Use new sound handling; Update advisors for under attack and allied under attack

This commit is contained in:
Pr0nogo 2023-04-12 23:23:52 -04:00
parent 497f0df544
commit c207e01fe4
17 changed files with 2347 additions and 4 deletions

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@ -2333,9 +2333,9 @@ Matador Help 01
Matador Help 02
Matador Help 03
Matador Help 04
Extended Sound #1
Extended Sound #1
Extended Sound #1
Protoss Alert
Terran Alert
Zerg Alert
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -10,7 +10,7 @@ We have also increased worker training times as another means of testing a slowe
## Bugfixes
- Many wandering corner cases have been found and fixed (c. Veeq7)
- Range changes now correctly apply to attacks which go to max range (c. Veeq7)
- Range changes now correctly apply to attacks which go to max range, and many max range corner cases have been found and fixed (c. Veeq7)
- Ground workers now use ground distance when returning resources (c. Veeq7)
- While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
- Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
@ -18,6 +18,11 @@ We have also increased worker training times as another means of testing a slowe
- Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
## UI
- When allies are under attack, placeholder alerts are now played
- All "under attack" notifications are prefixed with a new racial audio cue
- Terran lifted buildings now play the "base is under attack" notification
## Terran
- Mason:
- Time cost now 15, from 12