cosmonarchy-bw-release/patchnotes.md

1.8 KiB

11 July 2026

Year 4, month 7, patch 2

Patch goals

  • Continue technical improvements for the Throneroom stage!
  • Further improve audiovisuals
  • Subscribe on ko-fi to get a sneak peek of the incoming changes!

Core changes

Bugfixes

  • Stability:
    • Resolved all remaining floating point use cases, eliminating known causes of several desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
      • Not all desyncs have been eliminated, but you should see a significant reduction, especially in games not featuring Askosi!
      • Many working systems may have been made buggy by this huge change. We need testing for that! Please help report crashes or buggy behavior.
      • Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!
    • Prospectively fixed rare AI crash related to retreating some units (r. iliektoeatgrass, c. DarkenedFantasies)
    • Known issue: Lakizilisk return spines behave improperly.
  • Gameplay:
    • Terran and Askosi workers can no longer increment construction attempts remotely (r. HonMonO & Kenoli)
    • Magister Stellar Enforcement timer now refreshes on attack (r. Kenoli)
    • Cikralisks can now attack from garrisons (r. Kenoli)
    • Askosi workers can no longer work on Terran structures (r. Kenoli)
    • Askosi workers no longer ignore right-click commands on completed structures (r. Kenoli)

Audiovisuals

  • Launch screen splash art has been updated
  • Adjusted sprite for:
    • Cipher, Function, Gauntlet, Cosmoscope
  • New almost-built frame for:
    • Arch, Cipher, Function, Gauntlet, Cosmoscope, Lotiro
  • New sound effect for:
    • Domain passive proc