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134 lines
7.6 KiB
Markdown
134 lines
7.6 KiB
Markdown
# 31 July 2023
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## Designer's Notes
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The selection extender is now live! Praise be upon DarkenedFantasies.
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A menagerie of bugfixes and balance changes are also present, alongside the deployment of a lovely new Quazilisk sprite, courtesy of Solstice!
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## Latest content
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- [Pr0totype 016](https://youtu.be/zmM0Kos0SHo)
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- [Ascension #3](https://www.youtube.com/playlist?list=PLACFHAM2MlxOewD4AQfLqpBXzcyQA_kwR)
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- [Five new castovers](https://www.youtube.com/playlist?list=PLACFHAM2MlxPpMqYiRo1XyklxcrWWUhnl)
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## On the radar...
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- The infamous Hippogriff max-range bug has been known of for some time, but we are committing to fixing it before next week's release version.
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- Clarion-Analogue interactions are currently bugged. We will be revising the internal handling of the Clarion behavior to fix other issues.
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- Morningstar explosions are no longer projecting damage as widely as they ought to. This (and other splash interactions) will be investigated and resolved before the next release.
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- Transport UI is not good, but we might have a way to improve it now that the extended selection UI is a thing...
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## User Interface
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- Selection: (c. DarkenedFantasies)
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- Selection is now capped at 252, from 12
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- When selecting more than 12 units, selections are collapsed, showing the quantity of units by type - at which point:
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- Left-click selects all units of that type
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- Shift-click deselects one unit of that type
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- Ctrl-shift-click deselects all units of that type
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- Game modes: (c. Veeq7)
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- Added "Competitive Mode" to once again display "kills" on combatants
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- Renamed "Use Map Settings" to "Scenario Mode"
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- Restricted multiplayer game mode selection to only that which is currently-supported
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- Modes that had limited (and buggy) utility can be reimplemented more completely; please message us for specific requests!
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## Bugfixes
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- Stability:
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- Cancelling Zerg Eggs after the Larva-producing structure has been destroyed no longer crashes the game (r. Mystery Meat)
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- The Diadem's damage overlay has been disabled again to prevent freezing (r. HelltRYKS)
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- A very rare Anchor-related crash has been fixed (c. DarkenedFantasies)
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- A movement-related nullsprite crash has been fixed (c. DarkenedFantasies)
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- An ai-related nullsprite crash has been fixed (r. beriso)
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- Gameplay:
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- It is no longer possible for units to retaliate against attackers that are out of range via hold position or other methods (c. DarkenedFantasies)
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- Combatants on hold position no longer "freeze up" when attacked by out-of-range targets (c. DarkenedFantasies)
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- Ascend status (from e.g. Protoss Vassal) now correctly clears for flingy units (e.g. Panoptuses)
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- Edge cases with workers returning to inefficient town centers have been addressed (c. Veeq7)
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- Units suffering from a Crisis of Faith have the debuff cleared when not within 8 range of a Demiurge allied to the original attacker
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- Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto)
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- Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection
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- Towers no longer require manual retargeting once unloaded from a transport (c. DF)
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- While garrisoned, Harakans now attack far more consistently (r. Mystery Meat, c. Veeq7)
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- While garrisoned, Olympians can no longer occasionally attack with Titant's Fist (r. Mystery Meat)
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- AI:
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- Reduced the resource bias for expansion selection to prevent unwanted edge cases on some maps
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- Audiovisual:
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- Player color randomization is now more robust, selecting colors with better contrast and being more foolproof even at high player counts (c. Veeq7)
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- Fixed an issue preventing Magister Stellar Enforcement overlays from being created on any unit that didn't have a turret
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- The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack
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- While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat)
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- Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies)
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- Tooltip display for weapon range is no longer inconsistent based on height level (c. Veeq7)
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- Aquifers no longer display "unpowered" when out of range of Pylons
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- Order line colorization for turreted units is now more consistent
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- Fixed the Empress's training string not displaying costs (r. The Shambler)
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- Fixed a typo in Empress - Anodyne Annex passive description (r. The Shambler)
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## Audiovisuals
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- The delay between "ally under attack" notifications has been increased by 50%
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- New sprite for:
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- Quazilisk (c. Solstice)
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- Improved sprites for:
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- Aurora, Panoptus (c. Solstice)
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- New wireframes for:
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- Pythean, Wyvern (c. jun3hong)
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## Terran
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- [Cyprian](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyprian):
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- Projectile speed reduced by 25%
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- [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon):
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- Gas cost now 350, from 400
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- [Quarry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/quarry):
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- HP now 400, from 500
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- Mineral cost now 125, from 100
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- [Treasury](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/treasury):
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- Mineral cost now 250, from 200
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- [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel):
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- Projectile speed reduced by 25%
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## Protoss
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- [Engram](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/engram):
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- HP now 220, from 200
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- Armor now 3, from 4
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- Transport space cost now 12, from 8
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- [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire):
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- Shields now 50, from 60
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- Armor penetration now 0, from 1
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- [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald):
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- Weapon cooldown now 0.92, from 1
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- [Sycophant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/sycophant):
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- Now splashes targets in 0.25/0.5/0.75 radii
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- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
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- Transport space cost now 8, from 10
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- Skybond Ray weapon damage now 8, from 10
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- [Idol](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/idol):
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- Shields now 45, from 65
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- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
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- Now splashes targets in 0.25/0.5/0.75 radii
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- [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor):
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- HP now 140, from 160
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- Shields now 70, from 80
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- [Positron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/positron):
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- Mineral cost now 150, from 175
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- HP now 100, from 120
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- Shields now 50, from 40
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- Armor now 3, from 2
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- [Analogue](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/analogue):
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- Gas cost now 200, from 150
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- No longer a detector
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## Zerg
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- [Mortothrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/mortothrokor):
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- Now splashes targets in 0.75/1/1.5 radii
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- [Hydralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/hydralisk):
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- Mineral cost now 75, from 100
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- HP now 90, from 100
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- Weapon damage now 8, from 9
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- [Izirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/izirokor):
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- HP now 120, from 140
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- Armor now 2, from 1
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- Armor penetration now 0, from 1
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- [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor):
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- Armor now 1, from 2
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- [Rilirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/rilirokor):
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- Now only collides with structures and other Rilirokors
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- [Larvosk Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/larvosk-cesiant):
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- Mineral cost now 100, from 75 |