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# 31 July 2023
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## Designer's Notes
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The selection extender is now live! Praise be upon DarkenedFantasies.
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A menagerie of bugfixes and balance changes are also present, alongside the deployment of a lovely new Quazilisk sprite, courtesy of Solstice!
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## Latest content
- [Pr0totype 016 ](https://youtu.be/zmM0Kos0SHo )
- [Ascension #3 ](https://www.youtube.com/playlist?list=PLACFHAM2MlxOewD4AQfLqpBXzcyQA_kwR )
- [Five new castovers ](https://www.youtube.com/playlist?list=PLACFHAM2MlxPpMqYiRo1XyklxcrWWUhnl )
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## On the radar...
- The infamous Hippogriff max-range bug has been known of for some time, but we are committing to fixing it before next week's release version.
- Clarion-Analogue interactions are currently bugged. We will be revising the internal handling of the Clarion behavior to fix other issues.
- Morningstar explosions are no longer projecting damage as widely as they ought to. This (and other splash interactions) will be investigated and resolved before the next release.
- Transport UI is not good, but we might have a way to improve it now that the extended selection UI is a thing...
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## User Interface
- Selection: (c. DarkenedFantasies)
- Selection is now capped at 252, from 12
- When selecting more than 12 units, selections are collapsed, showing the quantity of units by type - at which point:
- Left-click selects all units of that type
- Shift-click deselects one unit of that type
- Ctrl-shift-click deselects all units of that type
- Game modes: (c. Veeq7)
- Added "Competitive Mode" to once again display "kills" on combatants
- Renamed "Use Map Settings" to "Scenario Mode"
- Restricted multiplayer game mode selection to only that which is currently-supported
- Modes that had limited (and buggy) utility can be reimplemented more completely; please message us for specific requests!
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## Bugfixes
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- Stability:
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- Cancelling Zerg Eggs after the Larva-producing structure has been destroyed no longer crashes the game (r. Mystery Meat)
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- The Diadem's damage overlay has been disabled again to prevent freezing (r. HelltRYKS)
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- A very rare Anchor-related crash has been fixed (c. DarkenedFantasies)
- A movement-related nullsprite crash has been fixed (c. DarkenedFantasies)
- An ai-related nullsprite crash has been fixed (r. beriso)
- Gameplay:
- It is no longer possible for units to retaliate against attackers that are out of range via hold position or other methods (c. DarkenedFantasies)
- Combatants on hold position no longer "freeze up" when attacked by out-of-range targets (c. DarkenedFantasies)
- Ascend status (from e.g. Protoss Vassal) now correctly clears for flingy units (e.g. Panoptuses)
- Edge cases with workers returning to inefficient town centers have been addressed (c. Veeq7)
- Units suffering from a Crisis of Faith have the debuff cleared when not within 8 range of a Demiurge allied to the original attacker
- Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto)
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- Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection
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- Towers no longer require manual retargeting once unloaded from a transport (c. DF)
- While garrisoned, Harakans now attack far more consistently (r. Mystery Meat, c. Veeq7)
- While garrisoned, Olympians can no longer occasionally attack with Titant's Fist (r. Mystery Meat)
- AI:
- Reduced the resource bias for expansion selection to prevent unwanted edge cases on some maps
- Audiovisual:
- Player color randomization is now more robust, selecting colors with better contrast and being more foolproof even at high player counts (c. Veeq7)
- Fixed an issue preventing Magister Stellar Enforcement overlays from being created on any unit that didn't have a turret
- The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack
- While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat)
- Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies)
- Tooltip display for weapon range is no longer inconsistent based on height level (c. Veeq7)
- Aquifers no longer display "unpowered" when out of range of Pylons
- Order line colorization for turreted units is now more consistent
- Fixed the Empress's training string not displaying costs (r. The Shambler)
- Fixed a typo in Empress - Anodyne Annex passive description (r. The Shambler)
## Audiovisuals
- The delay between "ally under attack" notifications has been increased by 50%
- New sprite for:
- Quazilisk (c. Solstice)
- Improved sprites for:
- Aurora, Panoptus (c. Solstice)
- New wireframes for:
- Pythean, Wyvern (c. jun3hong)
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## Terran
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- [Cyprian ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyprian ):
- Projectile speed reduced by 25%
- [Anticthon ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon ):
- Gas cost now 350, from 400
- [Quarry ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/quarry ):
- HP now 400, from 500
- Mineral cost now 125, from 100
- [Treasury ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/treasury ):
- Mineral cost now 250, from 200
- [Sentinel ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel ):
- Projectile speed reduced by 25%
## Protoss
- [Engram ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/engram ):
- HP now 220, from 200
- Armor now 3, from 4
- Transport space cost now 12, from 8
- [Legionnaire ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire ):
- Shields now 50, from 60
- Armor penetration now 0, from 1
- [Herald ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald ):
- Weapon cooldown now 0.92, from 1
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- [Sycophant ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/sycophant ):
- Now splashes targets in 0.25/0.5/0.75 radii
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- [Optecton ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton ):
- Transport space cost now 8, from 10
- Skybond Ray weapon damage now 8, from 10
- [Idol ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/idol ):
- Shields now 45, from 65
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- [Golem ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem ):
- Now splashes targets in 0.25/0.5/0.75 radii
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- [Accantor ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor ):
- HP now 140, from 160
- Shields now 70, from 80
- [Positron ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/positron ):
- Mineral cost now 150, from 175
- HP now 100, from 120
- Shields now 50, from 40
- Armor now 3, from 2
- [Analogue ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/analogue ):
- Gas cost now 200, from 150
- No longer a detector
## Zerg
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- [Mortothrokor ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/mortothrokor ):
- Now splashes targets in 0.75/1/1.5 radii
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- [Hydralisk ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/hydralisk ):
- Mineral cost now 75, from 100
- HP now 90, from 100
- Weapon damage now 8, from 9
- [Izirokor ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/izirokor ):
- HP now 120, from 140
- Armor now 2, from 1
- Armor penetration now 0, from 1
- [Skithrokor ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor ):
- Armor now 1, from 2
- [Rilirokor ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/rilirokor ):
- Now only collides with structures and other Rilirokors
- [Larvosk Cesiant ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/larvosk-cesiant ):
- Mineral cost now 100, from 75