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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-11-10 04:32:19 +00:00
Improve tooltip rendering; Add new Scepter and Arch models
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728d922683
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@ -737,7 +737,7 @@ Ifrit (Siege Mode)
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Ifrit Turret (Siege Mode)
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Tirade (Deployed)
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Magian
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Extended Flingy #531
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Scepter Laser
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Extended Flingy #532
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Extended Flingy #533
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Extended Flingy #534
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@ -2528,9 +2528,9 @@ Tirade Engines
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Tirade Deployed
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Magian
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Magian Shadow
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Extended Image #1528
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Extended Image #1529
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Extended Image #1530
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Scepter Engines
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Scepter Laser
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Scepter Laser Impact
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Extended Image #1531
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Extended Image #1532
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Extended Image #1533
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@ -1218,7 +1218,7 @@ Ifrit (Siege Mode)
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Ifrit Turret (Siege Mode)
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Tirade (Deployed)
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Magian
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Extended Sprite #704
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Scepter Laser
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Extended Sprite #705
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Extended Sprite #706
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Extended Sprite #707
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@ -1730,15 +1730,28 @@ ScepterDeath:
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ScepterGndAttkInit:
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setvertpos 0
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playfram 0x00
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attackwith 1
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wait 1
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nobrkcodestart
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playfram 0x20
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playsndbtwn 1302 1306 # Minotaur weapon fire 01, 02, 03, 04, 05
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wait 1
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attackwith 1
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wait 1
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playfram 0x40
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wait 1
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playfram 0x60
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wait 1
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playfram 0x40
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nobrkcodeend
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wait 1
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playfram 0x20
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wait 1
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playfram 0x00
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gotorepeatattk
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goto ScepterGndAttkToIdle
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ScepterWalking:
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setvertpos 0
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# imgol 225 0 5 # Scepter Engines (thingy\tdrGlow.grp)
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imgol 2530 0 0 # Scepter Engines (cm\a\scepter-engine.grp)
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goto SkryrokorLocal00
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ScepterSpecialState1:
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@ -6858,4 +6871,77 @@ MagianWalking:
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move 4
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wait 1
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playfram 0x60
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goto MagianWalking
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goto MagianWalking
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2531 Scepter Laser (cm\a\scepter-laser.grp)
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.headerstart
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IsId 78
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Type 2
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Init ScepterLaserInit
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Death ScepterLaserDeath
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GndAttkInit ScepterLaserGndAttkInit
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AirAttkInit [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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ScepterLaserInit:
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playfram 0x00
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wait 1
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sigorder 1
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goto ScepterLaserGndAttkInit
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ScepterLaserGndAttkInit:
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playfram 0x11
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wait 1
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playfram 0x22
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wait 1
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playfram 0x33
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wait 1
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playfram 0x44
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wait 1
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playfram 0x00
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wait 1
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goto ScepterLaserGndAttkInit
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ScepterLaserDeath:
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imgol 2532 0 0 # Scepter Laser Impact (cm\a\scepter-laser-impact.grp)
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domissiledmg
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wait 1
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end
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2532 Phobos Laser Impact (cm\a\scepter-laser-impact.grp)
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.headerstart
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IsId 79
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Type 1
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Init ScepterLaserImpactInit
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Death ScepterLaserImpactDeath
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.headerend
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# ----------------------------------------------------------------------------- #
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ScepterLaserImpactInit:
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playfram 0x00
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wait 1
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playfram 1
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wait 1
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playfram 2
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wait 1
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playfram 3
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wait 1
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playfram 4
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wait 1
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playfram 5
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wait 1
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playfram 6
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wait 1
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playfram 7
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wait 1
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playfram 8
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wait 1
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playfram 9
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ScepterLaserImpactDeath:
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wait 1
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end
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BIN
mpq/unit/cm/a/scepter-attack.lol
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mpq/unit/cm/a/scepter-attack.lol
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BIN
mpq/unit/cm/a/scepter-engine.grp
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mpq/unit/cm/a/scepter-engine.grp
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BIN
mpq/unit/cm/a/scepter-laser-impact.grp
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BIN
mpq/unit/cm/a/scepter-laser-impact.grp
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BIN
mpq/unit/cm/a/scepter-laser.grp
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mpq/unit/cm/a/scepter-laser.grp
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@ -1,30 +1,24 @@
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# 17 October 2026
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## Year 4, month 9, patch 3
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# 24 October 2026
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## Year 4, month 10, patch 4
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## Patch goals
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- Deploy WIDESCREEN support!
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- Complete various fixes to our widescreen implementation!
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- Continue technical improvements, bugfixes, and audiovisual additions ahead of each of the Gauntlet Stages!
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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- Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer](https://fluxer.gg/1rebBmBw)), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com
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# Core
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## Widescreen support has arrived!
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- A huge shout-out to Jesse, Handfish, Veeq7, and Batty for their contributions to this feature we once thought impossible!
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- **IMPORTANT SETUP STEPS:**
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- If you use the legacy wmode feature (i.e. you cannot make the game fullscreen by pressing alt+enter), access your Cosmonarchy config via Fraud Launcher 2 and set `prefer-wmode` to `false`. This wmode feature is no longer supported by Cosmonarchy and has been removed from the options menu as a result.
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- You will also want to make sure your `Cosmonarchy\Starcraft` directory has cnc-ddraw. You can find the default settings here: https://drive.google.com/file/d/16DVWwEDdJ_z42lpxS0R1Wd3qIjYM4baT/view?usp=sharing
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- **Caveats:**
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- A few of the following issues are known and will be addressed soon!
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- Performance suffers in some cases! You can fix this yourself by going into your `plugins` folder and renaming `aize_debug` to `_aize_debug` in order to stop it from loading, but you won't be able to use the console or speed up the game/replay without it. This is next on our list, and it shouldn't take long!
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- Console commands that alter the display or account for mouse cursor are unwieldy currently. We will address this after performance is improved!
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- F10 menu has a weird habit of glitching when the screen has a lot of cagra (creep) on it. This is an odd one, we'll look into it last.
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- These issues need your help in creating reproduction cases!
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- In rare cases, initial fog of war has stripes on it. This resolves itself after moving the camera, but we still want to fix it!
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- If you spot an error not on this list, please let us know on discord or fluxer!
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## Bugfixes
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- **Audiovisual:**
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- Fixed wrong portrait for Zethalor (r. jun3hong)
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- Corrected a unit acknowledgment sound for Tosgrilisk (r. jun3hong)
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- **Stability:**
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- Resolved crashes on long tooltip hovers (c. Jesse)
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- **Audiovisuals:**
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- Improve tooltip formatting (c. Jesse)
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- Restored Starbound Manifold portrait (r. jun3hong)
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- Fixed clipping for Tirade engine (r. fasswawds)
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## Audiovisuals
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- New graphics for:
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- Scepter, Arch (c. fasswawds; wireframes c. jun3hong)
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- New projectile vfx for:
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- Scepter, Scralia
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- New unit responses for:
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- Malkothrokor (c. jun3hong)
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plugins/gptp.qdp
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plugins/gptp.qdp
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