# 4 March 2023 - prospective patch notes ## Designer's Notes Reminder: Get CMBW's updater [here](https://mega.nz/folder/r5QXXL6I#eXy7ptVhsa_wJd-AHuPyEg)! Setup instructions are [here](https://www.fraudsclub.com/cosmonarchy-bw/sites/game-setup/)! Note that the editor mpq has recently had its name changed. Adjust your SCMDraft profiles accordingly. Aside from that: More audiovisuals (thanks DarkenedFantasies and Solstice!), and more balance changes are coming your way! ## Gameplay - All units (including lifted structures, excluding broodspawn and Stewards) now leave behind corpses - Collision size updates: - Matador, Legionnaire (enlarged to fit graphics) ## Bugfixes - Mutated Zerg structures no longer fail to regress properly when killed mid-mutation (c. Veeq7) - Matrix no longer deals double damage to its primary target (c. Veeq7) - Legionnaire Blade Vortex: (c. Veeq7) - Should now more reliably teleport when it can, and not teleport when it can't - No longer has inaccuracies between overlay and actual debuff timer - Anticthons no longer regenerate as Zerg units do - Nuking Seraphs no longer continue nuking if interrupted by a Didact Recall - Ancile Providence no longer appears to redirect attacks it does not actually redirect - Stim Pack description has been corrected - Fixed a rare bug that caused corpses to spawn 255px lower than intended ## Audiovisuals - New sprite: - Matador, Legionnaire, Aurora (c. Solstice) - Improved sprite: - Bunker: attack overlay is partially-transparent, casts light on the structure, and changes based on the garrisoned unit's race (c. DarkenedFantasies) - Ecclesiast: lighting/compositing pass (c. Solstice) - New SFX: - Terran structures play a sound when their landing sequence begins - Vulture Spider Mines play a sound when deployed - New unit responses: - Matador (c. Keyan) - New wireframe: - Bunker (c. jun3hong) - New projectile launch positions: - Matrix (c. Veeq7) - New portrait: - Ecclesiast ## Terran - Apostle: - Gas cost now 100, from 125 - Now moves ~10% faster - Lazarus Agent now reclaims all corpses within 4 range on activation, and no longer affects units - Spider Mine: - Arming time now ~5 seconds, from ~4.25 - Madrigal: - Furia Missile range now 4, from 5 - Furia Missile armor penetration now 1, from 2 - Pazuzu: - Gas cost now 50, from 100 - Now moves ~11% faster - Deconstruction now expires after 5 seconds - Cuirass: - Gas and time costs now 75/35, from 100/30 - Claymore: - Gas cost now 125, from 150 - Now moves 22% faster - Kelvin Munitions now expires after 3 seconds - Anticthon: - Counter-Proposal now reclaims all corpses within 3 range, and no longer provides any bonuses to the Anticthon - Aion: - Reclamation Fields now reclaim corpses and no longer affect units - Atlas: - Mineral and gas costs now 500/500, from 400/400 - Sentinel: - Mineral cost now 225, from 200 - HP now 250, from 200 - Daedala: - Mineral and gas costs now 1200/1200, from 1000/1000 - Ion Cannon: - Weapon no longer follows targets ## Protoss - Legionnaire: - Weapon range now 0.75, from ~0.5 - Blade Vortex can now be procced by a single Legionnaire, instead of requiring two unique Legionnaires - Barghest: - Armor now 1, from 2 - Sight range now 5, from 7 - Armor penetration now 1, from 2 - Cantavis: - Psionic Storm tick damage now 16, from 12; total damage now 128, from 96 - Patriarch: - Astral Rule now expires after 2 seconds, and now heals any attacker's shields, isntead of healing nearby shields every tick - Panoptus: - Time cost now 40, from 35 - Magister: - Time cost now 35, from 30 - Weapon damage now 18, from 16 - Stellar Enforcement now expires after 3 seconds - Epigraph: - HP now 220, from 250 - Weapon range now 9, from 8 - Didact: - Recall channel time now 5 seconds, from 3 - Warden: - HP now 175, from 150 - Matrix: - HP now 120, from 100 - Shields now 80, from 60 - Damage now 10, from 8 ## Zerg - Mutalisk: - HP now 120, from 90 - Izirokor: - Weapon range now 3, from 2 - Konvilisk: - Weapon range now 7, from 6 - Fertile Spines now spawns broodspawn immediately after the incubation period, and as such no longer stacks - Matraleth: - Parasite now consumes corpses within 3 range of the target, and no longer affects units - Gamete Meiosis removed - Ultrokor: - HP now 440, from 400 - Now moves ~9% faster - Weapon damage now 25, from 20 - Armor penetration now 8, from 6 - Surkith Colony: - HP now 275, from 250 - Spraith Colony: - HP now 250, from 225 - Spirtith Colony: - Weapon range now 9, from 8