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7.5 KiB
7.5 KiB
XX February 2024
Prospective patch notes
Designer's Notes
Patch goals include:
- Adjusting mid-game options for more distinct combat roles
- Deploying more audiovisual improvements
- Continuing AI performance and customization improvements, commissioned by 3crow
Latest content
- Crow's Nests:
- Pr0totypes:
Patch summary
- TBD
General
- Name changes:
- Vornath Pond (formerly Nathrok Lake)
- Kalkiir Lake (formerly Kalkiir Pond)
- Skibact Scab (formerly Skithrok Scab)
- Tethvith Swamp (formerly Bactith Swamp)
- Internals:
- Updated hotloading to fix some cases where file updates didn't prompt mpq regeneration (c. Veeq7)
- Tilde and ESC are now always used as shortcuts for closing the console
- Custom trigger recolor accuracy has been improved (c. Veeq7)
- Reinstated unit responses and other SFX for heroes/neutrals/critters
- Config:
- Added a new grid-exclusive option for enabling extended control groups on R, F, V, T, G, and B (c. Veeq7)
- Caveat: Certain key inputs (ESC, numpad) are not captured while console is open
- Added an option to move console toggle to F12, freeing up tilde for another control group (c. Veeq7)
- Added a config option to only show selection lines and circles while ALT is held
- Added error handling to prevent option mismatches (c. Veeq7)
- Added a new grid-exclusive option for enabling extended control groups on R, F, V, T, G, and B (c. Veeq7)
- Custom triggers:
- New conditions:
- "unit_color"
- "exit_if", "exit_preserve_if", "wait_if", "wait_until" (control flow actions; c. Veeq7)
- "wait" (c. Veeq7)
- "print" (c. Veeq7)
- New gameplay actions:
- "kill"
- "move_unit"
- New game state actions:
- "set_mineral_yields" (c. Veeq7)
- "set_gas_yields" (c. Veeq7)
- "set_unit_stat"
- "set_unit_behavior"
- New UI actions:
- "set_player_team_ui"
- New conditions:
- Advisors:
- Added support for army, base, and ally under attack events
- Added HADRAL custom advisor
Game modes
- Faction Wars:
- Protoss and Zerg faction selection has been made available
- NEW: Protoss faction: Order of the Sacred Saber
- NEW: Zerg faction: Zorthos Tendril
Maps
- Mapcrap Returns #1 submissions are now available
- HYDRA refurbished -> vz02 is now available
Bugfixes
- Stability:
- Patched a rare nullsprite crash (r. lolrsk8s)
- Gameplay:
- Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99)
- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
- Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
- Improved decollision behaviors for iscript units (c. DF)
- Fixed Dilettante corpses not being consumable (r. GreenEggs'NSpam)
- Lardfix: the fading of music no longer slows down navigation between certain menus (c. DF)
- Prospectively resolved errant unit interactions when restarting maps (r. lolrsk8s, c. DF & Veeq7)
- AI:
- Fixed request handling for Vornath Pond and Skibact Scab
- Audiovisuals:
- Added missing Adrenal Frenzy (Nathrokor) armor tooltip
- Fixed Wyvern overlays appearing beneath the unit (r. Neblime)
- Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow)
- Corrected Star Sovereign Intervention tooltip (r. TheBeaver99)
- Corrected production icons for Hotshot, Nathrok Lake, Skithrok Scab, Mortothrokor
- Fixed colors on Pariah walk cycle (c. lolrsk8s)
- Fixed Anchor shadow alignment (c. DF)
- Fixed "set_player_unit_name" custom trigger action (c. DF)
- Filled in missing unit responses for Protathalor (r. jakulangski)
- Corrected Shaman Visionary Mode death SFX
- Corrected Luminary Aural Assault tooltip (r. GreenEggs'NSpam)
- Fixed an order limit error string (r. Pokill99)
Audiovisuals
- New sprites:
- Quarry, Rotary (c. Solstice)
- Visual adjustments:
- Improved Mortothrokor selection circle, death animation timing
- Improved Legionnaire shadow, walk and attack animations
- Marginally increased Goliath scale; adjusted a few minor details
- Auditory adjustments:
- Changed sound flags for Zealot death SFX to allow it to overlap
- Improved under attack responses for Scribe, Cabalist, Mind Tyrant, Archon, Panoptus
- Improved Goliath death SFX
- Removed extra Eidolon revive SFX (r. GreenEggs'NSpam)
- New weapon SFX: (some c. lolrsk8s & IskatuMesk)
- Weaponfire: Matador (Cinder), Scribe, Artisan, Analogue
- Weaponhit: Penumbra, Dracadin
- New unit responses for:
- Hadron, Prostration Stage, Ardent Authority, Argosy, Izirokor (c. IskatuMesk)
- Hotshot, Dracadin, Optecton
- Golem (c. lolrsk8s)
- New (placeholder) portraits for: (many c. jun3hong)
- Savant, Madcap, Olympian, Dilettante, Sevenstep, Hypnagogue, Cyclops, Madrigal, Cataphract, Claymore, Gorgon, Wyvern, Salamander, Sundog, Phobos, Hippogriff
- Legionnaire, Hierophant, Amaranth, Herald, Atreus, Vagrant, Pariah, Potentate, Sycophant, Optecton, Patriarch, Servitor, Positron, Empress, Aurora, Gladius, Exemplar, Epigraph, Empyrean, Star Sovereign, Anthelion
- Cikralisk, Protathalor, Mortothrokor, Izirokor/Tethzorokor, Skithrokor, Kagralisk, Evigrilisk, Keskathalor, Zoryusthaleth, Rililisk
AI
- Zerg:
- Increased Hachirosk request count within most Zerg build orders
Terran
- Trojan:
- Increased turn rate to improve responsivity of load/unload commands
Protoss
- Envoy:
- Increased turn rate to improve responsivity of load/unload commands
- Legionnaire:
- Weapon damage now 1x10, from 2x6
- Weapon cooldown now 0.79, from 0.83
- Herald:
- Significantly sped up attack animation
Zerg
- Iroleth:
- Increased turn rate to improve responsivity of load/unload commands
- Liiralisk:
- Now moves ~20% faster
Factions
- Qilin:
- Hecaton (replaces Trojan at Starpad)
- Nimble transport. Heals loaded units.
- Auriel:
- Hecaton (replaces Apostle at Captaincy)
- Mid-range infantry with a powerful damage over time effect. Incinerates corpses to create Apollyoid fields.
- Adherent:
- Sacred (replaces Legionnaire at Gateway)
- Durable melee brawler with increased movement speed
- Nathrelisk:
- Zorthos (replaces Nathrokor)
- Sustaining fighter strain that releases a short-lived healing field on attack