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# 24 October 2026
## Year 4, month 10, patch 4
2024-03-03 21:26:08 +00:00
2025-04-12 23:19:15 +00:00
## Patch goals
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- Complete various fixes to our widescreen implementation!
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- Continue technical improvements, bugfixes, and audiovisual additions ahead of each of the Gauntlet Stages!
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- [Subscribe on ko-fi ](https://ko-fi.com/pr0nogoandveeq7 ) to get a sneak peek of the incoming changes!
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- Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer ](https://fluxer.gg/1rebBmBw )), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com
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## Core
- Korean translations are now available for in-game tooltips!
- Shout to **Jesse** for the code and **Xetsumei** for the translations!
- Translations for unit names and menu strings will be activated later!
- Notably improved performance related to unit speed buffs and debuffs (c. Jesse)
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## Bugfixes
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- **Stability:**
- Resolved crashes on long tooltip hovers (c. Jesse)
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- Further reduced desync probability due to floating points (c. Jesse)
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- **Audiovisuals:**
- Improve tooltip formatting (c. Jesse)
- Restored Starbound Manifold portrait (r. jun3hong)
- Fixed clipping for Tirade engine (r. fasswawds)
## Audiovisuals
- New graphics for:
- Scepter, Arch (c. fasswawds; wireframes c. jun3hong)
- New projectile vfx for:
- Scepter, Scralia
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- New portraits for:
- Hydrokor (c. jun3hong)
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- New unit responses for:
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- Autocort, Vibrance (c. jun3hong)
- Malkothrokor, Ghitorokor, Almaksalisk, Okrimnilisk, Alkajelisk, Kethrostalor, Vilgorokor, Tetcaerokor, Akistrokor (c. jun3hong)
- Cipher, Gauntlet, Zylode (c. jun3hong)