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131 lines
4.5 KiB
Markdown
131 lines
4.5 KiB
Markdown
# 4 March 2023 - prospective patch notes
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## Designer's Notes
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Reminder: Get CMBW's updater [here](https://mega.nz/folder/r5QXXL6I#eXy7ptVhsa_wJd-AHuPyEg)! Setup instructions are [here](https://www.fraudsclub.com/cosmonarchy-bw/sites/game-setup/)!
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Note that the editor mpq has recently had its name changed. Adjust your SCMDraft profiles accordingly.
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Aside from that: More audiovisuals (thanks DarkenedFantasies and Solstice!), and more balance changes are coming your way!
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## Gameplay
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- All units (including lifted structures, excluding broodspawn and Stewards) now leave behind corpses
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- Units in transports now unload on transport death to create corpses
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- Collision size updates:
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- Matador, Legionnaire (enlarged to fit graphics)
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## Bugfixes
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- Mutated Zerg structures no longer fail to regress properly when killed mid-mutation (c. Veeq7)
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- Matrix no longer deals double damage to its primary target (c. Veeq7)
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- Legionnaire Blade Vortex: (c. Veeq7)
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- Should now more reliably teleport when it can, and not teleport when it can't
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- No longer has inaccuracies between overlay and actual debuff timer
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- Anticthons no longer regenerate as Zerg units do
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- Nuking Seraphs no longer continue nuking if interrupted by a Didact Recall
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- Ancile Providence no longer appears to redirect attacks it does not actually redirect
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- Stim Pack description has been corrected
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- Fixed a rare bug that caused corpses to spawn 255px lower than intended
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## Audiovisuals
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- New sprite:
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- Matador, Legionnaire, Aurora (c. Solstice)
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- Improved sprite:
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- Bunker: attack overlay is partially-transparent, casts light on the structure, and changes based on the garrisoned unit's race (c. DarkenedFantasies)
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- Ecclesiast: lighting/compositing pass (c. Solstice)
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- New SFX:
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- Terran structures play a sound when their landing sequence begins
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- Vulture Spider Mines play a sound when deployed
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- New unit responses:
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- Matador (c. Keyan)
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- New wireframe:
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- Bunker (c. jun3hong)
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- New projectile launch positions:
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- Matrix (c. Veeq7)
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- New portrait:
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- Ecclesiast
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## Terran
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- Apostle:
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- Gas cost now 100, from 125
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- Now moves ~10% faster
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- Lazarus Agent now reclaims all corpses within 4 range on activation, and no longer affects units
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- Spider Mine:
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- Arming time now ~5 seconds, from ~4.25
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- Madrigal:
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- Furia Missile range now 4, from 5
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- Furia Missile armor penetration now 1, from 2
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- Pazuzu:
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- Gas cost now 50, from 100
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- Now moves ~11% faster
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- Deconstruction now expires after 5 seconds
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- Cuirass:
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- Gas and time costs now 75/35, from 100/30
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- Claymore:
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- Gas cost now 125, from 150
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- Now moves 22% faster
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- Kelvin Munitions now expires after 3 seconds
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- Anticthon:
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- Counter-Proposal now reclaims all corpses within 3 range, and no longer provides any bonuses to the Anticthon
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- Aion:
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- Reclamation Fields now reclaim corpses and no longer affect units
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- Atlas:
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- Mineral and gas costs now 500/500, from 400/400
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- Sentinel:
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- Mineral cost now 225, from 200
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- HP now 250, from 200
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- Daedala:
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- Mineral and gas costs now 1200/1200, from 1000/1000
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- Ion Cannon:
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- Weapon no longer follows targets
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## Protoss
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Legionnaire:
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- Weapon range now 0.75, from ~0.5
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- Blade Vortex can now be procced by a single Legionnaire, instead of requiring two unique Legionnaires
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Barghest:
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- Armor now 1, from 2
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- Sight range now 5, from 7
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- Armor penetration now 1, from 2
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Cantavis:
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- Psionic Storm tick damage now 16, from 12; total damage now 128, from 96
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Patriarch:
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- Astral Rule now expires after 2 seconds, and now heals any attacker's shields, isntead of healing nearby shields every tick
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Panoptus:
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- Time cost now 40, from 35
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Magister:
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- Time cost now 35, from 30
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- Weapon damage now 18, from 16
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- Stellar Enforcement now expires after 3 seconds
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Epigraph:
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- HP now 220, from 250
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- Weapon range now 9, from 8
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Didact:
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- Recall channel time now 5 seconds, from 3
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Warden:
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- HP now 175, from 150
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Matrix:
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- HP now 120, from 100
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- Shields now 80, from 60
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- Damage now 10, from 8
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## Zerg
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Mutalisk:
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- HP now 120, from 90
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Izirokor:
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- Weapon range now 3, from 2
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Konvilisk:
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- Weapon range now 7, from 6
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- Fertile Spines now spawns broodspawn immediately after the incubation period, and as such no longer stacks
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Matraleth:
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- Parasite now consumes corpses within 3 range of the target, and no longer affects units
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- Gamete Meiosis removed
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Ultrokor:
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- HP now 440, from 400
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- Now moves ~9% faster
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- Weapon damage now 25, from 20
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- Armor penetration now 8, from 6
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Surkith Colony:
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- HP now 275, from 250
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Spraith Colony:
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- HP now 250, from 225
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Spirtith Colony:
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- Weapon range now 9, from 8 |