11 July 2026 update - partial desync resolution

This commit is contained in:
Pr0nogo 2026-07-11 10:12:38 -04:00
parent 0cece61051
commit 1bcf0501e4
31 changed files with 66 additions and 28 deletions

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@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
See patchnotes.md for info on the most recent patch!
# Table of Contents
- [3 July 2026](#3-july-2026)
- [19 June 2026](#19-june-2026)
- [24 May 2026](#24-may-2026)
- [1 April 2026](#1-april-2026)
@ -115,6 +116,32 @@ See patchnotes.md for info on the most recent patch!
- [13 August 2020](#13-august-2020)
- [12 August 2020](#12-august-2020)
# 3 July 2026
## Year 4, month 7, patch 1
## Patch goals
- Continue technical improvements in preparation for the Throneroom stage!
- Further improve audiovisuals
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
# Core changes
## Bugfixes
- **Gameplay:**
- Added fallback alert for Askosi structure completion, when player's advisor is without an "assembly" alert (r. shopkeeper dog)
- **Audiovisual:**
- Askosi workers now turn to face their construction project
- *Caveat: Workers may decollide, changing their intended facing angle*
## Audiovisuals
- New SFX for:
- Askosi load/unload
- Askosi construction start
- **Pilgrim** death
- New visuals for:
- **Emissary** load/unload
- **Pilgrim** corpse
# 19 Jun 2026
## Year 4, month 6, patch 1

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@ -4253,9 +4253,9 @@ Askosi Construction Start 01
Pilgrim Death 01
Pilgrim Death 02
Pilgrim Construction Completion 01
Extended Sound #1
Extended Sound #1
Extended Sound #1
Domain Passive 01
Domain Passive 02
Domain Passive 03
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -4253,3 +4253,6 @@ cm\a\a-construction-start-01.wav
cm\a\pilgrim\dth-01.wav
cm\a\pilgrim\dth-02.wav
cm\a\pilgrim\bld-01.wav
cm\a\domain\pas-01.wav
cm\a\domain\pas-02.wav
cm\a\domain\pas-03.wav

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@ -374,15 +374,15 @@ ArchDeath:
end
ArchSpecialState1:
playfram 0
playfram 1
goto ArchLocal00
ArchSpecialState2:
playfram 0
playfram 1
goto ArchLocal00
ArchAlmostBuilt:
playfram 0
playfram 1
goto ArchLocal00
ArchBuilt:
@ -509,7 +509,7 @@ ChantrySpecialState1:
goto SkryrokorLocal00
ChantryAlmostBuilt:
playfram 0
playfram 4
goto SkryrokorLocal00
ChantryBuilt:
@ -575,7 +575,7 @@ FunctionSpecialState1:
goto SkryrokorLocal00
FunctionAlmostBuilt:
playfram 0
playfram 4
goto SkryrokorLocal00
FunctionBuilt:
@ -1345,7 +1345,7 @@ CipherSpecialState1:
goto SkryrokorLocal00
CipherAlmostBuilt:
playfram 0
playfram 2
goto SkryrokorLocal00
CipherBuilt:
@ -1407,7 +1407,7 @@ GauntletSpecialState1:
goto SkryrokorLocal00
GauntletAlmostBuilt:
playfram 0
playfram 11
goto SkryrokorLocal00
GauntletBuilt:
@ -1469,7 +1469,7 @@ CosmoscopeSpecialState1:
goto SkryrokorLocal00
CosmoscopeAlmostBuilt:
playfram 0
playfram 6
goto SkryrokorLocal00
CosmoscopeBuilt:
@ -5075,7 +5075,7 @@ LotiroSpecialState1:
goto SkryrokorLocal00
LotiroAlmostBuilt:
playfram 0
playfram 6
goto SkryrokorLocal00
LotiroBuilt:

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@ -1,25 +1,33 @@
# 3 July 2026
## Year 4, month 7, patch 1
# 11 July 2026
## Year 4, month 7, patch 2
## Patch goals
- Continue technical improvements in preparation for the Throneroom stage!
- Continue technical improvements for the Throneroom stage!
- Further improve audiovisuals
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
# Core changes
## Bugfixes
- **Stability:**
- Resolved all remaining floating point use cases, eliminating known causes of several desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
- *Not all desyncs have been eliminated, but you should see a significant reduction, especially in games not featuring Askosi!*
- *Many working systems may have been made buggy by this huge change. We need testing for that! Please help report crashes or buggy behavior.*
- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
- Prospectively fixed rare AI crash related to retreating some units (r. iliektoeatgrass, c. DarkenedFantasies)
- **Known issue:** Lakizilisk return spines behave improperly.
- **Gameplay:**
- Added fallback alert for Askosi structure completion, when player's advisor is without an "assembly" alert (r. shopkeeper dog)
- **Audiovisual:**
- Askosi workers now turn to face their construction project
- *Caveat: Workers may decollide, changing their intended facing angle*
- Terran and Askosi workers can no longer increment construction attempts remotely (r. HonMonO & Kenoli)
- **Magister** Stellar Enforcement timer now refreshes on attack (r. Kenoli)
- **Cikralisk**s can now attack from garrisons (r. Kenoli)
- Askosi workers can no longer work on Terran structures (r. Kenoli)
- Askosi workers no longer ignore right-click commands on completed structures (r. Kenoli)
## Audiovisuals
- New SFX for:
- Askosi load/unload
- Askosi construction start
- **Pilgrim** death
- New visuals for:
- **Emissary** load/unload
- **Pilgrim** corpse
- Launch screen splash art has been updated
- Adjusted sprite for:
- Cipher, Function, Gauntlet, Cosmoscope
- New almost-built frame for:
- Arch, Cipher, Function, Gauntlet, Cosmoscope, Lotiro
- New sound effect for:
- Domain passive proc

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