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36 lines
1.7 KiB
Markdown
36 lines
1.7 KiB
Markdown
# 15 April 2023 - prospective patch notes
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## Designer's Notes
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We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying.
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We have also increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.
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## Gameplay
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- During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)
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## Bugfixes
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- Many wandering corner cases have been found and fixed (c. Veeq7)
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- Range changes now correctly apply to attacks which go to max range, and many max range corner cases have been found and fixed (c. Veeq7)
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- Ground workers now use ground distance when returning resources (c. Veeq7)
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- While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
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- Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
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- Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
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- Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
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- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
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## UI
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- When allies are under attack, placeholder alerts are now played
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- All "under attack" notifications are prefixed with a new racial audio cue
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- Terran lifted buildings now play the "base is under attack" notification
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## Terran
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- Mason:
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- Time cost now 15, from 12
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## Protoss
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- Scribe:
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- Time cost now 15, from 12
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## Zerg
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- Droleth:
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- Time cost now 12, from 10 |