1
0
mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git synced 2026-09-21 22:31:45 +00:00

Significant update: 8 July 2023

This commit is contained in:
Pr0nogo 2023-07-08 14:26:14 -04:00
parent 399a0c9796
commit 80dc565cd0
84 changed files with 5397 additions and 5746 deletions

Binary file not shown.

File diff suppressed because it is too large Load Diff

View File

@ -1,485 +0,0 @@
# unitdef.txt file (External Definition)
# This is a PyAI version of UNITDEF.INI made by Gold Dragon, used by ScAIEdit III
# Initially modified to include all unit, upgrade, and tech entries.
# Further modified by Veeq7 & Pr0nogo for Cosmonarchy BW
# https://www.fraudsclub.com/cosmonarchy-bw/
# AI IDs
military disruption_web_unit = 105
military dark_swarm_unit = 202
military left_pit_door = 207
military right_pit_door = 208
# Unused IDs
building left_upper_door = 205
building right_upper_door = 206
# Special
building special_control_node = 192
# Factional NGS units
military cohort = 50
military luminary = 150
military aspirant = 194
military tarasque = 210
# Terran military units
military maverick = 0
military eidolon = 1
military vulture = 2
military goliath = 3
military phalanx = 5
military phalanx_siege_mode = 30
military wraith = 8
military seraph = 9
@spellcaster(seraph)
military trojan = 11
military minotaur = 12
military nuclear_missile = 14
military harakan = 32
military cleric = 34
@spellcaster(cleric)
military valkyrie = 58
# Terran NGS units
building talos = 20
#
military apostle = 10
military shaman = 15
military madcap = 18
military cuirass = 19
military salamander = 22
military gorgon = 23
military phobos = 24
military madrigal = 27
military centaur = 28
military pazuzu = 49
military penumbra = 53
military cyclops = 55
military heracles = 77
military wyvern = 91
military cyprian = 92
military azazel = 98
military magnetar = 118
military olympian = 137
military autocrat = 145
military striga = 148
military siren = 151
military paladin = 186
military savant = 187
military blackjack = 195
military claymore = 196
military anticthon = 211
military sundog = 253
military ancile = 255
military matador = 256
military pegasus = 261
military hippogriff = 262
military oberon = 263
military aion = 264
military wendigo = 275
military southpaw = 276
military ramesses = 281
military durendal = 282
military cataphract = 283
military dilettante = 285
military sevenstep = 286
military hypnagogue = 287
military armistice = 289
military pythean = 290
military heir = 293
military horseman = 294
military thespian = 297
military silvertongue = 298
military emperor = 300
military jester = 301
# Terran buildings
building mason = 7
#
building command_center = 106
building comsat_station = 107
building missile_silo = 108
building supply_depot = 109
building reservoir = 110
building barracks = 111
building fulcrum = 113
building starport = 114
building commandment = 115
building daedala = 116
building covert_ops = 117
building machine_shop = 120
building atlas = 122
building watchdog = 124
building bunker = 125
# Terran NGS buildings
building medbay = 119
building munitions_bay = 121
building ion_cannon = 127
building guildhall = 147
building fountainhead = 163
building quarry = 174
building tinkerers_tower = 175
building particle_accelerator = 189
building biotic_base = 190
building iron_foundry = 198
building captaincy = 199
building scrapyard = 200
building nanite_assembly = 203
building sentinel = 209
building atelier = 213
building treasury = 215
building starpad = 254
building future_station = 257
building quantum_institute = 259
building aerie = 260
building mantle = 280
building apothecary = 284
building parthenon = 288
building iron_council = 295
building amphitheater = 296
building throneroom = 299
# Protoss military units
military lanifect = 60
military cabalist = 61
military mind_tyrant = 63
@spellcaster(mind_tyrant)
military zealot = 65
military dracadin = 66
military cantavis = 67
@spellcaster(cantavis)
military archon = 68
military envoy = 69
military panoptus = 70
military didact = 71
military solarion = 72
military steward = 73
military witness = 84
military accantor = 352
# Protoss NGS units
military manifold = 16
military architect = 17
military star_sovereign = 21
military gladius = 25
military magister = 26
military legionnaire = 74
military amaranth = 75
military hierophant = 76
military atreus = 78
military ecclesiast = 79
military aurora = 80
military clarion = 81
military empyrean = 82
military demiurge = 86
military pariah = 87
military simulacrum = 89
military charlatan = 90
military exemplar = 94
military idol = 99
military golem = 100
military augur = 102
military barghest = 104
military vagrant = 172
military anthelion = 179
military empress = 183
military herald = 265
military epigraph = 266
military servitor = 306
military positron = 307
military analogue = 308
military mainstay = 309
military maven = 310
military cloudform = 311
military vibrance = 312
military oscilliant = 313
military potentate = 314
military sycophant = 315
military optecton = 316
military patriarch = 317
military apostate = 318
military bulwark = 331
military monogram = 348
military vassal = 360
# Protoss buildings
building scribe = 64
#
building nexus = 154
building lattice = 155
building pylon = 156
building aquifer = 157
building gateway = 160
building warden = 162
building cenotaph = 164
building ancestral_archives = 165
building embassy = 166
building stargate = 167
building fleet_beacon = 169
building synthetic_synod = 171
# Protoss NGS buildings
building artisan = 182
#
building automaton_register = 158
building prostration_stage = 159
building rogue_gallery = 161
building argosy = 168
building astral_omen = 184
building crucible = 201
building ardent_authority = 220
building pennant = 221
building monument_of_sin = 223
building sanctum_of_sorrow = 225
building grand_library = 226
building matrix = 252
building strident_stratum = 278
building auxiliary_oasis = 279
building sequestered_icon = 304
building unitary_union = 305
building hall_of_heretics = 349
# Zerg military units
military zethrokor = 37
military hydralisk = 38
military ultrokor = 39
military rilirokor = 40
military mutalisk = 43
military geszithalor = 44
military matraleth = 45
@spellcaster(matraleth)
military isthrathaleth = 46
@spellcaster(isthrathaleth)
military vithrilisk = 62
military lakizilisk = 103
# Zerg NGS units
military othstoleth = 57
military alaszileth = 173
military iroleth = 222
#
military almaksalisk = 29
military alkajelisk = 48
military kalkalisk = 51
military evigrilisk = 52
military nathrokor = 54
military gorgrokor = 56
military rililisk = 93
military quazilisk = 95
military keskathalor = 96
military zoryusthaleth = 97
military liiralisk = 112
military sovroleth = 123
military kagralisk = 126
military vorvrokor = 128
military bactalisk = 129
military izirokor = 180
military skithrokor = 185
military axitrilisk = 191
military konvilisk = 217
military akistrokor = 218
military zarcavrokor = 258
military tethzorokor = 267
military protathalor = 268
military vilgorokor = 269
military cikralisk = 270
military tosgrilisk = 271
military ghitorokor = 272
military zobriolisk = 273
military tetcaerokor = 274
military selkerilisk = 277
military ogroszaleth = 291
military agrileth = 302
military mortothrokor = 319
military cherbrathalor = 320
military okrimnilisk = 321
military algoztalisk = 322
military elthrazalisk = 323
military begrothilisk = 324
military oztukrokor = 325
military kethrostalor = 326
military rakzilisk = 327
# Zerg misc
military larva = 35
military larva_egg = 36
military cocoon = 59
military ocsal_larva = 353
# Zerg buildings
building droleth = 41
building ovileth = 42
#
building hachirosk = 131
building caphrolosk = 132
building gathtelosk = 133
building nydus_cesiant = 134
building hydrok_den = 135
building elthisth_mound = 136
building matravil_nest = 138
building ultrok_cavern = 140
building muthrok_spire = 141
building quazrok_pool = 142
building cagrant_colony = 143
building spraith_colony = 144
building surkith_colony = 146
building excisant = 149
# Zerg NGS buildings
building gosvileth = 47
#
building orboth_omlia = 130
building almakis_antre = 139
building othstol_oviform = 152
building gorgral_swamp = 153
building izkag_iteth = 170
building irulent_ivoa = 181
building zorkiz_shroud = 193
building vithrath_haunt = 197
building liivral_pond = 204
building alkaj_chasm = 212
building larvosk_colony = 216
building geszkath_grotto = 219
building irol_iris = 224
building sibraelosk = 227
building spirtith_colony = 292
building rakzogth_roost = 303
building axtoth_axis = 328
building begrozith_barrow = 329
building chokralgant_chazsal = 330
building nephrilosk = 350
building ocsal_colony = 354
# Misc units
military goliath_turret = 4
military t_tank_turret = 6
military spider_mine = 13
military t_siege_turret = 31
military scanner_sweep = 33
military plasma_shell = 85
military map_revealer = 101
# Neutral buildings
building mineral_field1 = 176
building mineral_field2 = 177
building mineral_field3 = 178
building vespene_geyser = 188
building start_location = 214
# Terran upgrades
upgrade t_infantry_armor = 0
upgrade t_vehicle_plating = 1
upgrade t_ship_plating = 2
upgrade t_infantry_weapon = 7
upgrade t_vehicle_weapon = 8
upgrade t_ship_weapon = 9
upgrade maverick_range = 16
upgrade vulture_speed = 17
upgrade seraph_mana = 19
upgrade eidolon_sight = 20
upgrade eidolon_mana = 21
upgrade wraith_mana = 22
upgrade minotaur_mana = 23
upgrade cleric_mana = 51
upgrade goliath_range = 54
# Terran tech
technology stim_packs = 0
technology spider_mines = 3
technology siege_mode = 5
technology defensive_matrix = 6
technology irradiate = 7
technology yamato_gun = 8
technology cloaking_field = 9
technology personnel_cloaking = 10
technology medstims_unused = 24
technology optical_flare = 30
# Terran NGS tech
technology lobotomy_mines = 1
technology reverse_thrust = 2
technology safety_off = 26
technology lazarus_agent = 32
technology tempo_change = 36
technology skyfall = 37
technology nanite_field = 38
technology observance = 39
technology sublime_shepherd = 40
technology power_siphon = 41
technology energy_decay = 42
# Protoss upgrades
upgrade p_armor = 5
upgrade p_plating = 6
upgrade p_ground_weapon = 13
upgrade p_air_weapon = 14
upgrade p_shields = 15
upgrade dragoon_range = 33
upgrade zealot_speed = 34
upgrade reinforced_scarabs = 35
upgrade reaver_capacity = 36
upgrade shuttle_speed = 37
upgrade observer_sight = 38
upgrade observer_speed = 39
upgrade templar_mana = 40
upgrade scout_sight = 41
upgrade scout_speed = 42
upgrade carrier_capacity = 43
upgrade arbiter_mana = 44
upgrade lanifect_mana = 47
upgrade mind_tyrant_mana = 49
# Protoss tech
technology psionic_storm = 19
technology hallucination = 20
technology recall = 21
technology stasis_field = 22
technology disruption_web = 25
technology mind_control = 27
technology feedback = 29
technology maelstrom = 31
# Protoss NGS tech
technology grief_of_all_gods = 29
technology khaydarin_eclipse = 33
# Zerg upgrades
upgrade z_carapace = 3
upgrade z_flyer_carapace = 4
upgrade z_melee_attack = 10
upgrade z_missile_attack = 11
upgrade z_flyer_attack = 12
upgrade overlord_capacity = 24
upgrade overlord_sight = 25
upgrade overlord_speed = 26
upgrade zethrokor_speed = 27
upgrade zethrokor_attack = 28
upgrade hydralisk_speed = 29
upgrade hydralisk_range = 30
upgrade queen_mana = 31
upgrade defiler_mana = 32
upgrade ultrokor_armor = 52
upgrade ultrokor_speed = 53
# Zerg tech
technology burrowing = 11
technology infestation = 12
technology ensnaring_brood = 13
technology dark_swarm = 14
technology plague = 15
technology consume = 16
technology parasite = 18
# Zerg NGS tech
technology reconstitution = 26
technology swarming_omen = 42
# Misc upgrades
upgrade mining_efficiency = 58
upgrade unused_60 = 60
# Misc tech
technology unused_43 = 43

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -324,9 +324,9 @@ building matravil_nest = 138
building ultrok_cavern = 140
building muthrok_spire = 141
building quazrok_pool = 142
building cagrant_colony = 143
building spraith_colony = 144
building surkith_colony = 146
building cagrant_cesiant = 143
building spraith_cesiant = 144
building surkith_cesiant = 146
building excisant = 149
# Zerg NGS buildings
@ -342,17 +342,17 @@ building zorkiz_shroud = 193
building vithrath_haunt = 197
building liivral_pond = 204
building alkaj_chasm = 212
building larvosk_colony = 216
building larvosk_cesiant = 216
building geszkath_grotto = 219
building irol_iris = 224
building sibraelosk = 227
building spirtith_colony = 292
building spirtith_cesiant = 292
building rakzogth_roost = 303
building axtoth_axis = 328
building begrozith_barrow = 329
building chokralgant_chazsal = 330
building nephrilosk = 350
building ocsal_colony = 354
building ocsal_cesiant = 354
# Misc units
military goliath_turret = 4

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
See patchnotes.md for info on the most recent patch!
# Table of Contents
- [2 July 2023](#2-july-2023)
- [18 June 2023](#18-june-2023)
- [1 June 2023](#1-june-2023)
- [9 April 2023](#9-april-2023)
@ -67,6 +68,69 @@ See patchnotes.md for info on the most recent patch!
- [13 August 2020](#13-august-2020)
- [12 August 2020](#12-august-2020)
# 2 July 2023
## Designer's Notes
Welcome to yet another update that changes the economy!!!
This update actually brings harvesting a bit further in line with how stock Brood War works. You still have improved wandering behavior that keeps your workers more passively efficient than the silliness present in the vanilla game, but we once again leverage depleting resource nodes to further incentivize expansions and reduce the degree to which games can become static on low base counts.
It is important to note that only mineral nodes will ever become depleted, at which point they will provide half the yield they previously had. This update does away with variable yields, instead allowing mapmakers to control how long players have before a mineral node becomes depleted. A general rule of thumb for mapmakers to keep in mind is that a saturated mineral field will lose 100 minerals per minute, so adjust your bases accordingly!
## Resources
- *Many of these changes c. Veeq7*
- Harvesting:
- Harvest time now 2 seconds
- Worker saturation now ~2.5 per node
- Minerals:
- Base mineral yield now 4, from 8
- Minerals now deplete to a yield of 2 (and no collision) after being mined out
- Vespene:
- Ridge yield now 2
- Uncapped geyser yield now 4
- Tier 2 capped yield now 5
- Tier 3 capped yield now 6
## Bugfixes:
- Stability:
- Protect against future shield overlay crashes, with debug info! (c. DarkenedFantasies)
- Fixed Engram shield overlay crash
- Fixed a selection-related nullsprite crash
- Fixed a very silly Phalanx desync
- Gameplay:
- Fix Star Sovereign Grief of All Gods command having no effect
- Update Cantavis Psionic Storm damage collision to better match visuals (c. Veeq7)
- Visuals:
- Fixed Engram warp flash animation using Warden silhouette
- Fixed Paladin turning to face targets during its firing sequence (c. DarkenedFantasies)
- Audio:
- Fixed Stargate and Argosy selection response SFX playing over itself
- User Interface:
- Fixed score screen colors picking the wrong player id's colors (c. DarkenedFantasies)
## Audiovisuals
- New sprites for:
- Phalanx (c. DarkenedFantasies)
## Terran
- [Mason](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/mason):
- HP now 70, from 75
- [Paladin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/paladin):
- Weapon splash radius now 12/24/48, from 32/64/96
## Protoss
- [Scribe](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/scribe):
- HP now 40, from 45
- [Cabalist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cabalist):
- Silent Strikes removed
- **New passive: Silent Strides:**
- While cloaked, Cabalists teleport into melee range of attack targets within 3 range, and decloak on arrival
## Zerg
- [Droleth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/droleth):
- HP now 55, from 60
# 18 June 2023
## Designer's Notes

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -58,15 +58,14 @@ unit_morph_prerequisites = Add(gorgrokor, zarcavrokor, 1)
#
equivalent_ids = Add(hachirosk, gathtelosk)
equivalent_ids = Remove(caphrolosk, gathtelosk)
equivalent_ids = Add(cagrant_colony, larvosk_colony)
equivalent_ids = Add(cagrant_colony, ocsal_colony)
equivalent_ids = Add(cagrant_colony, spirtith_colony)
equivalent_ids = Add(spraith_colony, spirtith_colony)
equivalent_ids = Add(irol_iris, irulent_ivoa)
equivalent_ids = Add(cagrant_cesiant, larvosk_cesiant)
equivalent_ids = Add(cagrant_cesiant, ocsal_cesiant)
equivalent_ids = Add(cagrant_cesiant, spirtith_cesiant)
equivalent_ids = Add(cagrant_cesiant, skortrith_cesiant)
equivalent_ids = Add(cagrant_cesiant, nydus_cesiant)
equivalent_ids = Add(spraith_cesiant, spirtith_cesiant)
equivalent_ids = Add(surkith_coolony, skortrith_cesiant)
equivalent_ids = Add(irol_iris, othstol_oviform)
equivalent_ids = Add(irol_iris, orboth_omlia)
equivalent_ids = Add(irulent_ivoa, othstol_oviform)
equivalent_ids = Add(irulent_ivoa, orboth_omlia)
equivalent_ids = Add(othstol_oviform, orboth_omlia)
equivalent_ids = Add(quazrok_pool, liivral_pond)
equivalent_ids = Add(hydrok_den, gorgral_swamp)
@ -430,9 +429,9 @@ data_rewrite = (unit, construction, 123, 1501)
###
#Sire
data_rewrite = (unit, flingy, 227, 240)
#Spore Colony
#Spore cesiant
data_rewrite = (unit, flingy, 144, 412)
#Larval Colony
#Larval cesiant
data_rewrite = (unit, flingy, 216, 338)
#Orboth Omlia
data_rewrite = (unit, flingy, 130, 403)

View File

@ -324,9 +324,9 @@ building matravil_nest = 138
building ultrok_cavern = 140
building muthrok_spire = 141
building quazrok_pool = 142
building cagrant_colony = 143
building spraith_colony = 144
building surkith_colony = 146
building cagrant_cesiant = 143
building spraith_cesiant = 144
building surkith_cesiant = 146
building excisant = 149
# Zerg NGS buildings
@ -342,17 +342,17 @@ building zorkiz_shroud = 193
building vithrath_haunt = 197
building liivral_pond = 204
building alkaj_chasm = 212
building larvosk_colony = 216
building larvosk_cesiant = 216
building geszkath_grotto = 219
building irol_iris = 224
building sibraelosk = 227
building spirtith_colony = 292
building spirtith_cesiant = 292
building rakzogth_roost = 303
building axtoth_axis = 328
building begrozith_barrow = 329
building chokralgant_chazsal = 330
building nephrilosk = 350
building ocsal_colony = 354
building ocsal_cesiant = 354
# Misc units
military goliath_turret = 4

Binary file not shown.

View File

@ -24296,7 +24296,7 @@ MadrigalImperiosoTurretInit:
MadrigalImperiosoTurretGndAttkInit:
wait 1
nobrkcodestart
wait 1
wait 2
playfram 0x00
wait 1
playsndbtwn 1208 1211 # Madrigal weaponfire 01, 02, 03, 04
@ -33235,7 +33235,7 @@ Burrow [NONE]
IonCannonBaseInit:
playfram 0x00
imgul 1258 -32 -1 # Ion Cannon shadow
imgul 1258 -27 0 # Ion Cannon shadow
imgul 1452 0 0 # Ion Cannon mouse response
IonCannonBaseIsWorking:
wait 125
@ -33273,7 +33273,7 @@ IonCannonBaseGndAttkToIdle:
goto IonCannonBaseIsWorking
IonCannonBaseAlmostBuilt:
playfram 0x4C
playfram 0xCC
setfldirect 20
goto IonCannonBaseIsWorking
@ -33281,14 +33281,14 @@ IonCannonBaseLiftOff:
nobrkcodestart
playsnd 471 # Misc\LiftOff.WAV
playfram 0x00
wait 1
# playfram 5
wait 1
playfram 0x60
wait 8
# playfram 2
playfram 0x80
wait 8
# playfram 3
playfram 0xA0
wait 8
# playfram 4
playfram 0xC0
sigorder 16
nobrkcodeend
goto IonCannonBaseIsWorking
@ -33297,13 +33297,12 @@ IonCannonBaseLanding:
nobrkcodestart
wait 15
playsnd 472 # Misc\Land.WAV
# playfram 4
wait 8
# playfram 3
playfram 0xA0
wait 8
# playfram 2
playfram 0x80
wait 8
# playfram 5
playfram 0x60
wait 8
playfram 0x00
sigorder 16
@ -33318,7 +33317,7 @@ IonCannonBaseBuilt:
imgol 1278 127 -128 # ioncannon-attack-A2
imgol 1701 -128 127 # ioncannon-attack-A3
imgol 1702 127 127 # ioncannon-attack-A4
imgol 1256 -1 -54 # ioncannon-turret
imgol 1256 -1 -38 # ioncannon-turret
setfldirect 20
goto IonCannonBaseIsWorking

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,62 +1,128 @@
# 2 July 2023
# 8 July 2023
## Designer's Notes
Welcome to yet another update that changes the economy!!!
This update has some changes to balance, and a whole lot of bugfixes!
This update actually brings harvesting a bit further in line with how stock Brood War works. You still have improved wandering behavior that keeps your workers more passively efficient than the silliness present in the vanilla game, but we once again leverage depleting resource nodes to further incentivize expansions and reduce the degree to which games can become static on low base counts.
In case you missed it, we have started weekly Ascension-style tournaments using the new cmbw-events channel on the [Discord server](https://discord.gg/s5SKBmY)! You can also check out the archives on [our website](https://www.fraudsclub.com/cosmonarchy-bw/sites/tournament/).
It is important to note that only mineral nodes will ever become depleted, at which point they will provide half the yield they previously had. This update does away with variable yields, instead allowing mapmakers to control how long players have before a mineral node becomes depleted. A general rule of thumb for mapmakers to keep in mind is that a saturated mineral field will lose 100 minerals per minute, so adjust your bases accordingly!
## Gameplay
- Resource crevice tiles are now buildable across all tilesets
- If you find any unbuildable ones, please report them!
- Kinetic Penetration:
- Now only penetrates if armor pen is **greater** than armor, instead of penetrating when both values were the same
## Resources
- *Many of these changes c. Veeq7*
- Harvesting:
- Harvest time now 2 seconds
- Worker saturation now ~2.5 per node
- Minerals:
- Base mineral yield now 4, from 8
- Minerals now deplete to a yield of 2 (and no collision) after being mined out
- Vespene:
- Ridge yield now 2
- Uncapped geyser yield now 4
- Tier 2 capped yield now 5
- Tier 3 capped yield now 6
## Bugfixes:
## Bugfixes
- Stability:
- Protect against future shield overlay crashes, with debug info! (c. DarkenedFantasies)
- Fixed Engram shield overlay crash
- Fixed a selection-related nullsprite crash
- Fixed a very silly Phalanx desync
- Fixed a crash when checking for Phantom Strike procs from dead attackers (r. benno, c. DF)
- Protected against another nullsprite crash related to Wyverns (r. benno, c. DF)
- Gameplay:
- Fix Star Sovereign Grief of All Gods command having no effect
- Update Cantavis Psionic Storm damage collision to better match visuals (c. Veeq7)
- Visuals:
- Fixed Engram warp flash animation using Warden silhouette
- Fixed Paladin turning to face targets during its firing sequence (c. DarkenedFantasies)
- Audio:
- Fixed Stargate and Argosy selection response SFX playing over itself
- User Interface:
- Fixed score screen colors picking the wrong player id's colors (c. DarkenedFantasies)
- "Go to max range" attacks no longer underflow across the map when targeting units close to the left or top edge of the map (c. DF)
- Lanifect Disruption Field now correctly disables units in Anchors (r. The Shambler)
- Friendly fire no longer activates Zoryusthaleth Mitosis (r. DF)
- Seraph Observance no longer permanently debuffs victims
- Kinetic Penetration now correctly works alongside Apollyoid Adhesive, Autocrat Controlled Opposition, Seraph Observance, Vithrilisk Corrosive Touch
- Ability casts no longer proc Analogue Empathy Core (r. Londier)
- Lanifects no longer flee when attacked while Disruption Field is active
- Clarions no longer flee when they have other units Phase Linked (r. fagguto)
- Star Sovereign Intervention no longer fires on undetected targets
- Improved lifting and landing for turning structures (c. DF)
- Simulacra now inherit Demiurge Worship (r. Londier)
- Audiovisual:
- Paladins no longer turn north during their first volley (r. TheBeaver99, c. DF)
- Sublime Shepherd overlays no longer appear on resources (r. fagguto)
- Fixed the string for the Salamander/Azazel addon requirement (r. 3crow)
- Engram now correctly displays a progress bar while warping in (r. IskatuMesk)
- Deployment unit responses no longer play while in replays (r. IskatuMesk)
## AI
- Improved targeting for:
- Simulacra during Autovitality
## Audiovisuals
- New sprites for:
- Phalanx (c. DarkenedFantasies)
- Improved sprites for:
- Diadem (c. DarkenedFantasies)
- Cyprian, Cyclops (c. Solstice)
- The following units have been renamed:
- Cagrant Cesiant (formerly Cagrant Colony)
- Larvosk Cesiant (formerly Larvosk Colony)
- Surkith Cesiant (formerly Surkith Colony)
- Spraith Cesiant (formerly Spraith Colony)
- Skortrith Cesiant (formerly Skortrith Colony)
- Spirtith Cesiant (formerly Spirtith Colony)
## Terran
- [Mason](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/mason):
- HP now 70, from 75
- [Paladin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/paladin):
- Weapon splash radius now 12/24/48, from 32/64/96
- [Maverick](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/maverick):
- HP now 50, from 45
- [Madrigal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madrigal):
- Furia Missiles:
- Weapon cooldown now 0.92, from 0.83
- [Ancile](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/ancile):
- Gas cost now 100, from 75
- [Gorgon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/gorgon):
- Gas cost now 50, from 25
- [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel):
- Fore Castle (via Sublime Shepherd) now provides +2 armor, from a 1.5x increase
- [Minotaur](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/minotaur):
- Fore Castle now provides +2 armor, from a 1.5x increase
- *Though this doesn't change base calculations, armor buffs and debuffs will not be multiplied, and instead simply have +2 added to it*
- [Diadem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/diadem):
- Weapon cooldown now 8, from 7
- Weapon can no longer target air units
- While lifted, turn rate boosted to 27 (normal for lifted Terran structures; c. DF)
- [Quarry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/quarry):
- Gas cost now 50, from 25
- [Treasury](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/treasury)):
- Time cost now 60, from 55
## Protoss
- [Scribe](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/scribe):
- HP now 40, from 45
- [Cabalist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cabalist):
- Silent Strikes removed
- **New passive: Silent Strides:**
- While cloaked, Cabalists teleport into melee range of attack targets within 3 range, and decloak on arrival
- [Simulacrum](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/simulacrum):
- Mineral and time costs now 100/20, from 75/15
- HP now 75, from 70
- Armor now 1, from 0
- [Vassal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vassal):
- Mineral and time costs now 75/12, from 50/10
- HP now 35, from 30
- [Idol](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/idol):
- Mineral and gas costs now 100/75, from 150/50
- HP now 90, from 100
- Weapon cooldown now 0.92, from 1
- [Analogue](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/analogue):
- Gas cost now 150, from 100
- HP now 140, from 150
- Max energy now 100, from 150
- Weapon removed
- [Aurora](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/aurora):
- HP now 75, from 70
- [Lanifect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/lanifect):
- Mineral and gas costs now 100/75, from 150/50
- HP now 90, from 80
- [Panoptus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/panoptus):
- Shields now 50, from 60
- Turn rate now 24, from 18
## Zerg
- [Droleth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/droleth):
- HP now 55, from 60
- [Zethrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zethrokor):
- HP now 40, from 35
- [Quazilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazilisk):
- HP now 55, from 50
- Time cost now 15, from 18
- [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor):
- Mineral and gas costs now 75/50, from 100/25
- HP now 70, from 65
- **New: Adrenal Frenzy:**
- Now gains +25% movement speed for 2 seconds after landing an attack
- [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor):
- Mineral and gas costs now 75/50, from 100/25
- Weapon cooldown now 0.71, from 0.75
- [Vithrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/vithrilisk):
- Corrosive Touch:
- No longer amplifies damage as if armor were in the negatives
- Now expires after 5 seconds of not being refreshed
- [Lakizilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/lakizilisk):
- Weapon cooldown now 1.58, from 1.5
- [Larvosk Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/larvosk-cesiant):
- Gas and time costs now 50/30, from 25/25
- [Nydus Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nydus-cesiant):
- Now mutated from Cagrant Cesiant, and thus spreads cagra
- Now regresses into Cagrant Cesiant when the exit is killed

Binary file not shown.