4.5 KiB
4 March 2023 - prospective patch notes
Designer's Notes
Reminder: Get CMBW's updater here! Setup instructions are here!
Note that the editor mpq has recently had its name changed. Adjust your SCMDraft profiles accordingly.
Aside from that: More audiovisuals (thanks DarkenedFantasies and Solstice!), and more balance changes are coming your way!
Gameplay
- All units (including lifted structures, excluding broodspawn and Stewards) now leave behind corpses
- Units in transports now unload on transport death to create corpses
- Collision size updates:
- Matador, Legionnaire (enlarged to fit graphics)
Bugfixes
- Mutated Zerg structures no longer fail to regress properly when killed mid-mutation (c. Veeq7)
- Matrix no longer deals double damage to its primary target (c. Veeq7)
- Legionnaire Blade Vortex: (c. Veeq7)
- Should now more reliably teleport when it can, and not teleport when it can't
- No longer has inaccuracies between overlay and actual debuff timer
- Anticthons no longer regenerate as Zerg units do
- Nuking Seraphs no longer continue nuking if interrupted by a Didact Recall
- Ancile Providence no longer appears to redirect attacks it does not actually redirect
- Stim Pack description has been corrected
- Fixed a rare bug that caused corpses to spawn 255px lower than intended
Audiovisuals
- New sprite:
- Matador, Legionnaire, Aurora (c. Solstice)
- Improved sprite:
- Bunker: attack overlay is partially-transparent, casts light on the structure, and changes based on the garrisoned unit's race (c. DarkenedFantasies)
- Ecclesiast: lighting/compositing pass (c. Solstice)
- New SFX:
- Terran structures play a sound when their landing sequence begins
- Vulture Spider Mines play a sound when deployed
- New unit responses:
- Matador (c. Keyan)
- New wireframe:
- Bunker (c. jun3hong)
- New projectile launch positions:
- Matrix (c. Veeq7)
- New portrait:
- Ecclesiast
Terran
- Apostle:
- Gas cost now 100, from 125
- Now moves ~10% faster
- Lazarus Agent now reclaims all corpses within 4 range on activation, and no longer affects units
- Spider Mine:
- Arming time now ~5 seconds, from ~4.25
- Madrigal:
- Furia Missile range now 4, from 5
- Furia Missile armor penetration now 1, from 2
- Pazuzu:
- Gas cost now 50, from 100
- Now moves ~11% faster
- Deconstruction now expires after 5 seconds
- Cuirass:
- Gas and time costs now 75/35, from 100/30
- Claymore:
- Gas cost now 125, from 150
- Now moves 22% faster
- Kelvin Munitions now expires after 3 seconds
- Anticthon:
- Counter-Proposal now reclaims all corpses within 3 range, and no longer provides any bonuses to the Anticthon
- Aion:
- Reclamation Fields now reclaim corpses and no longer affect units
- Atlas:
- Mineral and gas costs now 500/500, from 400/400
- Sentinel:
- Mineral cost now 225, from 200
- HP now 250, from 200
- Daedala:
- Mineral and gas costs now 1200/1200, from 1000/1000
- Ion Cannon:
- Weapon no longer follows targets
Protoss
Legionnaire: - Weapon range now 0.75, from ~0.5 - Blade Vortex can now be procced by a single Legionnaire, instead of requiring two unique Legionnaires Barghest: - Armor now 1, from 2 - Sight range now 5, from 7 - Armor penetration now 1, from 2 Cantavis: - Psionic Storm tick damage now 16, from 12; total damage now 128, from 96 Patriarch: - Astral Rule now expires after 2 seconds, and now heals any attacker's shields, isntead of healing nearby shields every tick Panoptus: - Time cost now 40, from 35 Magister: - Time cost now 35, from 30 - Weapon damage now 18, from 16 - Stellar Enforcement now expires after 3 seconds Epigraph: - HP now 220, from 250 - Weapon range now 9, from 8 Didact: - Recall channel time now 5 seconds, from 3 Warden: - HP now 175, from 150 Matrix: - HP now 120, from 100 - Shields now 80, from 60 - Damage now 10, from 8
Zerg
Mutalisk: - HP now 120, from 90 Izirokor: - Weapon range now 3, from 2 Konvilisk: - Weapon range now 7, from 6 - Fertile Spines now spawns broodspawn immediately after the incubation period, and as such no longer stacks Matraleth: - Parasite now consumes corpses within 3 range of the target, and no longer affects units - Gamete Meiosis removed Ultrokor: - HP now 440, from 400 - Now moves ~9% faster - Weapon damage now 25, from 20 - Armor penetration now 8, from 6 Surkith Colony: - HP now 275, from 250 Spraith Colony: - HP now 250, from 225 Spirtith Colony: - Weapon range now 9, from 8