Improve tooltip rendering; Add new Scepter and Arch models

This commit is contained in:
Pr0nogo 2026-10-19 01:25:27 -04:00
parent 728d922683
commit 87db962a94
34 changed files with 112 additions and 32 deletions

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@ -737,7 +737,7 @@ Ifrit (Siege Mode)
Ifrit Turret (Siege Mode)
Tirade (Deployed)
Magian
Extended Flingy #531
Scepter Laser
Extended Flingy #532
Extended Flingy #533
Extended Flingy #534

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@ -2528,9 +2528,9 @@ Tirade Engines
Tirade Deployed
Magian
Magian Shadow
Extended Image #1528
Extended Image #1529
Extended Image #1530
Scepter Engines
Scepter Laser
Scepter Laser Impact
Extended Image #1531
Extended Image #1532
Extended Image #1533

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@ -1218,7 +1218,7 @@ Ifrit (Siege Mode)
Ifrit Turret (Siege Mode)
Tirade (Deployed)
Magian
Extended Sprite #704
Scepter Laser
Extended Sprite #705
Extended Sprite #706
Extended Sprite #707

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@ -1730,15 +1730,28 @@ ScepterDeath:
ScepterGndAttkInit:
setvertpos 0
playfram 0x00
attackwith 1
wait 1
nobrkcodestart
playfram 0x20
playsndbtwn 1302 1306 # Minotaur weapon fire 01, 02, 03, 04, 05
wait 1
attackwith 1
wait 1
playfram 0x40
wait 1
playfram 0x60
wait 1
playfram 0x40
nobrkcodeend
wait 1
playfram 0x20
wait 1
playfram 0x00
gotorepeatattk
goto ScepterGndAttkToIdle
ScepterWalking:
setvertpos 0
# imgol 225 0 5 # Scepter Engines (thingy\tdrGlow.grp)
imgol 2530 0 0 # Scepter Engines (cm\a\scepter-engine.grp)
goto SkryrokorLocal00
ScepterSpecialState1:
@ -6858,4 +6871,77 @@ MagianWalking:
move 4
wait 1
playfram 0x60
goto MagianWalking
goto MagianWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2531 Scepter Laser (cm\a\scepter-laser.grp)
.headerstart
IsId 78
Type 2
Init ScepterLaserInit
Death ScepterLaserDeath
GndAttkInit ScepterLaserGndAttkInit
AirAttkInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
ScepterLaserInit:
playfram 0x00
wait 1
sigorder 1
goto ScepterLaserGndAttkInit
ScepterLaserGndAttkInit:
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
wait 1
playfram 0x44
wait 1
playfram 0x00
wait 1
goto ScepterLaserGndAttkInit
ScepterLaserDeath:
imgol 2532 0 0 # Scepter Laser Impact (cm\a\scepter-laser-impact.grp)
domissiledmg
wait 1
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2532 Phobos Laser Impact (cm\a\scepter-laser-impact.grp)
.headerstart
IsId 79
Type 1
Init ScepterLaserImpactInit
Death ScepterLaserImpactDeath
.headerend
# ----------------------------------------------------------------------------- #
ScepterLaserImpactInit:
playfram 0x00
wait 1
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
playfram 9
ScepterLaserImpactDeath:
wait 1
end

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@ -1,30 +1,24 @@
# 17 October 2026
## Year 4, month 9, patch 3
# 24 October 2026
## Year 4, month 10, patch 4
## Patch goals
- Deploy WIDESCREEN support!
- Complete various fixes to our widescreen implementation!
- Continue technical improvements, bugfixes, and audiovisual additions ahead of each of the Gauntlet Stages!
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
- Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer](https://fluxer.gg/1rebBmBw)), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com
# Core
## Widescreen support has arrived!
- A huge shout-out to Jesse, Handfish, Veeq7, and Batty for their contributions to this feature we once thought impossible!
- **IMPORTANT SETUP STEPS:**
- If you use the legacy wmode feature (i.e. you cannot make the game fullscreen by pressing alt+enter), access your Cosmonarchy config via Fraud Launcher 2 and set `prefer-wmode` to `false`. This wmode feature is no longer supported by Cosmonarchy and has been removed from the options menu as a result.
- You will also want to make sure your `Cosmonarchy\Starcraft` directory has cnc-ddraw. You can find the default settings here: https://drive.google.com/file/d/16DVWwEDdJ_z42lpxS0R1Wd3qIjYM4baT/view?usp=sharing
- **Caveats:**
- A few of the following issues are known and will be addressed soon!
- Performance suffers in some cases! You can fix this yourself by going into your `plugins` folder and renaming `aize_debug` to `_aize_debug` in order to stop it from loading, but you won't be able to use the console or speed up the game/replay without it. This is next on our list, and it shouldn't take long!
- Console commands that alter the display or account for mouse cursor are unwieldy currently. We will address this after performance is improved!
- F10 menu has a weird habit of glitching when the screen has a lot of cagra (creep) on it. This is an odd one, we'll look into it last.
- These issues need your help in creating reproduction cases!
- In rare cases, initial fog of war has stripes on it. This resolves itself after moving the camera, but we still want to fix it!
- If you spot an error not on this list, please let us know on discord or fluxer!
## Bugfixes
- **Audiovisual:**
- Fixed wrong portrait for Zethalor (r. jun3hong)
- Corrected a unit acknowledgment sound for Tosgrilisk (r. jun3hong)
- **Stability:**
- Resolved crashes on long tooltip hovers (c. Jesse)
- **Audiovisuals:**
- Improve tooltip formatting (c. Jesse)
- Restored Starbound Manifold portrait (r. jun3hong)
- Fixed clipping for Tirade engine (r. fasswawds)
## Audiovisuals
- New graphics for:
- Scepter, Arch (c. fasswawds; wireframes c. jun3hong)
- New projectile vfx for:
- Scepter, Scralia
- New unit responses for:
- Malkothrokor (c. jun3hong)

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