- Fixed Zerg regression failing if the attacker is killed or otherwise unavailable before their projectile deals fatal damage to the Zerg target (r. Mystery Meat & DF)
- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
- Sentinel and Sevenstep no longer deal double damage in some cases (r. Mystery Meat)
- Queueing Lay Mine orders can no longer provide infinite mines (r. TheBeaver99)
- Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
- Prevented advanced workers from displacing each other during harvesting or construction (r. The Shambler, c. DF)
- Fixed Optecton target acquisition misbehaving when both ground and air targets were within range (r. The Shambler, c. DF)
- Gladius Binding Plasma no longer seeks out invisible targets (r. Mystery Meat)
- Didacts cloaking warping structures no longer causes them to be untargetable until completion
- Alkajelisks can now be mutated from Ocsal Larvae by players (r. GreenEggs'NSpam)
- Azazel Defensive Matrix: no longer cleanse debuffs (r. GreenEggs'NSpam)
- Lobotomy Mine Dazing Detonation: clear slow for flingy units
- Mind Tyrant Maelstrom: apply debuff to flingy units
- Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99)
- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
- Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat)
- Removed Salvage, for real this time (r. lucifirius & GreenEggs'NSpam)
- Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
- Standardized behaviors for landing on deployed Terran units, and fixed an issue where unsieging Phalanxes became unresponsive when landed on (r. Mystery Meat)
- Factories with queued units now cancel their queues when mind controlled (r. Mystery Meat)
- Fixed a rare case where Aion Reclamation Fields could be permanent (r. GreenEggs'NSpam)
- Kalkalisks no longer deal double damage to their primary target
- Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99)
- Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
- Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat)
- Stopped Optectons from attacking transports when right-clicking to enter them
- Fixed cancelling Morningstars refunding without interrupting the train order (r. GreenEggs'NSpam)
- Fixed random race rolling not working properly in your first singleplayer match (c. DF)
- Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing
- Sevenstep no longer has energy (r. GreenEggs'NSpam)
- Audiovisuals:
- Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF)
- Correctly redraw unit names when selecting Anchors and Lodestones
- Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam)
- Ban light blue tints on iceworld maps
- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
- Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF)
- Stop counting Morningstars as military units in unit counter
- Correctly show cast range for Eidolon Missile Strike (r. GreenEggs'NSpam)
- Improved sync between Golem attack animation and actual damage (r. TheBeaver99)
- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
- Siren weapon tooltip now displays the full potential damage of its attack
- Fixed Mind Tyrant Tyranny cast range preview (r. GreenEggs'NSpam)
- Corrected ability tooltips for Cuirass Stonewall Protocol (r. GreenEggs'NSpam), Mind Tyrant Maelstrom, and Akistrokor Blissful Embrace (r. GreenEggs'NSpam)
- Fixed tooltip handling for Savant Breathing Battery (r. GreenEggs'NSpam) and Lanifect Disruption Field
- Infestation overlays no longer linger when the infestation is destroyed
- Clear rally point display when canceling Hachirosks (r. Mystery Meat)
- **Pacifist Cloaking replaced with Proximity Cloaking**
- *Since Wraiths can now attack from max range without decloaking, reigning in their offensive power vs armor and their general mobility seemed appropriate.*
- *Wyverns emerged as an extremely low-skill method of wiping ground armies. Kinetic Penetration requires more control to accomplish what standard splash did previously.*
- [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary) and [Commandment](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/commandment):
- *Providing missile interception to the Positron was an experiment that wound up failing. Reverting that change and dropping its armor will keep the unit reliant on a proper backline and good target selection.*
- *This gives Disruption Field more time to be active in skirmishes, while making repositioning a bit more feasible. The Lanifect should also be a bit more reliable in sorties.*
- *Protoss players should think a bit more about when and where to add Pylons. This also reduces manner Pylon frequency, without removing it entirely.*
- *In an attempt to diversify the Quazeth Pool, the Quazilisk should fall off later in the game now, while not being able to react to enemy movement as swiftly as its counterparts.*
- Projectiles deal damage to all targets, reducing by 1 for every target pierced, and return to the attacker after reaching their target
- *Riffing on the passives of the Kalkalisk and the Lakizilisk, this change lets the Skithrokor compete with stacked air units - without erasing worker lines in the process, we hope!*