# 24 September 2023 ## Designer's Notes Patch goals include: - Pulling the trigger on the "shroud piercer" Kinetic Penetration revision - Continuing to adjust balance in the wake of Ascension #4 - Further improving audiovisuals ## Summary - Kinetic Penetration now deals full damage to the first target, and half damage to all others - More TBD ## Latest content - [Ascension #4 - Calm Before the Storm](https://www.youtube.com/playlist?list=PLACFHAM2MlxOlZKGsQvv3wOH3G7gzPSc1) ## Internals - Cagra spread now uses a safer random function, which may help with network stability ## Gameplay - Kinetic Penetration now deals full damage only to the first target, and half damage to all other victims (c. Veeq7) ## Bugfixes - Audiovisuals: - Treasuries now display progress bars while under construction, and no longer display an armor icon - Birthing Zerg units now use the correct armor icon - Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7) - Lardfix: title music now plays again after concluding a multiplayer game (c. DF) ## AI - Increased refinery request priorities to improve gas capping pace - Reduced number of tower requests per base to reduce clutter