 +10855,7 @@ WarpIn SolarionWarpIn
SolarionInit:
imgulnextid 0 42
playfram 0x00
goto OvilethLocal00
goto MinotaurGndAttkToIdle
SolarionDeath:
playsndbtwn 595 596 # Protoss\Carrier\PCaDth00.WAV | Protoss\Carrier\PCaDth01.WAV
@ -10877,7 +10877,7 @@ SolarionUnused1:
setfldirect 14
tmprmgraphicend
nobrkcodeend
goto OvilethLocal00
goto MinotaurGndAttkToIdle
SolarionWalking:
imgol 114 0 0 # Solarion Engines (thingy\pcaGlow.grp)
@ -27259,7 +27259,7 @@ GndAttkToIdle EmpyreanGndAttkToIdle
AirAttkToIdle EmpyreanGndAttkToIdle
Unused2 [NONE]
Walking EmpyreanWalking
WalkingToIdle EmpyreanWalkingToIdle
WalkingToIdle MinotaurGndAttkToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
@ -27276,18 +27276,7 @@ EmpyreanInit:
imgul 1099 0 42 # Empyrean Shadow (protoss\empyrean.grp)
EmpyreanGndAttkToIdle:
playfram 0x00
goto EmpyreanWalkingToIdle
EmpyreanWalkingToIdle:
setvertpos 0
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
setvertpos 0
wait 8
goto EmpyreanWalkingToIdle
goto MinotaurGndAttkToIdle
EmpyreanDeath:
playsnd 533
@ -37603,6 +37592,7 @@ HierophantDeath:
HierophantUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsnd 1704 # Hierophant Revive 01
sprol 746 0 0 # Zealot Death Reversed (protoss\zealot.grp)
wait 2
@ -43462,7 +43452,7 @@ GndAttkToIdle MagnetarGndAttkToIdle
AirAttkToIdle MagnetarGndAttkToIdle
Unused2 [NONE]
Walking MagnetarWalking
WalkingToIdle MagnetarWalkingToIdle
WalkingToIdle MinotaurGndAttkToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
@ -43478,19 +43468,8 @@ WarpIn [NONE]
MagnetarInit:
imgul 1470 0 42 # Magnetar Shadow (cm\terran\magnetar.grp)
MagnetarGndAttkToIdle:
playfram 0x00 # Frame set 0
goto MagnetarWalkingToIdle
MagnetarWalkingToIdle:
setvertpos 0
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
setvertpos 0
wait 8
goto MagnetarWalkingToIdle
playfram 0x00
goto MinotaurGndAttkToIdle
MagnetarDeath:
playsnd 177 # Terran\BATTLE\tbaDth00.wav
@ -43507,7 +43486,7 @@ MagnetarUnused1:
sprol 744 0 0
wait 12
nobrkcodeend
goto MagnetarWalkingToIdle
goto MinotaurGndAttkToIdle
MagnetarGndAttkInit:
wait 1
@ -43517,7 +43496,7 @@ MagnetarGndAttkInit:
wait 1
playfram 0x00
gotorepeatattk
goto MagnetarWalkingToIdle
goto MinotaurGndAttkToIdle
MagnetarLocal00:
wait 125
@ -47140,7 +47119,7 @@ GndAttkToIdle HippogriffGndAttkToIdle
AirAttkToIdle HippogriffGndAttkToIdle
Unused2 [NONE]
Walking HippogriffWalking
WalkingToIdle HippogriffWalkingToIdle
WalkingToIdle MinotaurGndAttkToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
@ -47157,18 +47136,7 @@ HippogriffInit:
imgul 1101 0 42 # Hippogriff Shadow (cm\terran\hippogriff.grp)
HippogriffGndAttkToIdle:
playfram 0x00
goto HippogriffWalkingToIdle
HippogriffWalkingToIdle:
setvertpos 0
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
setvertpos 0
wait 8
goto HippogriffWalkingToIdle
goto MinotaurGndAttkToIdle
HippogriffDeath:
playsnd 177 # Terran\BATTLE\tbaDth00.wav
@ -47191,7 +47159,7 @@ HippogriffGndAttkInit:
wait 1
nobrkcodeend
gotorepeatattk
goto HippogriffWalkingToIdle
goto MinotaurGndAttkToIdle
HippogriffLocal00:
wait 125

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@ -7,9 +7,6 @@ Note that the editor mpq has recently had its name changed. Adjust your SCMDraft
Aside from that: We are targeting improvements to early-game pacing, as well as bringing the strength of later-tier options in line with their costs.
## Gameplay
- Collision size adjustments:
- Vagrant
## AI
- The maxiumum number of production structures AI can build per base has been reduced
@ -21,8 +18,9 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
- Queueing structure mutation orders without sufficient resources no longer queues the order (c. Veeq7)
- Multi-target weapon ranges are now more consistent with single-target weapon ranges (c. Veeq7)
- Zethrokor and Vorvrokor movement is now consistent per frame
- Dying refineries now always clear unit statuses correctly (c. Veeq7)
- Badlands: A rogue low-ground ramp tile for Basilica has been corrected
- Hierophant revive animation no longer throws useful iscript errors
- Hierophant reclamation animation no longer throws useful iscript errors
- Custom trigger objectives no longer show for all human players (c. Veeq7)
## Audiovisuals
@ -38,6 +36,8 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
- HP now 180, from 160
- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador):
- Armor now 3, from 2
- [Centaur](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/centaur)
- Turn rate now 16, from 12
## Protoss
- [Zealot](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/zealot):
@ -47,10 +47,13 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
- [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth):
- Now moves ~8% faster
- [Vagrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vagrant):
- Collision size now larger to match new sprite
- Weapon damage now 10, from 6
- Weapon cooldown now 0.83, from 0.63
- [Architect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/architect):
- Now moves ~17% faster
- [Empyrean](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/empyrean):
- Turn rate now 16, from 20
- [Crucible](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/crucible):
- Now a power generator

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