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Use new sound handling; Update advisors for under attack and allied under attack
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@ -2333,9 +2333,9 @@ Matador Help 01
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Matador Help 02
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Matador Help 03
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Matador Help 04
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Protoss Alert
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Terran Alert
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Zerg Alert
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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mpq/arr/sounds.txt
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mpq/arr/sounds.txt
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mpq/sound/cm/p/alert-p.wav
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mpq/sound/cm/p/alert-p.wav
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mpq/sound/cm/t/alert-t.wav
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mpq/sound/cm/z/alert-z.wav
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mpq/sound/terran/advisor/tadupd00.wav
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@ -10,7 +10,7 @@ We have also increased worker training times as another means of testing a slowe
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## Bugfixes
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- Many wandering corner cases have been found and fixed (c. Veeq7)
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- Range changes now correctly apply to attacks which go to max range (c. Veeq7)
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- Range changes now correctly apply to attacks which go to max range, and many max range corner cases have been found and fixed (c. Veeq7)
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- Ground workers now use ground distance when returning resources (c. Veeq7)
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- While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
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- Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
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@ -18,6 +18,11 @@ We have also increased worker training times as another means of testing a slowe
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- Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
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- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
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## UI
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- When allies are under attack, placeholder alerts are now played
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- All "under attack" notifications are prefixed with a new racial audio cue
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- Terran lifted buildings now play the "base is under attack" notification
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## Terran
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- Mason:
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- Time cost now 15, from 12
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