# 24 October 2026 ## Year 4, month 10, patch 4 ## Patch goals - Complete various fixes to our widescreen implementation! - Continue technical improvements, bugfixes, and audiovisual additions ahead of each of the Gauntlet Stages! - [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes! - Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer](https://fluxer.gg/1rebBmBw)), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com ## Core - Korean translations are now available for in-game tooltips! - Shout to **Jesse** for the code and **Xetsumei** for the translations! - Translations for unit names and menu strings will be activated later! - Notably improved performance related to unit speed buffs and debuffs (c. Jesse) ## Bugfixes - **Stability:** - Resolved crashes on long tooltip hovers (c. Jesse) - Further reduced desync probability due to floating points (c. Jesse) - **Audiovisuals:** - Improve tooltip formatting (c. Jesse) - Restored Starbound Manifold portrait (r. jun3hong) - Fixed clipping for Tirade engine (r. fasswawds) ## Audiovisuals - New graphics for: - Scepter, Arch (c. fasswawds; wireframes c. jun3hong) - New projectile vfx for: - Scepter, Scralia - New portraits for: - Hydrokor (c. jun3hong) - New unit responses for: - Autocort, Vibrance (c. jun3hong) - Malkothrokor, Ghitorokor, Almaksalisk, Okrimnilisk, Alkajelisk, Kethrostalor, Vilgorokor, Tetcaerokor, Akistrokor (c. jun3hong) - Cipher, Gauntlet, Zylode (c. jun3hong)