cosmonarchy-bw-prerelease/patchnotes.md
2024-02-17 17:17:24 -05:00

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# XX February 2024
Prospective patch notes
## Designer's Notes
Patch goals include:
- Adjusting mid-game options for more distinct combat roles
- Deploying more audiovisual improvements
- Continuing AI performance and customization improvements, commissioned by 3crow
## Latest content
- Crow's Nests:
- [010 - Planning for 2024!](https://youtu.be/BWvkcPTc38I)
- [011 - The Fourth Race](https://youtu.be/uabpstn8QBk)
- Pr0totypes:
- [#39 - Feathering This Nest](https://youtu.be/0CWT_Qhtmhs)
- [#40 - Mapcrap: The Revenge](https://youtu.be/yD-VC45-4r0)
- [#41 - Factitious](https://youtu.be/7p2BUJU8Vck)
- [#42 - Finding a Voice...](https://youtu.be/v7ecZs_SkdE)
- [#43 - The Reconstruction](https://youtu.be/ufd-GcSr7Hk)
## Patch summary
- TBD
## General
- **Name changes:**
- Vornath Pond (formerly Nathrok Lake)
- Kalkiir Lake (formerly Kalkiir Pond)
- Skibact Scab (formerly Skithrok Scab)
- Tethvith Swamp (formerly Bactith Swamp)
- **Internals:**
- Updated hotloading to fix some cases where file updates didn't prompt mpq regeneration (c. Veeq7)
- Tilde and ESC are now always used as shortcuts for closing the console
- Custom trigger recolor accuracy has been improved (c. Veeq7)
- Reinstated unit responses and other SFX for heroes/neutrals/critters
- **Config:**
- Added a new grid-exclusive option for enabling extended control groups on R, F, V, T, G, and B (c. Veeq7)
- **Caveat:** Certain key inputs (ESC, numpad) are not captured while console is open
- Added an option to move console toggle to F12, freeing up tilde for another control group (c. Veeq7)
- Added a config option to only show selection lines and circles while ALT is held
- Added error handling to prevent option mismatches (c. Veeq7)
- **[Custom triggers](https://www.fraudsclub.com/cosmonarchy-bw/sites/scenario-setup/#trigger-comments):**
- **New conditions:**
- "unit_color"
- "exit_if", "exit_preserve_if", "wait_if", "wait_until" (control flow actions; c. Veeq7)
- "wait" (c. Veeq7)
- "print" (c. Veeq7)
- **New gameplay actions:**
- "kill"
- "move_unit"
- **New game state actions:**
- "set_mineral_yields" (c. Veeq7)
- "set_gas_yields" (c. Veeq7)
- "set_unit_stat"
- "set_unit_behavior"
- **New UI actions:**
- "set_player_team_ui"
- **Advisors:**
- Added support for army, base, and ally under attack events
- Added HADRAL custom advisor
## Game modes
- **Faction Wars:**
- Protoss and Zerg faction selection has been made available
- **NEW:** Protoss faction: [Order of the Sacred Saber](https://www.fraudsclub.com/cosmonarchy-bw/protoss.php?faction=order-of-the-sacred-saber#fix-scroll)
- **NEW:** Zerg faction: [Zorthos Tendril](https://www.fraudsclub.com/cosmonarchy-bw/zerg.php?faction=zorthos-tendril#fix-scroll)
## Maps
- [Mapcrap Returns #1](https://mega.nz/folder/7t4THKwK#2vawVyYrst5-tcQUJmgFWg) submissions are now available
- HYDRA refurbished -> vz02 is now available
## Bugfixes
- **Stability:**
- Patched a rare nullsprite crash (r. lolrsk8s)
- **Gameplay:**
- Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99)
- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
- Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
- Improved decollision behaviors for iscript units (c. DF)
- Fixed Dilettante corpses not being consumable (r. GreenEggs'NSpam)
- Lardfix: the fading of music no longer slows down navigation between certain menus (c. DF)
- Prospectively resolved errant unit interactions when restarting maps (r. lolrsk8s, c. DF & Veeq7)
- **AI:**
- Fixed request handling for Vornath Pond and Skibact Scab
- **Audiovisuals:**
- Added missing Adrenal Frenzy (Nathrokor) armor tooltip
- Fixed Wyvern overlays appearing beneath the unit (r. Neblime)
- Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow)
- Corrected Star Sovereign Intervention tooltip (r. TheBeaver99)
- Corrected production icons for Hotshot, Nathrok Lake, Skithrok Scab, Mortothrokor
- Fixed colors on Pariah walk cycle (c. lolrsk8s)
- Fixed Anchor shadow alignment (c. DF)
- Fixed "set_player_unit_name" custom trigger action (c. DF)
- Filled in missing unit responses for Protathalor (r. jakulangski)
- Corrected Shaman Visionary Mode death SFX
- Corrected Luminary Aural Assault tooltip (r. GreenEggs'NSpam)
- Fixed an order limit error string (r. Pokill99)
## Audiovisuals
- **New sprites:**
- Quarry, Rotary (c. Solstice)
- **Visual adjustments:**
- Improved Mortothrokor selection circle, death animation timing
- Improved Legionnaire shadow, walk and attack animations
- Marginally increased Goliath scale; adjusted a few minor details
- **Auditory adjustments:**
- Changed sound flags for Zealot death SFX to allow it to overlap
- Improved under attack responses for Scribe, Cabalist, Mind Tyrant, Archon, Panoptus
- Improved Goliath death SFX
- Removed extra Eidolon revive SFX (r. GreenEggs'NSpam)
- **New weapon SFX:** (some c. lolrsk8s & IskatuMesk)
- Weaponfire: Matador (Cinder), Scribe, Artisan, Analogue
- Weaponhit: Penumbra, Dracadin
- **New unit responses for:**
- Hadron, Prostration Stage, Ardent Authority, Argosy, Izirokor (c. IskatuMesk)
- Hotshot, Dracadin, Optecton
- Golem (c. lolrsk8s)
- **New** *(placeholder)* **portraits for:** (many c. jun3hong)
- Savant, Madcap, Olympian, Dilettante, Sevenstep, Hypnagogue, Cyclops, Madrigal, Cataphract, Claymore, Gorgon, Wyvern, Salamander, Sundog, Phobos, Hippogriff
- Legionnaire, Hierophant, Amaranth, Herald, Atreus, Vagrant, Pariah, Potentate, Sycophant, Optecton, Patriarch, Servitor, Positron, Empress, Aurora, Gladius, Exemplar, Epigraph, Empyrean, Star Sovereign, Anthelion
- Cikralisk, Protathalor, Mortothrokor, Izirokor/Tethzorokor, Skithrokor, Kagralisk, Evigrilisk, Keskathalor, Zoryusthaleth, Rililisk
## AI
- **Zerg:**
- Increased Hachirosk request count within most Zerg build orders
## Terran
- [Trojan](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/trojan):
- Increased turn rate to improve responsivity of load/unload commands
## Protoss
- [Envoy](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/envoy):
- Increased turn rate to improve responsivity of load/unload commands
- [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire):
- Weapon damage now 1x10, from 2x6
- Weapon cooldown now 0.79, from 0.83
- [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald):
- Significantly sped up attack animation
## Zerg
- [Iroleth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/iroleth):
- Increased turn rate to improve responsivity of load/unload commands
- [Liiralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/liiralisk):
- Now moves ~20% faster
## Factions
- [Qilin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/qilin):
- Hecaton (replaces Trojan at Starpad)
- Nimble transport. Heals loaded units.
- [Auriel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/auriel):
- Hecaton (replaces Apostle at Captaincy)
- Mid-range infantry with a powerful damage over time effect. Incinerates corpses to create Apollyoid fields.
- [Adherent](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/adherent):
- Sacred (replaces Legionnaire at Gateway)
- Durable melee brawler with increased movement speed
- [Nathrelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrelisk):
- Zorthos (replaces Nathrokor)
- Sustaining fighter strain that releases a short-lived healing field on attack