From b4575439e7dd8c11f000c0d08aa9b2b9c8eda250 Mon Sep 17 00:00:00 2001 From: Pr0nogo Date: Sat, 4 Nov 2023 11:21:30 -0400 Subject: [PATCH] Patch notes for Ascension #6 --- master changelog.md | 100 +++++++++++ patchnotes.md | 398 ++++++++++++++++++++++++++++++++++++-------- 2 files changed, 427 insertions(+), 71 deletions(-) diff --git a/master changelog.md b/master changelog.md index 311ae3f..38deebf 100644 --- a/master changelog.md +++ b/master changelog.md @@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes. See patchnotes.md for info on the most recent patch! # Table of Contents +- [30 September 2023](#30-september-2023) - [25 September 2023](#25-september-2023) - [16 September 2023](#16-september-2023) - [3 September 2023](#3-september-2023) @@ -75,6 +76,105 @@ See patchnotes.md for info on the most recent patch! - [13 August 2020](#13-august-2020) - [12 August 2020](#12-august-2020) +# 30 September 2023 + +## Designer's Notes + +Patch goals include: +- Adjust balance after Kinetic Penetration changes +- Improve role identity and synergy for a few problem units +- Further improve audiovisuals + +## Summary +- Fairly minor changes were made in this update, with a few nasty bugs finally quashed! + +## Latest content +- [Crash Course: Micro!](https://youtu.be/pgrVDYiMzeM) +- [Pr0totype #25 - Titans Walk Among Us!](https://youtu.be/2ZZ7i1CmAz8): + +## Hotfix 18 October 2023 +- Missile interception and penetration vs cloaked/burrowed units can no longer crash if the attacker dies before the projectile strikes (r. neblime) +- Trying to enter a Nydus Cesiant while its exit is in-progress no longer crashes (r. Boris) + +## Hotfix 9 October 2023 +- Mortothrokor death animations no longer cause instability (r. TheBeaver99) +- Irradiate now sends "under attack" notifications (r. The Shambler) + +## Hotfix 5 October 2023 +- Partially-fixed burrowed regression interactions +- Fixed Magnetar max energy (r. Mystery Meat) +- Added initial support for middle mouse button scrolling (c. Veeq7) +- Added lobby join sound (with help from DF) + +## Internals +- Terrain height has been extended by DarkenedFantasies, allowing tilesets to have significantly more height levels! + - This required some changes to vision range and weapon range; be on the lookout for any related issues! + +## Tilesets +- The following tiles now provide a height difference: + - Desert: Sandy Sunken Pit (both variants) + - Iceworld: Ice + - Twilight: Sunken Ground (both variants) + +## Bugfixes +- Stability: + - A null unit crash related to updating unit speed has been fixed (r. greeneggsnspam, c. DF) +- Gameplay: + - Changing selections after units die no longer occasionally breaks selections (c. DF) + - Reclaiming Terran addons no longer sometimes sets the parent to neutral (r. neblime) + - Lobotomy Mine, Claymore, and Gorgon slows now correctly apply to flingy-based units (r. neblime & TheBeaver99) + - Psionic Storm now correctly damages the caster (c. Veeq7) + - Iroleths now correctly regress to Ovileths + - Group-selecting Lakizilisks and other units no longer occasionally shows a disabled attack icon + - Fixed a rare issue with Olympians becoming unresponsive when moving after a melee attack (r. lolrsk8s) + +## Terran +- [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant): + - Armor now 2, from 1 + - No longer has energy + - Entropy Gauntlets now always provides Kinetic Penetration +- [Madcap](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madcap): + - Cabeirus Feeders now provides 15% attack speed per stack, from ~10% +- [Vulture](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/vulture): + - HP now 85, from 90 + - Now moves 6.25% faster + - Now visibly shoots two projectiles for better visual clarity +- [Cataphract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cataphract): + - Weapon range now 9, from 8 +- [Gorgon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/gorgon): + - Weapon cooldown now 0.79, from 0.83 +- [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel): + - Defensive Matrix: + - Timer now 10 seconds, from 30 + - Heal now 10 HP per second, from 5 +- [Magnetar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/magnetar): + - Max energy now 200, from 250 +- [Fountainhead](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fountainhead): + - Mineral, gas, and time costs now 250/500/45, from 200/400/30 +- [Tinkerer's Tower](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tinkerers-tower): + - Mineral and gas costs now 100/50, from 75/75 + +## Protoss +- [Cabalist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cabalist): + - Shields now 30, from 20 + - Now decloaks on teleport +- [Positron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/positron): + - Weapon now has Interception +- [Clarion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/clarion): + - Now a Detector +- [Ancestral Archives](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/ancestral-archives): + - Mineral and gas costs now 450/400, from 500/500 + +## Zerg +- [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor): + - Vestigial Strike armor penetration now 0, from 1 +- [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk): + - Armor now 2, from 3 +- [Matraleth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/matraleth): + - Parasitic Excision: + - Cast range now 2, from 8 + - Now has a 1-second channel + # 25 September 2023 ## Designer's Notes diff --git a/patchnotes.md b/patchnotes.md index 54c49e6..fd59df4 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -1,98 +1,354 @@ -# 30 September 2023 +# 4 November 2023 +# "The New Horizon" ## Designer's Notes Patch goals include: -- Adjust balance after Kinetic Penetration changes -- Improve role identity and synergy for a few problem units -- Further improve audiovisuals - -## Summary -- Fairly minor changes were made in this update, with a few nasty bugs finally quashed! +- Revise or remove 2.5 and 3.5 tech for Terran +- Continue to address overdetermined role overlaps +- Shuffle costs of tier 2 and 3 units to properly incentivize gas capping +- Complete tileset updates to use extra height levels and improve available varieties ## Latest content -- [Crash Course: Micro!](https://youtu.be/pgrVDYiMzeM) -- [Pr0totype #25 - Titans Walk Among Us!](https://youtu.be/2ZZ7i1CmAz8): +- [Ascension #5 - Imminent Growth](https://www.youtube.com/playlist?list=PLACFHAM2MlxP3_sacU_4VUoJ5iMeUU2a7) +- [Pr0totype #26 - The Wild Worlds...](https://youtu.be/TgiH2EBvXBo) +- [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU) +- [Pr0totype #27 - For the Faithful](https://youtu.be/n6jupKt7wQg) +- [Pr0totype #28 - How Far We've Come](https://youtu.be/cimvhnWc1U4) +- [Pr0totype #29 - The Mapman Cometh](https://youtu.be/PcLMfM9c3jw) +- [Pr0totype #30 - The Hype Is Real](https://youtu.be/iisw27ellgs) +- [Ascension #6 Hype Video](https://youtu.be/V5lO2_ETu88) -## Hotfix 18 October 2023 -- Missile interception and penetration vs cloaked/burrowed units can no longer crash if the attacker dies before the projectile strikes (r. neblime) -- Trying to enter a Nydus Cesiant while its exit is in-progress no longer crashes (r. Boris) - -## Hotfix 9 October 2023 -- Mortothrokor death animations no longer cause instability (r. TheBeaver99) -- Irradiate now sends "under attack" notifications (r. The Shambler) - -## Hotfix 5 October 2023 -- Partially-fixed burrowed regression interactions -- Fixed Magnetar max energy (r. Mystery Meat) -- Added initial support for middle mouse button scrolling (c. Veeq7) -- Added lobby join sound (with help from DF) - -## Internals -- Terrain height has been extended by DarkenedFantasies, allowing tilesets to have significantly more height levels! - - This required some changes to vision range and weapon range; be on the lookout for any related issues! +## General +- Vision update timer has been sped up significantly (c. Veeq7 and DF) +- Painting missile launches with Eidolons and Seraphs can now be queued (c. DF) +- Terran cloaked units now use the new **Proximity Cloaking**, and are only decloaked if hostiles are within 3 range +- Burrowed units are now revealed slightly more generously by nearby ground units +- Worker wandering searches for better mineral nodes within 5 range, from 8, reducing unintentional inefficiences ## Tilesets - The following tiles now provide a height difference: - - Desert: Sandy Sunken Pit (both variants) - - Iceworld: Ice - - Twilight: Sunken Ground (both variants) + - Jungle: Swamp, sunken jungle +- The following tiles were added: + - Ashworld: + - Magma cliff to crushed rock, jungle (level 1) + - Cooled magma cliff (level 1) + - Magma cliff to jungle (level 1) + - Active lava to jungle (level 1) + - Mud to jungle (level 1) + - Desert: + - Cooled lava to dirt (all levels) + - Compound to cooled lava (level 1) +- The following tiles were deprecated and are now removed: + - Jungle: + - Sunken jungle cliffs for temple and dirt + +## UI +- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option for inverting the direction (c. Veeq7) + - This sometimes creates pixel artifacts, which will be addressed in time +- Joining a lobby now plays a sound (with help from DF) + +## Game modes: +- Briefings are now skipped in Competitive, Debug, and Omnipresence modes +- In Competitive, Debug, and Omnipresence modes, unit stats are no longer loaded from map info, making this exclusively a Scenario feature + +## AI: +- On competitive maps (class 1 and 2), AI can no longer roll greed builds +- Improved worker resource assignment when at low worker counts +- Improved pre-5 minute attack handling +- Further increased priority of refinery structures +- Boosted priority of tech tier structures +- Made adjustments to how frequently Zerg request multiple tech nodes +- Removed worker transfer calls to improve early-game worker efficiency + +## Audiovisuals: +- Provided a new sound read for Terran proximity cloak, to contrast with Protoss passive cloak (c. lolrsk8s) +- New sprite for: + - Lanifect (c. Baelethal) +- Upgraded Hippogriff sprite with new materials, animations, and thrusters (with lots of help from Solstice) +- Upgraded Wyvern sprite with new materials +- Diadems now leave behind large rubble, instead of small rubble ## Bugfixes - Stability: - - A null unit crash related to updating unit speed has been fixed (r. greeneggsnspam, c. DF) + - Fixed a common crash with Nydus Cesiants (r. Boris) + - Fixed instability related to the Mortothrokor death animation (r. TheBeaver99) + - Fixed a rare crash related to bouncing attackers (r. Enozlliks) + - Fixed a rare crash related to Solarions and Stewards (r. GreenEggs'NSpam, c. DF) + - Fixed an AI-only nullsprite crash (r. Myrian) and a selection-related nullsprite crash (r. 3crow) + - Fixed a rare image function crash (r. GreenEggs'NSpam, c. DF) + - Fixed a rare missile launch crash (r. GreenEggs'NSpam) - Gameplay: - - Changing selections after units die no longer occasionally breaks selections (c. DF) - - Reclaiming Terran addons no longer sometimes sets the parent to neutral (r. neblime) - - Lobotomy Mine, Claymore, and Gorgon slows now correctly apply to flingy-based units (r. neblime & TheBeaver99) - - Psionic Storm now correctly damages the caster (c. Veeq7) - - Iroleths now correctly regress to Ovileths - - Group-selecting Lakizilisks and other units no longer occasionally shows a disabled attack icon - - Fixed a rare issue with Olympians becoming unresponsive when moving after a melee attack (r. lolrsk8s) + - Fixed Zerg regression failing if the attacker is killed or otherwise unavailable before their projectile deals fatal damage to the Zerg target (r. Mystery Meat & DF) + - Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s) + - Sentinel and Sevenstep no longer deal double damage in some cases (r. Mystery Meat) + - Queueing Lay Mine orders can no longer provide infinite mines (r. TheBeaver99) + - Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler) + - Prevented advanced workers from displacing each other during harvesting or construction (r. The Shambler, c. DF) + - Fixed Optecton target acquisition misbehaving when both ground and air targets were within range (r. The Shambler, c. DF) + - Gladius Binding Plasma no longer seeks out invisible targets (r. Mystery Meat) + - Didacts cloaking warping structures no longer causes them to be untargetable until completion + - Alkajelisks can now be mutated from Ocsal Larvae by players (r. GreenEggs'NSpam) + - Azazel Defensive Matrix: no longer cleanse debuffs (r. GreenEggs'NSpam) + - Lobotomy Mine Dazing Detonation: clear slow for flingy units + - Mind Tyrant Maelstrom: apply debuff to flingy units + - Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99) + - Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat) + - Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat) + - Removed Salvage, for real this time (r. lucifirius & GreenEggs'NSpam) + - Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam) + - Standardized behaviors for landing on deployed Terran units, and fixed an issue where unsieging Phalanxes became unresponsive when landed on (r. Mystery Meat) + - Factories with queued units now cancel their queues when mind controlled (r. Mystery Meat) + - Fixed a rare case where Aion Reclamation Fields could be permanent (r. GreenEggs'NSpam) + - Kalkalisks no longer deal double damage to their primary target + - Mortothrokor: properly leave behind corpses (r. TheBeaver99) + - Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99) + - Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam) + - Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat) + - Stopped Optectons from attacking transports when right-clicking to enter them + - Fixed cancelling Morningstars refunding without interrupting the train order (r. GreenEggs'NSpam) + - Fixed random race rolling not working properly in your first singleplayer match (c. DF) + - Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing + - Sevenstep no longer has energy (r. GreenEggs'NSpam) +- Audiovisuals: + - Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF) + - Correctly redraw unit names when selecting Anchors and Lodestones + - Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam) + - Ban light blue tints on iceworld maps + - Removed the Attack button on garrisons, since it currently does nothing (r. neblime) + - Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF) + - Stop counting Morningstars as military units in unit counter + - Correctly show cast range for Eidolon Missile Strike (r. GreenEggs'NSpam) + - Improved sync between Golem attack animation and actual damage (r. TheBeaver99) + - Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99) + - Siren weapon tooltip now displays the full potential damage of its attack + - Fixed Mind Tyrant Tyranny cast range preview (r. GreenEggs'NSpam) + - Corrected ability tooltips for Cuirass Stonewall Protocol (r. GreenEggs'NSpam), Mind Tyrant Maelstrom, and Akistrokor Blissful Embrace (r. GreenEggs'NSpam) + - Fixed tooltip handling for Savant Breathing Battery (r. GreenEggs'NSpam) and Lanifect Disruption Field + - Infestation overlays no longer linger when the infestation is destroyed + - Clear rally point display when canceling Hachirosks (r. Mystery Meat) + - Fixed Cohort command card (r. 3crow) + - Corrected Apollyoid Adhesive tooltip (r. Veeq7) + - Corrected Vagrant Nihilism tooltip (r. GreenEggs'NSpam) + - Cleaned up tooltips that referenced 'weapon range' without involving weapons + - Talos: use the Shaman portrait, instead of Data Disc + - Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99) + - Cleaned up some silent missing frame errors (r. beriso) ## Terran -- [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant): +- [Eidolon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/eidolon): + - Weapon range now 8, from 9 + - Sight range now 8, from 10 + - Now moves ~8% slower + - **Pacifist Cloaking replaced with Proximity Cloaking** +- [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren): + - Mineral and gas costs now 100/75, from 175/50 + - HP now 100, from 140 + - Armor now 1, from 2 + - Weapon cooldown now 1.17, from 0.83 + - Weapon range now 9, from 4 +- [Striga](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/striga): + - Mineral cost now 125, from 150 + - Armor now 3, from 4 + - Now applies Apollyoid Adhesive +- [Dilettante](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/dilettante): + - Mineral and gas cost now 150/0, from 125/25 - Armor now 2, from 1 - - No longer has energy - - Entropy Gauntlets now always provides Kinetic Penetration -- [Madcap](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madcap): - - Cabeirus Feeders now provides 15% attack speed per stack, from ~10% -- [Vulture](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/vulture): - - HP now 85, from 90 - - Now moves 6.25% faster - - Now visibly shoots two projectiles for better visual clarity + - Weapon damage now 3, from 2 +- [Sevenstep](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sevenstep): + - Gas cost now 75, from 100 +- [Lobotomy Mine](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/lobotomy-mine): + - Dazing Detonation: + - Stun time now 3 seconds, from 2 + - Slow time now 3 seconds, from 4 + - If destroyed, now procs the slow effect +- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath): + - Time cost now 28, from 25 + - Twin Autocannons (anti-ground) weapon cooldown now 0.75, from 0.83 +- [Blackjack](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack): + - Time cost now 18, from 20 + - Weapon range now 6, from 5 +- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador): + - Time cost now 18, from 20 + - Twinstrike Cannons weapon range now 5, from 4 + - Cinder Servos now grants +2 armor, from +1 +- [Ramesses](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/ramesses): + - Time cost now 28, from 25 + - Now moves ~10% slower +- [Durendal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/durendal): + - Gas and time costs now 75/35, from 50/30 + - Armor now 3, from 4 - [Cataphract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cataphract): - - Weapon range now 9, from 8 -- [Gorgon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/gorgon): - - Weapon cooldown now 0.79, from 0.83 + - Weapon damage now 12, from 10 + - Weapon armor penetration now 2, from 1 +- [Penumbra](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/penumbra): + - Weapon armor penetration now 4, from 0 + - Now collides with Cataphracts, Paladins, and Architects + - *Standardizing the Penumbra to use the same Kinetic Penetration rules as everyone else.* +- [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon): + - Significantly boosted turn radius to prevent pathing issues +- [Wraith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wraith): + - Time cost now 28, from 25 + - Sight range now 6, from 7 + - Now moves ~10% slower + - Weapon damage now 2x5, from 1x10 + - **Pacifist Cloaking replaced with Proximity Cloaking** + - *Since Wraiths can now attack from max range without decloaking, reigning in their offensive power vs armor and their general mobility seemed appropriate.* +- [Wyvern](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wyvern): + - HP now 180, from 200 + - Jackson Cannon: + - No longer deals splash damage + - Now benefits from Kinetic Penetration + - *Wyverns emerged as an extremely low-skill method of wiping ground armies. Kinetic Penetration requires more control to accomplish what standard splash did previously.* +- [Sundog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sundog): + - Mineral and gas costs now 125/100, from 150/75 + - Sight range now 7, from 8 + - Now moves ~3% slower + - **Pacifist Cloaking replaced with Proximity Cloaking** +- [Salamander](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/salamander): + - HP now 160, from 175 - [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel): - - Defensive Matrix: - - Timer now 10 seconds, from 30 - - Heal now 10 HP per second, from 5 -- [Magnetar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/magnetar): - - Max energy now 200, from 250 -- [Fountainhead](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fountainhead): - - Mineral, gas, and time costs now 250/500/45, from 200/400/30 + - Gas cost now 150, from 100 + - Sublime Shepherd: + - No longer provides bonuses to enemy units - [Tinkerer's Tower](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tinkerers-tower): - - Mineral and gas costs now 100/50, from 75/75 + - Gas cost now 100, from 50 + - No longer requires Fountainhead +- [Apothecary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apothecary): + - Gas cost now 300, from 200 +- [Fulcrum](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fulcrum): + - Time cost now 45, from 50 +- [Scrapyard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/scrapyard) + - Time cost now 20, from 25 +- [Mantle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/mantle): + - Mineral cost now 250, from 150 + - No longer requires Fountainhead +- [Iron Foundry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/iron-foundry): + - Mineral, gas, and time costs now 400/150/60, from 300/100/50 +- [Future Station](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/future-station): + - Mineral, gas, and time costs now 400/200/40, from 200/150/30 + - No longer requires Atelier +- [Biotic Bastion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/biotic-bastion): + - Time cost now 45, from 30 + - HP now 850, from 800 + - No longer requires Atelier +- [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad): + - Mineral and gas costs now 100/100, from 125/75 +- [Starport](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starport): + - Gas cost now 150, from 125 +- [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary) and [Commandment](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/commandment): + - No longer requires Fountainhead +- [Nanite Assembly](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/nanite-assembly): + - Mineral, gas, and time costs now 600/400/75, from 300/250/60 + - HP now 1700, from 1500 + - No longer requires Atelier +- Fountainhead, Atelier: + - Removed +- [Wellbore](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wellbore): + - Time cost now 50, from 60 ## Protoss -- [Cabalist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cabalist): - - Shields now 30, from 20 - - Now decloaks on teleport +- [Envoy](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/envoy): + - Now moves ~5% slower +- [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth): + - Time cost now 22, from 25 +- [Atreus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/atreus): + - Shields now 70, from 80 + - Weapon now homes in on target + - *Improving the Atreus's consistency should provide Protoss with a more "core" response to throngs of hostiles.* +- [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald): + - Mineral and gas costs now 100/100, from 150/50 +- [Cantavis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cantavis): + - Gas cost now 150, from 125 + - HP now 50, from 40 + - Shields now 50, from 40 +- [Sycophant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/sycophant): + - Armor now 3, from 2 +- [Vassal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vassal): + - HP now 40, from 35 + - Shields now 30, from 35 + - Now moves 5% slower +- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem): + - Time cost now 28, from 25 + - Shields now 60, from 80 + - Armor now 3, from 2 + - **New passive: Tranquility Array** + - Upon taking shield damage, restore 2 shields for all allies within 3 range. + - *Helping the Golem live up to its intended combat role.* - [Positron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/positron): - - Weapon now has Interception -- [Clarion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/clarion): - - Now a Detector -- [Ancestral Archives](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/ancestral-archives): - - Mineral and gas costs now 450/400, from 500/500 + - Armor now 2, from 3 + - Transport size now 4, from 2 + - No longer has Interception + - *Providing missile interception to the Positron was an experiment that wound up failing. Reverting that change and dropping its armor will keep the unit reliant on a proper backline and good target selection.* +- [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor): + - Mineral cost now 250, from 200 + - Shields now 60, from 70 + - Transport space now 6, from 4 + - *Requiring more of an investment to make more than one Accantor drop seems appropriate in a world without the "Shuttle Speed" upgrade.* +- [Aurora](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/aurora): + - Last Orders damage now 25, from 20 +- [Lanifect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/lanifect): + - HP now 100, from 90 + - Now moves ~10% slower + - *This gives Disruption Field more time to be active in skirmishes, while making repositioning a bit more feasible. The Lanifect should also be a bit more reliable in sorties.* +- [Pylon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/pylon): + - Mineral cost now 75, from 50 + - *Protoss players should think a bit more about when and where to add Pylons. This also reduces manner Pylon frequency, without removing it entirely.* +- [Crucible](): + - No longer a resource depot ## Zerg +- [Ovileth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ovileth): + - Sight range now 10, from 9 + - *Cautious change to allow Zerg to combat Eidolons from a range, in the wake of Proximity Cloak.* +- [Quazilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazilisk): + - Now moves ~16% slower + - Weapon armor penetration now 1, from 0 + - *In an attempt to diversify the Quazeth Pool, the Quazilisk should fall off later in the game now, while not being able to react to enemy movement as swiftly as its counterparts.* - [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor): - - Vestigial Strike armor penetration now 0, from 1 + - Mineral cost now 75, from 50 + - Now moves ~5% slower +- [Kalkalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kalkalisk): + - Weapon damage now 5, from 4 + - *After fixing a bug where the Kalkalisk was dealing double damage to its primary target, this change keeps their damage relatively similar.* +- [Mutalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/mutalisk): + - Gas cost now 75, from 50 + - Armor penetration now 0, from 2 + - Now moves ~5% slower + - *Keeping an eye on mass Muta...* +- [Tosgrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/tosgrilisk): + - Mineral, gas, and time costs now 100/150/28, from 150/100/25 + - Weapon cooldown now 1, from 1.25 + - *...and providing them better scaling once tier 3 is achieved.* +- [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor): + - Skittering Spores: + - Damage now 4, from 8 + - Cooldown now 0.791, from 0.708 + - Range now 3, from 2 + - New passive: **Ablative Whiplash** + - Projectiles deal damage to all targets, reducing by 1 for every target pierced, and return to the attacker after reaching their target + - *Riffing on the passives of the Kalkalisk and the Lakizilisk, this change lets the Skithrokor compete with stacked air units - without erasing worker lines in the process, we hope!* - [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk): - - Armor now 2, from 3 -- [Matraleth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/matraleth): - - Parasitic Excision: - - Cast range now 2, from 8 - - Now has a 1-second channel \ No newline at end of file + - Weapon range now 7, from 8 + - *Reducing the Bactalisk's weapon range should encourage other options if you need to siege someone at tier 2.* +- [Evigrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/evigrilisk): + - Mineral and gas costs now 200/100, from 250/50 +- [Keskathalor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/keskathalor): + - Mineral and gas costs now 300/250, from 400/150 +- [Geszithalor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/geszithalor): + - Mineral and gas costs now 250/175, from 300/125 +- [Alkajelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkajelisk): + - Gas cost now 250, from 200 +- [Gorgrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gorgrokor): + - Serrated Cleavers (vs. ground) weapon cooldown now 0.583, from 0.5 +- [Ultrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ultrokor): + - Mineral and gas costs now 250/150, from 325/75 +- [Zarcavrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zarcavrokor): + - Mineral and gas costs now 175/150, from 225/100 +- [Spraith Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/spraith-cesiant): + - Weapon range now 9, from 8 + - *Part of the recent push to increase security against early air.* +- [Quazeth Pool](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazeth-pool): + - Time cost now 45, from 40 +- [Ezigrisant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ezigrisant): + - Time cost now 45, from 50 \ No newline at end of file