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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
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11 July 2026 update - partial desync resolution
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@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
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See patchnotes.md for info on the most recent patch!
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# Table of Contents
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- [3 July 2026](#3-july-2026)
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- [19 June 2026](#19-june-2026)
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- [24 May 2026](#24-may-2026)
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- [1 April 2026](#1-april-2026)
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@ -115,6 +116,32 @@ See patchnotes.md for info on the most recent patch!
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- [13 August 2020](#13-august-2020)
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- [12 August 2020](#12-august-2020)
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# 3 July 2026
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## Year 4, month 7, patch 1
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## Patch goals
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- Continue technical improvements in preparation for the Throneroom stage!
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- Further improve audiovisuals
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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# Core changes
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## Bugfixes
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- **Gameplay:**
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- Added fallback alert for Askosi structure completion, when player's advisor is without an "assembly" alert (r. shopkeeper dog)
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- **Audiovisual:**
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- Askosi workers now turn to face their construction project
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- *Caveat: Workers may decollide, changing their intended facing angle*
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## Audiovisuals
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- New SFX for:
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- Askosi load/unload
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- Askosi construction start
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- **Pilgrim** death
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- New visuals for:
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- **Emissary** load/unload
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- **Pilgrim** corpse
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# 19 Jun 2026
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## Year 4, month 6, patch 1
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@ -4253,9 +4253,9 @@ Askosi Construction Start 01
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Pilgrim Death 01
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Pilgrim Death 02
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Pilgrim Construction Completion 01
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Domain Passive 01
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Domain Passive 02
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Domain Passive 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4253,3 +4253,6 @@ cm\a\a-construction-start-01.wav
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cm\a\pilgrim\dth-01.wav
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cm\a\pilgrim\dth-02.wav
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cm\a\pilgrim\bld-01.wav
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cm\a\domain\pas-01.wav
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cm\a\domain\pas-02.wav
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cm\a\domain\pas-03.wav
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@ -374,15 +374,15 @@ ArchDeath:
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end
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ArchSpecialState1:
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playfram 0
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playfram 1
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goto ArchLocal00
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ArchSpecialState2:
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playfram 0
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playfram 1
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goto ArchLocal00
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ArchAlmostBuilt:
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playfram 0
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playfram 1
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goto ArchLocal00
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ArchBuilt:
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@ -509,7 +509,7 @@ ChantrySpecialState1:
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goto SkryrokorLocal00
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ChantryAlmostBuilt:
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playfram 0
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playfram 4
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goto SkryrokorLocal00
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ChantryBuilt:
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@ -575,7 +575,7 @@ FunctionSpecialState1:
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goto SkryrokorLocal00
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FunctionAlmostBuilt:
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playfram 0
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playfram 4
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goto SkryrokorLocal00
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FunctionBuilt:
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@ -1345,7 +1345,7 @@ CipherSpecialState1:
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goto SkryrokorLocal00
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CipherAlmostBuilt:
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playfram 0
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playfram 2
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goto SkryrokorLocal00
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CipherBuilt:
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@ -1407,7 +1407,7 @@ GauntletSpecialState1:
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goto SkryrokorLocal00
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GauntletAlmostBuilt:
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playfram 0
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playfram 11
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goto SkryrokorLocal00
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GauntletBuilt:
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@ -1469,7 +1469,7 @@ CosmoscopeSpecialState1:
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goto SkryrokorLocal00
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CosmoscopeAlmostBuilt:
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playfram 0
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playfram 6
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goto SkryrokorLocal00
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CosmoscopeBuilt:
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@ -5075,7 +5075,7 @@ LotiroSpecialState1:
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goto SkryrokorLocal00
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LotiroAlmostBuilt:
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playfram 0
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playfram 6
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goto SkryrokorLocal00
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LotiroBuilt:
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BIN
mpq/sound/cm/a/domain/pas-01.wav
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mpq/sound/cm/a/domain/pas-01.wav
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mpq/sound/cm/a/domain/pas-02.wav
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mpq/sound/cm/a/domain/pas-02.wav
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mpq/sound/cm/a/domain/pas-03.wav
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mpq/sound/cm/a/domain/pas-03.wav
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mpq/unit/cm/b/thrombocyte-shadow.grp
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mpq/unit/cm/b/thrombocyte-shadow.grp
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mpq/unit/cm/b/thrombocyte.grp
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mpq/unit/cm/b/thrombocyte.grp
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@ -1,25 +1,33 @@
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# 3 July 2026
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## Year 4, month 7, patch 1
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# 11 July 2026
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## Year 4, month 7, patch 2
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## Patch goals
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- Continue technical improvements in preparation for the Throneroom stage!
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- Continue technical improvements for the Throneroom stage!
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- Further improve audiovisuals
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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# Core changes
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## Bugfixes
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- **Stability:**
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- Resolved all remaining floating point use cases, eliminating known causes of several desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
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- *Not all desyncs have been eliminated, but you should see a significant reduction, especially in games not featuring Askosi!*
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- *Many working systems may have been made buggy by this huge change. We need testing for that! Please help report crashes or buggy behavior.*
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- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
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- Prospectively fixed rare AI crash related to retreating some units (r. iliektoeatgrass, c. DarkenedFantasies)
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- **Known issue:** Lakizilisk return spines behave improperly.
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- **Gameplay:**
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- Added fallback alert for Askosi structure completion, when player's advisor is without an "assembly" alert (r. shopkeeper dog)
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- **Audiovisual:**
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- Askosi workers now turn to face their construction project
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- *Caveat: Workers may decollide, changing their intended facing angle*
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- Terran and Askosi workers can no longer increment construction attempts remotely (r. HonMonO & Kenoli)
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- **Magister** Stellar Enforcement timer now refreshes on attack (r. Kenoli)
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- **Cikralisk**s can now attack from garrisons (r. Kenoli)
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- Askosi workers can no longer work on Terran structures (r. Kenoli)
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- Askosi workers no longer ignore right-click commands on completed structures (r. Kenoli)
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## Audiovisuals
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- New SFX for:
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- Askosi load/unload
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- Askosi construction start
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- **Pilgrim** death
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- New visuals for:
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- **Emissary** load/unload
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- **Pilgrim** corpse
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- Launch screen splash art has been updated
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- Adjusted sprite for:
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- Cipher, Function, Gauntlet, Cosmoscope
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- New almost-built frame for:
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- Arch, Cipher, Function, Gauntlet, Cosmoscope, Lotiro
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- New sound effect for:
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- Domain passive proc
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plugins/gptp.qdp
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plugins/gptp.qdp
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