9 Apr 2023 update

This commit is contained in:
Pr0nogo 2023-04-10 00:31:02 -04:00
parent 7299ca6926
commit 01af7a2959
21 changed files with 74 additions and 122 deletions

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@ -470,8 +470,8 @@ Empress Plasma
Engram
Hammerfall Beacon
Zarcavrokor Bone
Extended Flingy #264
Extended Flingy #265
Cyprian Rail
Sentinel Rail
Extended Flingy #266
Extended Flingy #267
Extended Flingy #268

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@ -1716,8 +1716,8 @@ Engram
Engram Shadow
Hammerfall Beacon
Zarcavrokor Bone
Extended Image #716
Extended Image #717
Cyprian Rail
Sentinel Rail
Extended Image #718
Extended Image #719
Extended Image #720

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@ -153,7 +153,7 @@ Reset Collision (Harvester&Mine)
Patrol (Normal)
CTF COP (Initialize)
Blissful Embrace (Akistrokor)
Unknown CTF COP 2
Grief of All Gods (Star Sovereign)
Script (Computer)
Attack Move (Computer)
Move (Harass)

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@ -852,8 +852,8 @@ Zerg Unit Rubble (Tiny)
Engram
Hammerfall Beacon
Zarcavrokor Bone
Extended Sprite #1
Extended Sprite #1
Cyprian Rail
Sentinel Rail
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1

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@ -22667,21 +22667,21 @@ AirAttkInit [NONE]
# ----------------------------------------------------------------------------- #
HaloRocketInit:
playfram 0x00 # Frame set 0
playsnd 1023 # Bullet\Tfrshoot.wav
wait 1
sigorder 1
wait 1
playfram 0x00
playsnd 1023 # Bullet\Tfrshoot.wav
wait 1
sigorder 1
wait 1
HaloRocketGndAttkInit:
sprol 505 0 0 # Halo Rockets Trail (thingy\bsmoke.grp)
wait 2
goto HaloRocketGndAttkInit
HaloRocketDeath:
playsnd 1022 # Bullet\Tfrhit.wav
imgol 530 0 0 # Gemini Missiles Explosion (thingy\ecaHit.grp)
playsnd 1022 # Bullet\Tfrhit.wav
imgol 530 0 0 # Gemini Missiles Explosion (thingy\ecaHit.grp)
domissiledmg
wait 1
wait 1
end
# ----------------------------------------------------------------------------- #
@ -22698,29 +22698,29 @@ AirAttkInit [NONE]
# ----------------------------------------------------------------------------- #
OpticalFlareInit:
playfram 0x00 # Frame set 0
playsnd 1016 # Terran\Medic\TMedflsh.wav
wait 1
sigorder 1
wait 1
playfram 0x00
playsnd 1016 # Terran\Medic\TMedflsh.wav
wait 1
sigorder 1
wait 1
OpticalFlareGndAttkInit:
sprol 310 0 0 # Grenade Shot Smoke (thingy\GreSmoke.grp)
wait 1
sprol 310 0 0 # Grenade Shot Smoke (thingy\GreSmoke.grp)
wait 1
OpticalFlareLocal00:
playfram 0x00 # Frame set 0
wait 2
playfram 1 # Frame set 0, direction 1
wait 2
playfram 2 # Frame set 0, direction 2
wait 2
playfram 3 # Frame set 0, direction 3
wait 2
playfram 0x00
wait 2
playfram 1
wait 2
playfram 2
wait 2
playfram 3
wait 2
goto OpticalFlareLocal00
OpticalFlareDeath:
imgol 977 0 0 # Optical Flare Hit (Medium) (thingy\TmeFlshM.grp)
imgol 977 0 0 # Optical Flare Hit (Medium) (thingy\TmeFlshM.grp)
domissiledmg
wait 1
wait 1
end
# ----------------------------------------------------------------------------- #
@ -29640,9 +29640,9 @@ AirAttkInit [NONE]
# ----------------------------------------------------------------------------- #
SalamanderMissileInit:
playfram 0x00 # Frame set 0
wait 1
sigorder 1
playfram 0x00
wait 1
sigorder 1
goto SalamanderMissileGndAttkInit
SalamanderMissileGndAttkInit:
@ -51967,4 +51967,40 @@ ZarcavrokorBoneDeath:
sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
domissiledmg
wait 1
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1718 Cyprian Rail (cm\terran\cyprian-rail.grp)
.headerstart
IsId 733
Type 2
Init OmniBulletOneInit
Death OmniBulletOneDeath
GndAttkInit OmniBulletOneGndAttkInit
AirAttkInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
OmniBulletOneInit:
playfram 0x00
wait 1
sigorder 1
wait 1
OmniBulletOneGndAttkInit:
playfram 0x00
wait 125
goto OmniBulletOneGndAttkInit
OmniBulletOneDeath:
if bullet.weapon_id == 147 goto OmniBulletOneBlueDeath
imgol 530 0 0 # Gemini Missiles Explosion (thingy\ecaHit.grp)
domissiledmg
wait 1
end
OmniBulletOneBlueDeath:
imgol 1249 0 0 # Burst Lasers Blue Impact (thingy\elbHit.grp)
domissiledmg
wait 1
end

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@ -1,91 +1,7 @@
# 9 April 2023 - prospective patch notes
# 15 April 2023 - prospective patch notes
## Designer's Notes
Continuing March Madness into April, tweaking the economic pacing some more, and improving AI - plus plenty of bugfixes and unit revisions!
## Resources
- Harvest time now 4 seconds, from 4.8
- Worker movement speeds now 10% faster
- Worker wandering now works more consistently
- You can now return resources to an allied town center (note that your ally receives none of the returned resources)
- You can now harvest vespene gas from an allied refinery
We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying. Stay tuned!
## Gameplay
- Burrowed units are no longer forcibly unburrowed when attacked (c. DarkenedFantasies)
- Masons (and Taloses) now return to the point where they began construction, to avoid Masons getting stuck behind capped Geysers and similar silliness (c. DarkenedFantasies)
- During construction, Masons and Taloses now move in a predictable pattern* (c. DarkenedFantasies)
- Sieged Phalanxes and burrowed Lakizilisks are no longer killed by landing structures
## Bugfixes
- Maelstrom hits from dead Mind Tyrants no longer crash (c. Veeq7)
- Cancelling Controlled Demolition no longer desyncs
- Internal handling of many new abilities has been restructured to be less error-prone (c. Veeq7)
- Basic workers should no longer freeze in place (c. DarkenedFantasies)
- Attack-move no longer causes units to ignores enemies when initially attacking a structure
- Weapons with Prolonged Arms now pierce targets far more consistently (c. Veeq7)
- Zarcavrokor Bones of Reflection now correctly respects weapon range (c. Veeq7)
- Star Sovereigns no longer turn wildly when trying to cast Grief of All Gods while accelerating (c. Veeq7)
- Burrowed units are no longer displaced by Striga Fleeting Focus, Magnetar Law of Attraction (c. Pr0nogo), or Anthelion Gravity Well (c. Veeq7)
- Player color randomization now ignores the colors of witness players (c. Veeq7)
- Anthelion weapon fire SFX no longer occasionally fails to play
- Madrigal weapon range is now displayed correctly when tempo is up (c. Veeq7)
- Missile Silo stats display is no longer wucked while arming missiles (c. Veeq7)
## UI
- Box selections are now sorted more consistently (c. Veeq7)
- Centering onto control groups when members are far apart has been improved (c. Veeq7)
- Minimap unit box update rate is now instant (c. DarkenedFantasies)
- Witnesses are no longer shown in the score screen (c. DarkenedFantasies)
- A new config option for hiding replay progress bars is now available (c. DarkenedFantasies)
## AI
- Attack logic and mid-game production handling have been cleaned up to be more sensible with the current economic state
- AI "drip-feed" attack waves less often
- Zerg AI now request advanced defenses when at tier 2 and beyond
## Audiovisuals
- New sprite for:
- Cyprian Twin Railguns projectiles
- Sentinel Cerberus Railgun projectile
- Cabalist shadow
- Zarcavrokor Bones of Reflection projectile
- Modified sprite for:
- Scribe (adjust back fins)
## Terran
- [Cyprian](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyprian):
- Weapon factor and damage now 2x5, from 1x10
- Weapon now travels to maximum range, and no longer splashes
- Now benefits from Prolonged Arms, piercing all targets as it travels
- [Heracles](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/heracles):
- HP now 140, from 120
- Armor now 4, from 3
- Weapon damage now 2x14, from 2x10
- Armor penetration now 0, from 4
- Nemean Reactors removed
- [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle):
- Gas cost now 150, from 125
- Last Breath removed
- [Treasury](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/treasury):
- Time cost now 50, from 45
- [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel):
- Mineral cost now 250, from 225
- Weapon can no longer target air units
- [Ion Cannon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/ion-cannon):
- Mineral cost now 1000, from 800
- Weapon cooldown now 7, from 10 (revert of previous change)
- Now fires a Hammerfall Beacon at target's initial position, before firing main gun at beacon position
## Protoss
- [Cantavis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cantavis):
- Max energy now 150, from 200
- [Charlatan](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/charlatan):
- Gas cost now 150, from 175
- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
- Splash type now ally-safe, from unsafe
- [Panoptus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/panoptus):
- Acceleration and halt distance now match the Aurora
## Zerg
- [Izirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/izirokor):
- Armor now 2, from 1
- During construction, Masons and Taloses now move in a predictable pattern* (c. DarkenedFantasies)

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