We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying.
We have also increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.
- Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
- Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
- Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)