cosmonarchy-bw-prerelease/patchnotes.md
2023-03-11 05:14:17 +00:00

4.5 KiB

4 March 2023 - prospective patch notes

Designer's Notes

Reminder: Get CMBW's updater here! Setup instructions are here!

Note that the editor mpq has recently had its name changed. Adjust your SCMDraft profiles accordingly.

Aside from that: More audiovisuals (thanks DarkenedFantasies and Solstice!), and more balance changes are coming your way!

Gameplay

  • All units (including lifted structures, excluding broodspawn and Stewards) now leave behind corpses
  • Collision size updates:
    • Matador, Legionnaire (enlarged to fit graphics)

Bugfixes

  • Mutated Zerg structures no longer fail to regress properly when killed mid-mutation (c. Veeq7)
  • Matrix no longer deals double damage to its primary target (c. Veeq7)
  • Legionnaire Blade Vortex: (c. Veeq7)
    • Should now more reliably teleport when it can, and not teleport when it can't
    • No longer has inaccuracies between overlay and actual debuff timer
  • Anticthons no longer regenerate as Zerg units do
  • Nuking Seraphs no longer continue nuking if interrupted by a Didact Recall
  • Ancile Providence no longer appears to redirect attacks it does not actually redirect
  • Stim Pack description has been corrected
  • Fixed a rare bug that caused corpses to spawn 255px lower than intended

Audiovisuals

  • New sprite:
    • Matador, Legionnaire, Aurora (c. Solstice)
  • Improved sprite:
    • Bunker: attack overlay is partially-transparent, casts light on the structure, and changes based on the garrisoned unit's race (c. DarkenedFantasies)
    • Ecclesiast: lighting/compositing pass (c. Solstice)
  • New SFX:
    • Terran structures play a sound when their landing sequence begins
    • Vulture Spider Mines play a sound when deployed
  • New unit responses:
    • Matador (c. Keyan)
  • New wireframe:
    • Bunker (c. jun3hong)
  • New projectile launch positions:
    • Matrix (c. Veeq7)
  • New portrait:
    • Ecclesiast

Terran

  • Apostle:
    • Gas cost now 100, from 125
    • Now moves ~10% faster
    • Lazarus Agent now reclaims all corpses within 4 range on activation, and no longer affects units
  • Spider Mine:
    • Arming time now ~5 seconds, from ~4.25
  • Madrigal:
    • Furia Missile range now 4, from 5
    • Furia Missile armor penetration now 1, from 2
  • Pazuzu:
    • Gas cost now 50, from 100
    • Now moves ~11% faster
    • Deconstruction now expires after 5 seconds
  • Cuirass:
    • Gas and time costs now 75/35, from 100/30
  • Claymore:
    • Gas cost now 125, from 150
    • Now moves 22% faster
    • Kelvin Munitions now expires after 3 seconds
  • Anticthon:
    • Counter-Proposal now reclaims all corpses within 3 range, and no longer provides any bonuses to the Anticthon
  • Aion:
    • Reclamation Fields now reclaim corpses and no longer affect units
  • Atlas:
    • Mineral and gas costs now 500/500, from 400/400
  • Sentinel:
    • Mineral cost now 225, from 200
    • HP now 250, from 200
  • Daedala:
    • Mineral and gas costs now 1200/1200, from 1000/1000
  • Ion Cannon:
    • Weapon no longer follows targets

Protoss

  • Legionnaire:
    • Weapon range now 0.75, from ~0.5
    • Blade Vortex can now be procced by a single Legionnaire, instead of requiring two unique Legionnaires
  • Barghest:
    • Armor now 1, from 2
    • Sight range now 5, from 7
    • Armor penetration now 1, from 2
  • Cantavis:
    • Psionic Storm tick damage now 16, from 12; total damage now 128, from 96
  • Patriarch:
    • Astral Rule now expires after 2 seconds, and now heals any attacker's shields, isntead of healing nearby shields every tick
  • Panoptus:
    • Time cost now 40, from 35
  • Magister:
    • Time cost now 35, from 30
    • Weapon damage now 18, from 16
    • Stellar Enforcement now expires after 3 seconds
  • Epigraph:
    • HP now 220, from 250
    • Weapon range now 9, from 8
  • Didact:
    • Recall channel time now 5 seconds, from 3
  • Warden:
    • HP now 175, from 150
  • Matrix:
    • HP now 120, from 100
    • Shields now 80, from 60
    • Damage now 10, from 8

Zerg

  • Mutalisk:
    • HP now 120, from 90
  • Izirokor:
    • Weapon range now 3, from 2
  • Konvilisk:
    • Weapon range now 7, from 6
    • Fertile Spines now spawns broodspawn immediately after the incubation period, and as such no longer stacks
  • Matraleth:
    • Parasite now consumes corpses within 3 range of the target, and no longer affects units
    • Gamete Meiosis removed
  • Ultrokor:
    • HP now 440, from 400
    • Now moves ~9% faster
    • Weapon damage now 25, from 20
    • Armor penetration now 8, from 6
  • Surkith Colony:
    • HP now 275, from 250
  • Spraith Colony:
    • HP now 250, from 225
  • Spirtith Colony:
    • Weapon range now 9, from 8