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1.2 KiB
1.2 KiB
24 September 2023
Designer's Notes
Patch goals include:
- Pulling the trigger on the "shroud piercer" Kinetic Penetration revision
- Continuing to adjust balance in the wake of Ascension #4
- Further improving audiovisuals
Summary
- Kinetic Penetration now deals full damage to the first target, and half damage to all others
- More TBD
Latest content
Internals
- Cagra spread now uses a safer random function, which may help with network stability
Gameplay
- Kinetic Penetration now deals full damage only to the first target, and half damage to all other victims (c. Veeq7)
Bugfixes
- Audiovisuals:
- Treasuries now display progress bars while under construction, and no longer display an armor icon
- Birthing Zerg units now use the correct armor icon
- Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7)
- Lardfix: title music now plays again after concluding a multiplayer game (c. DF)
AI
- Increased refinery request priorities to improve gas capping pace
- Reduced number of tower requests per base to reduce clutter