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Patch notes for Ascension #6
This commit is contained in:
parent
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@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
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See patchnotes.md for info on the most recent patch!
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# Table of Contents
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- [30 September 2023](#30-september-2023)
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- [25 September 2023](#25-september-2023)
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- [16 September 2023](#16-september-2023)
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- [3 September 2023](#3-september-2023)
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@ -75,6 +76,105 @@ See patchnotes.md for info on the most recent patch!
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- [13 August 2020](#13-august-2020)
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- [12 August 2020](#12-august-2020)
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# 30 September 2023
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## Designer's Notes
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Patch goals include:
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- Adjust balance after Kinetic Penetration changes
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- Improve role identity and synergy for a few problem units
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- Further improve audiovisuals
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## Summary
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- Fairly minor changes were made in this update, with a few nasty bugs finally quashed!
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## Latest content
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- [Crash Course: Micro!](https://youtu.be/pgrVDYiMzeM)
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- [Pr0totype #25 - Titans Walk Among Us!](https://youtu.be/2ZZ7i1CmAz8):
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## Hotfix 18 October 2023
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- Missile interception and penetration vs cloaked/burrowed units can no longer crash if the attacker dies before the projectile strikes (r. neblime)
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- Trying to enter a Nydus Cesiant while its exit is in-progress no longer crashes (r. Boris)
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## Hotfix 9 October 2023
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- Mortothrokor death animations no longer cause instability (r. TheBeaver99)
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- Irradiate now sends "under attack" notifications (r. The Shambler)
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## Hotfix 5 October 2023
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- Partially-fixed burrowed regression interactions
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- Fixed Magnetar max energy (r. Mystery Meat)
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- Added initial support for middle mouse button scrolling (c. Veeq7)
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- Added lobby join sound (with help from DF)
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## Internals
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- Terrain height has been extended by DarkenedFantasies, allowing tilesets to have significantly more height levels!
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- This required some changes to vision range and weapon range; be on the lookout for any related issues!
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## Tilesets
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- The following tiles now provide a height difference:
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- Desert: Sandy Sunken Pit (both variants)
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- Iceworld: Ice
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- Twilight: Sunken Ground (both variants)
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## Bugfixes
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- Stability:
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- A null unit crash related to updating unit speed has been fixed (r. greeneggsnspam, c. DF)
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- Gameplay:
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- Changing selections after units die no longer occasionally breaks selections (c. DF)
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- Reclaiming Terran addons no longer sometimes sets the parent to neutral (r. neblime)
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- Lobotomy Mine, Claymore, and Gorgon slows now correctly apply to flingy-based units (r. neblime & TheBeaver99)
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- Psionic Storm now correctly damages the caster (c. Veeq7)
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- Iroleths now correctly regress to Ovileths
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- Group-selecting Lakizilisks and other units no longer occasionally shows a disabled attack icon
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- Fixed a rare issue with Olympians becoming unresponsive when moving after a melee attack (r. lolrsk8s)
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## Terran
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- [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant):
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- Armor now 2, from 1
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- No longer has energy
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- Entropy Gauntlets now always provides Kinetic Penetration
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- [Madcap](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madcap):
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- Cabeirus Feeders now provides 15% attack speed per stack, from ~10%
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- [Vulture](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/vulture):
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- HP now 85, from 90
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- Now moves 6.25% faster
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- Now visibly shoots two projectiles for better visual clarity
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- [Cataphract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cataphract):
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- Weapon range now 9, from 8
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- [Gorgon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/gorgon):
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- Weapon cooldown now 0.79, from 0.83
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- [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel):
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- Defensive Matrix:
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- Timer now 10 seconds, from 30
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- Heal now 10 HP per second, from 5
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- [Magnetar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/magnetar):
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- Max energy now 200, from 250
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- [Fountainhead](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fountainhead):
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- Mineral, gas, and time costs now 250/500/45, from 200/400/30
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- [Tinkerer's Tower](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tinkerers-tower):
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- Mineral and gas costs now 100/50, from 75/75
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## Protoss
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- [Cabalist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cabalist):
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- Shields now 30, from 20
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- Now decloaks on teleport
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- [Positron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/positron):
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- Weapon now has Interception
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- [Clarion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/clarion):
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- Now a Detector
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- [Ancestral Archives](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/ancestral-archives):
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- Mineral and gas costs now 450/400, from 500/500
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## Zerg
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- [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor):
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- Vestigial Strike armor penetration now 0, from 1
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- [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk):
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- Armor now 2, from 3
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- [Matraleth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/matraleth):
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- Parasitic Excision:
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- Cast range now 2, from 8
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- Now has a 1-second channel
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# 25 September 2023
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## Designer's Notes
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398
patchnotes.md
398
patchnotes.md
@ -1,98 +1,354 @@
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# 30 September 2023
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# 4 November 2023
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# "The New Horizon"
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## Designer's Notes
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Patch goals include:
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- Adjust balance after Kinetic Penetration changes
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- Improve role identity and synergy for a few problem units
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- Further improve audiovisuals
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## Summary
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- Fairly minor changes were made in this update, with a few nasty bugs finally quashed!
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- Revise or remove 2.5 and 3.5 tech for Terran
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- Continue to address overdetermined role overlaps
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- Shuffle costs of tier 2 and 3 units to properly incentivize gas capping
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- Complete tileset updates to use extra height levels and improve available varieties
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## Latest content
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- [Crash Course: Micro!](https://youtu.be/pgrVDYiMzeM)
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- [Pr0totype #25 - Titans Walk Among Us!](https://youtu.be/2ZZ7i1CmAz8):
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- [Ascension #5 - Imminent Growth](https://www.youtube.com/playlist?list=PLACFHAM2MlxP3_sacU_4VUoJ5iMeUU2a7)
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- [Pr0totype #26 - The Wild Worlds...](https://youtu.be/TgiH2EBvXBo)
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- [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU)
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- [Pr0totype #27 - For the Faithful](https://youtu.be/n6jupKt7wQg)
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- [Pr0totype #28 - How Far We've Come](https://youtu.be/cimvhnWc1U4)
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- [Pr0totype #29 - The Mapman Cometh](https://youtu.be/PcLMfM9c3jw)
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- [Pr0totype #30 - The Hype Is Real](https://youtu.be/iisw27ellgs)
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- [Ascension #6 Hype Video](https://youtu.be/V5lO2_ETu88)
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## Hotfix 18 October 2023
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- Missile interception and penetration vs cloaked/burrowed units can no longer crash if the attacker dies before the projectile strikes (r. neblime)
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- Trying to enter a Nydus Cesiant while its exit is in-progress no longer crashes (r. Boris)
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## Hotfix 9 October 2023
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- Mortothrokor death animations no longer cause instability (r. TheBeaver99)
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- Irradiate now sends "under attack" notifications (r. The Shambler)
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## Hotfix 5 October 2023
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- Partially-fixed burrowed regression interactions
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- Fixed Magnetar max energy (r. Mystery Meat)
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- Added initial support for middle mouse button scrolling (c. Veeq7)
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- Added lobby join sound (with help from DF)
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## Internals
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- Terrain height has been extended by DarkenedFantasies, allowing tilesets to have significantly more height levels!
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- This required some changes to vision range and weapon range; be on the lookout for any related issues!
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## General
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- Vision update timer has been sped up significantly (c. Veeq7 and DF)
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- Painting missile launches with Eidolons and Seraphs can now be queued (c. DF)
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- Terran cloaked units now use the new **Proximity Cloaking**, and are only decloaked if hostiles are within 3 range
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- Burrowed units are now revealed slightly more generously by nearby ground units
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- Worker wandering searches for better mineral nodes within 5 range, from 8, reducing unintentional inefficiences
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## Tilesets
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- The following tiles now provide a height difference:
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- Desert: Sandy Sunken Pit (both variants)
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- Iceworld: Ice
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- Twilight: Sunken Ground (both variants)
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- Jungle: Swamp, sunken jungle
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- The following tiles were added:
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- Ashworld:
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- Magma cliff to crushed rock, jungle (level 1)
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- Cooled magma cliff (level 1)
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- Magma cliff to jungle (level 1)
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- Active lava to jungle (level 1)
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- Mud to jungle (level 1)
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- Desert:
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- Cooled lava to dirt (all levels)
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- Compound to cooled lava (level 1)
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- The following tiles were deprecated and are now removed:
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- Jungle:
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- Sunken jungle cliffs for temple and dirt
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## UI
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- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option for inverting the direction (c. Veeq7)
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- This sometimes creates pixel artifacts, which will be addressed in time
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- Joining a lobby now plays a sound (with help from DF)
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## Game modes:
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- Briefings are now skipped in Competitive, Debug, and Omnipresence modes
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- In Competitive, Debug, and Omnipresence modes, unit stats are no longer loaded from map info, making this exclusively a Scenario feature
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## AI:
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- On competitive maps (class 1 and 2), AI can no longer roll greed builds
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- Improved worker resource assignment when at low worker counts
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- Improved pre-5 minute attack handling
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- Further increased priority of refinery structures
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- Boosted priority of tech tier structures
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- Made adjustments to how frequently Zerg request multiple tech nodes
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- Removed worker transfer calls to improve early-game worker efficiency
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## Audiovisuals:
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- Provided a new sound read for Terran proximity cloak, to contrast with Protoss passive cloak (c. lolrsk8s)
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- New sprite for:
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- Lanifect (c. Baelethal)
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- Upgraded Hippogriff sprite with new materials, animations, and thrusters (with lots of help from Solstice)
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- Upgraded Wyvern sprite with new materials
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- Diadems now leave behind large rubble, instead of small rubble
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## Bugfixes
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- Stability:
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- A null unit crash related to updating unit speed has been fixed (r. greeneggsnspam, c. DF)
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- Fixed a common crash with Nydus Cesiants (r. Boris)
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- Fixed instability related to the Mortothrokor death animation (r. TheBeaver99)
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- Fixed a rare crash related to bouncing attackers (r. Enozlliks)
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- Fixed a rare crash related to Solarions and Stewards (r. GreenEggs'NSpam, c. DF)
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- Fixed an AI-only nullsprite crash (r. Myrian) and a selection-related nullsprite crash (r. 3crow)
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- Fixed a rare image function crash (r. GreenEggs'NSpam, c. DF)
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- Fixed a rare missile launch crash (r. GreenEggs'NSpam)
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- Gameplay:
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- Changing selections after units die no longer occasionally breaks selections (c. DF)
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- Reclaiming Terran addons no longer sometimes sets the parent to neutral (r. neblime)
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- Lobotomy Mine, Claymore, and Gorgon slows now correctly apply to flingy-based units (r. neblime & TheBeaver99)
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- Psionic Storm now correctly damages the caster (c. Veeq7)
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- Iroleths now correctly regress to Ovileths
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- Group-selecting Lakizilisks and other units no longer occasionally shows a disabled attack icon
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- Fixed a rare issue with Olympians becoming unresponsive when moving after a melee attack (r. lolrsk8s)
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- Fixed Zerg regression failing if the attacker is killed or otherwise unavailable before their projectile deals fatal damage to the Zerg target (r. Mystery Meat & DF)
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- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
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- Sentinel and Sevenstep no longer deal double damage in some cases (r. Mystery Meat)
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- Queueing Lay Mine orders can no longer provide infinite mines (r. TheBeaver99)
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- Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
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- Prevented advanced workers from displacing each other during harvesting or construction (r. The Shambler, c. DF)
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- Fixed Optecton target acquisition misbehaving when both ground and air targets were within range (r. The Shambler, c. DF)
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- Gladius Binding Plasma no longer seeks out invisible targets (r. Mystery Meat)
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- Didacts cloaking warping structures no longer causes them to be untargetable until completion
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- Alkajelisks can now be mutated from Ocsal Larvae by players (r. GreenEggs'NSpam)
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- Azazel Defensive Matrix: no longer cleanse debuffs (r. GreenEggs'NSpam)
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- Lobotomy Mine Dazing Detonation: clear slow for flingy units
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- Mind Tyrant Maelstrom: apply debuff to flingy units
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- Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99)
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- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
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- Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat)
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- Removed Salvage, for real this time (r. lucifirius & GreenEggs'NSpam)
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- Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
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- Standardized behaviors for landing on deployed Terran units, and fixed an issue where unsieging Phalanxes became unresponsive when landed on (r. Mystery Meat)
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- Factories with queued units now cancel their queues when mind controlled (r. Mystery Meat)
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- Fixed a rare case where Aion Reclamation Fields could be permanent (r. GreenEggs'NSpam)
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- Kalkalisks no longer deal double damage to their primary target
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- Mortothrokor: properly leave behind corpses (r. TheBeaver99)
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- Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99)
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- Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
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- Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat)
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- Stopped Optectons from attacking transports when right-clicking to enter them
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- Fixed cancelling Morningstars refunding without interrupting the train order (r. GreenEggs'NSpam)
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- Fixed random race rolling not working properly in your first singleplayer match (c. DF)
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- Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing
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- Sevenstep no longer has energy (r. GreenEggs'NSpam)
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- Audiovisuals:
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- Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF)
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- Correctly redraw unit names when selecting Anchors and Lodestones
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- Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam)
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- Ban light blue tints on iceworld maps
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- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
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- Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF)
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- Stop counting Morningstars as military units in unit counter
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- Correctly show cast range for Eidolon Missile Strike (r. GreenEggs'NSpam)
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- Improved sync between Golem attack animation and actual damage (r. TheBeaver99)
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- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
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- Siren weapon tooltip now displays the full potential damage of its attack
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- Fixed Mind Tyrant Tyranny cast range preview (r. GreenEggs'NSpam)
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- Corrected ability tooltips for Cuirass Stonewall Protocol (r. GreenEggs'NSpam), Mind Tyrant Maelstrom, and Akistrokor Blissful Embrace (r. GreenEggs'NSpam)
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- Fixed tooltip handling for Savant Breathing Battery (r. GreenEggs'NSpam) and Lanifect Disruption Field
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- Infestation overlays no longer linger when the infestation is destroyed
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- Clear rally point display when canceling Hachirosks (r. Mystery Meat)
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- Fixed Cohort command card (r. 3crow)
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- Corrected Apollyoid Adhesive tooltip (r. Veeq7)
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- Corrected Vagrant Nihilism tooltip (r. GreenEggs'NSpam)
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- Cleaned up tooltips that referenced 'weapon range' without involving weapons
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- Talos: use the Shaman portrait, instead of Data Disc
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- Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99)
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- Cleaned up some silent missing frame errors (r. beriso)
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## Terran
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- [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant):
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- [Eidolon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/eidolon):
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- Weapon range now 8, from 9
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- Sight range now 8, from 10
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- Now moves ~8% slower
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- **Pacifist Cloaking replaced with Proximity Cloaking**
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- [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren):
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- Mineral and gas costs now 100/75, from 175/50
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- HP now 100, from 140
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- Armor now 1, from 2
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- Weapon cooldown now 1.17, from 0.83
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- Weapon range now 9, from 4
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- [Striga](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/striga):
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- Mineral cost now 125, from 150
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- Armor now 3, from 4
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- Now applies Apollyoid Adhesive
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- [Dilettante](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/dilettante):
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- Mineral and gas cost now 150/0, from 125/25
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- Armor now 2, from 1
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- No longer has energy
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- Entropy Gauntlets now always provides Kinetic Penetration
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- [Madcap](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madcap):
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- Cabeirus Feeders now provides 15% attack speed per stack, from ~10%
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- [Vulture](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/vulture):
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- HP now 85, from 90
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- Now moves 6.25% faster
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- Now visibly shoots two projectiles for better visual clarity
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- Weapon damage now 3, from 2
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- [Sevenstep](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sevenstep):
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- Gas cost now 75, from 100
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- [Lobotomy Mine](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/lobotomy-mine):
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- Dazing Detonation:
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- Stun time now 3 seconds, from 2
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- Slow time now 3 seconds, from 4
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- If destroyed, now procs the slow effect
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- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
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- Time cost now 28, from 25
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- Twin Autocannons (anti-ground) weapon cooldown now 0.75, from 0.83
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- [Blackjack](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack):
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- Time cost now 18, from 20
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- Weapon range now 6, from 5
|
||||
- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador):
|
||||
- Time cost now 18, from 20
|
||||
- Twinstrike Cannons weapon range now 5, from 4
|
||||
- Cinder Servos now grants +2 armor, from +1
|
||||
- [Ramesses](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/ramesses):
|
||||
- Time cost now 28, from 25
|
||||
- Now moves ~10% slower
|
||||
- [Durendal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/durendal):
|
||||
- Gas and time costs now 75/35, from 50/30
|
||||
- Armor now 3, from 4
|
||||
- [Cataphract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cataphract):
|
||||
- Weapon range now 9, from 8
|
||||
- [Gorgon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/gorgon):
|
||||
- Weapon cooldown now 0.79, from 0.83
|
||||
- Weapon damage now 12, from 10
|
||||
- Weapon armor penetration now 2, from 1
|
||||
- [Penumbra](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/penumbra):
|
||||
- Weapon armor penetration now 4, from 0
|
||||
- Now collides with Cataphracts, Paladins, and Architects
|
||||
- *Standardizing the Penumbra to use the same Kinetic Penetration rules as everyone else.*
|
||||
- [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon):
|
||||
- Significantly boosted turn radius to prevent pathing issues
|
||||
- [Wraith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wraith):
|
||||
- Time cost now 28, from 25
|
||||
- Sight range now 6, from 7
|
||||
- Now moves ~10% slower
|
||||
- Weapon damage now 2x5, from 1x10
|
||||
- **Pacifist Cloaking replaced with Proximity Cloaking**
|
||||
- *Since Wraiths can now attack from max range without decloaking, reigning in their offensive power vs armor and their general mobility seemed appropriate.*
|
||||
- [Wyvern](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wyvern):
|
||||
- HP now 180, from 200
|
||||
- Jackson Cannon:
|
||||
- No longer deals splash damage
|
||||
- Now benefits from Kinetic Penetration
|
||||
- *Wyverns emerged as an extremely low-skill method of wiping ground armies. Kinetic Penetration requires more control to accomplish what standard splash did previously.*
|
||||
- [Sundog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sundog):
|
||||
- Mineral and gas costs now 125/100, from 150/75
|
||||
- Sight range now 7, from 8
|
||||
- Now moves ~3% slower
|
||||
- **Pacifist Cloaking replaced with Proximity Cloaking**
|
||||
- [Salamander](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/salamander):
|
||||
- HP now 160, from 175
|
||||
- [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel):
|
||||
- Defensive Matrix:
|
||||
- Timer now 10 seconds, from 30
|
||||
- Heal now 10 HP per second, from 5
|
||||
- [Magnetar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/magnetar):
|
||||
- Max energy now 200, from 250
|
||||
- [Fountainhead](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fountainhead):
|
||||
- Mineral, gas, and time costs now 250/500/45, from 200/400/30
|
||||
- Gas cost now 150, from 100
|
||||
- Sublime Shepherd:
|
||||
- No longer provides bonuses to enemy units
|
||||
- [Tinkerer's Tower](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tinkerers-tower):
|
||||
- Mineral and gas costs now 100/50, from 75/75
|
||||
- Gas cost now 100, from 50
|
||||
- No longer requires Fountainhead
|
||||
- [Apothecary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apothecary):
|
||||
- Gas cost now 300, from 200
|
||||
- [Fulcrum](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fulcrum):
|
||||
- Time cost now 45, from 50
|
||||
- [Scrapyard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/scrapyard)
|
||||
- Time cost now 20, from 25
|
||||
- [Mantle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/mantle):
|
||||
- Mineral cost now 250, from 150
|
||||
- No longer requires Fountainhead
|
||||
- [Iron Foundry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/iron-foundry):
|
||||
- Mineral, gas, and time costs now 400/150/60, from 300/100/50
|
||||
- [Future Station](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/future-station):
|
||||
- Mineral, gas, and time costs now 400/200/40, from 200/150/30
|
||||
- No longer requires Atelier
|
||||
- [Biotic Bastion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/biotic-bastion):
|
||||
- Time cost now 45, from 30
|
||||
- HP now 850, from 800
|
||||
- No longer requires Atelier
|
||||
- [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad):
|
||||
- Mineral and gas costs now 100/100, from 125/75
|
||||
- [Starport](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starport):
|
||||
- Gas cost now 150, from 125
|
||||
- [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary) and [Commandment](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/commandment):
|
||||
- No longer requires Fountainhead
|
||||
- [Nanite Assembly](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/nanite-assembly):
|
||||
- Mineral, gas, and time costs now 600/400/75, from 300/250/60
|
||||
- HP now 1700, from 1500
|
||||
- No longer requires Atelier
|
||||
- Fountainhead, Atelier:
|
||||
- Removed
|
||||
- [Wellbore](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wellbore):
|
||||
- Time cost now 50, from 60
|
||||
|
||||
## Protoss
|
||||
- [Cabalist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cabalist):
|
||||
- Shields now 30, from 20
|
||||
- Now decloaks on teleport
|
||||
- [Envoy](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/envoy):
|
||||
- Now moves ~5% slower
|
||||
- [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth):
|
||||
- Time cost now 22, from 25
|
||||
- [Atreus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/atreus):
|
||||
- Shields now 70, from 80
|
||||
- Weapon now homes in on target
|
||||
- *Improving the Atreus's consistency should provide Protoss with a more "core" response to throngs of hostiles.*
|
||||
- [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald):
|
||||
- Mineral and gas costs now 100/100, from 150/50
|
||||
- [Cantavis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cantavis):
|
||||
- Gas cost now 150, from 125
|
||||
- HP now 50, from 40
|
||||
- Shields now 50, from 40
|
||||
- [Sycophant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/sycophant):
|
||||
- Armor now 3, from 2
|
||||
- [Vassal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vassal):
|
||||
- HP now 40, from 35
|
||||
- Shields now 30, from 35
|
||||
- Now moves 5% slower
|
||||
- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
|
||||
- Time cost now 28, from 25
|
||||
- Shields now 60, from 80
|
||||
- Armor now 3, from 2
|
||||
- **New passive: Tranquility Array**
|
||||
- Upon taking shield damage, restore 2 shields for all allies within 3 range.
|
||||
- *Helping the Golem live up to its intended combat role.*
|
||||
- [Positron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/positron):
|
||||
- Weapon now has Interception
|
||||
- [Clarion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/clarion):
|
||||
- Now a Detector
|
||||
- [Ancestral Archives](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/ancestral-archives):
|
||||
- Mineral and gas costs now 450/400, from 500/500
|
||||
- Armor now 2, from 3
|
||||
- Transport size now 4, from 2
|
||||
- No longer has Interception
|
||||
- *Providing missile interception to the Positron was an experiment that wound up failing. Reverting that change and dropping its armor will keep the unit reliant on a proper backline and good target selection.*
|
||||
- [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor):
|
||||
- Mineral cost now 250, from 200
|
||||
- Shields now 60, from 70
|
||||
- Transport space now 6, from 4
|
||||
- *Requiring more of an investment to make more than one Accantor drop seems appropriate in a world without the "Shuttle Speed" upgrade.*
|
||||
- [Aurora](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/aurora):
|
||||
- Last Orders damage now 25, from 20
|
||||
- [Lanifect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/lanifect):
|
||||
- HP now 100, from 90
|
||||
- Now moves ~10% slower
|
||||
- *This gives Disruption Field more time to be active in skirmishes, while making repositioning a bit more feasible. The Lanifect should also be a bit more reliable in sorties.*
|
||||
- [Pylon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/pylon):
|
||||
- Mineral cost now 75, from 50
|
||||
- *Protoss players should think a bit more about when and where to add Pylons. This also reduces manner Pylon frequency, without removing it entirely.*
|
||||
- [Crucible]():
|
||||
- No longer a resource depot
|
||||
|
||||
## Zerg
|
||||
- [Ovileth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ovileth):
|
||||
- Sight range now 10, from 9
|
||||
- *Cautious change to allow Zerg to combat Eidolons from a range, in the wake of Proximity Cloak.*
|
||||
- [Quazilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazilisk):
|
||||
- Now moves ~16% slower
|
||||
- Weapon armor penetration now 1, from 0
|
||||
- *In an attempt to diversify the Quazeth Pool, the Quazilisk should fall off later in the game now, while not being able to react to enemy movement as swiftly as its counterparts.*
|
||||
- [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor):
|
||||
- Vestigial Strike armor penetration now 0, from 1
|
||||
- Mineral cost now 75, from 50
|
||||
- Now moves ~5% slower
|
||||
- [Kalkalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kalkalisk):
|
||||
- Weapon damage now 5, from 4
|
||||
- *After fixing a bug where the Kalkalisk was dealing double damage to its primary target, this change keeps their damage relatively similar.*
|
||||
- [Mutalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/mutalisk):
|
||||
- Gas cost now 75, from 50
|
||||
- Armor penetration now 0, from 2
|
||||
- Now moves ~5% slower
|
||||
- *Keeping an eye on mass Muta...*
|
||||
- [Tosgrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/tosgrilisk):
|
||||
- Mineral, gas, and time costs now 100/150/28, from 150/100/25
|
||||
- Weapon cooldown now 1, from 1.25
|
||||
- *...and providing them better scaling once tier 3 is achieved.*
|
||||
- [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor):
|
||||
- Skittering Spores:
|
||||
- Damage now 4, from 8
|
||||
- Cooldown now 0.791, from 0.708
|
||||
- Range now 3, from 2
|
||||
- New passive: **Ablative Whiplash**
|
||||
- Projectiles deal damage to all targets, reducing by 1 for every target pierced, and return to the attacker after reaching their target
|
||||
- *Riffing on the passives of the Kalkalisk and the Lakizilisk, this change lets the Skithrokor compete with stacked air units - without erasing worker lines in the process, we hope!*
|
||||
- [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk):
|
||||
- Armor now 2, from 3
|
||||
- [Matraleth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/matraleth):
|
||||
- Parasitic Excision:
|
||||
- Cast range now 2, from 8
|
||||
- Now has a 1-second channel
|
||||
- Weapon range now 7, from 8
|
||||
- *Reducing the Bactalisk's weapon range should encourage other options if you need to siege someone at tier 2.*
|
||||
- [Evigrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/evigrilisk):
|
||||
- Mineral and gas costs now 200/100, from 250/50
|
||||
- [Keskathalor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/keskathalor):
|
||||
- Mineral and gas costs now 300/250, from 400/150
|
||||
- [Geszithalor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/geszithalor):
|
||||
- Mineral and gas costs now 250/175, from 300/125
|
||||
- [Alkajelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkajelisk):
|
||||
- Gas cost now 250, from 200
|
||||
- [Gorgrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gorgrokor):
|
||||
- Serrated Cleavers (vs. ground) weapon cooldown now 0.583, from 0.5
|
||||
- [Ultrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ultrokor):
|
||||
- Mineral and gas costs now 250/150, from 325/75
|
||||
- [Zarcavrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zarcavrokor):
|
||||
- Mineral and gas costs now 175/150, from 225/100
|
||||
- [Spraith Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/spraith-cesiant):
|
||||
- Weapon range now 9, from 8
|
||||
- *Part of the recent push to increase security against early air.*
|
||||
- [Quazeth Pool](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazeth-pool):
|
||||
- Time cost now 45, from 40
|
||||
- [Ezigrisant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ezigrisant):
|
||||
- Time cost now 45, from 50
|
||||
Loading…
Reference in New Issue
Block a user