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221 lines
7.4 KiB
Markdown
221 lines
7.4 KiB
Markdown
# 15 April 2023 - prospective patch notes
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## Designer's Notes
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We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying.
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We have increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.
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A stat adjustment has occurred with the aim of creating a game state with higher time-to-kill than what has hitherto been seen within Cosmonarchy Brood War. We believe this shift will create a less-volatile game at all stages of all matchups, and allow for individual mistakes to be less about losing the game and more about ceding advantages to your opponent - which will, of course, eventually lose you the game!
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Just like every other large-scale change we have attempted recently, this will be tinkered with and evaluated over time, but we are excited to achieve a game state that allows for more measured play and less coin-flip interactions. Stay tuned!
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## Gameplay
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- The melee weapons of the following units have had their ranges mildly adjusted, with the aim of improving responsivity:
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- Zealot, Cabalist, Pariah, Golem, Zethrokor, Vorvrokor, Nathrokor, Gorgrokor, Rilirokor, Ultrokor
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- During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)
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## Bugfixes
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- Many wandering corner cases have been found and fixed (c. Veeq7)
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- Range changes now correctly apply to attacks which go to max range, and many max range corner cases have been found and fixed (c. Veeq7)
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- Ground workers now use ground distance when returning resources (c. Veeq7)
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- While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
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- Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
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- Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
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- Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
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- Treasuries can now claim orphaned addons (c. DarkenedFantasies)
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- Zoryusthaleth corpse is now interactable
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## Audiovisuals
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- New sprite for:
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- Epigraph (main sprite adjustments, new thruster)
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## UI
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- When allies are under attack, placeholder alerts are now played (c. Veeq7)
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- All "under attack" notifications are prefixed with a new racial audio cue (code c. Veeq7, audio c. Pr0nogo)
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- Terran lifted buildings now play the "base is under attack" notification
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- Replays are now auto-saved (c. Veeq7)
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- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
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- A new emoji has been added to the font (c. DarkenedFantasies)
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## Terran
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- Mason:
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- Time cost now 15, from 12
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- Maverick:
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- Armor penetration now 0, from 1
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- Weapon cooldown now 0.666, from 0.583
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- Harakan:
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- HP now 80, from 60
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- Armor now 1, from 3
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- Weapon damage now 2x6, from 2x8
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- Weapon cooldown now 0.833, from 0.916
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- Cyprian:
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- Armor now 0, from 1
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- Armor penetration now 2, from 3
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- Weapon cooldown now 0.833, from 0.75
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- Cleric:
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- Armor now 1, from 2
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- Shaman:
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- Mineral cost now 125, from 100
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- HP now 100, from 90
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- Armor now 2, from 3
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- Vulture:
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- HP now 90, from 85
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- Armor now 0, from 1
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- Armor penetration now 0, from 1
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- Weapon cooldown now 1.5, from 1.25
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- Weapon range now 5, from 6
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- Cyclops:
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- Weapon damage now 6, from 5
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- Armor penetration now 1, from 2
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- Fragmentary Shells damage now 4, from 5
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- Goliath:
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- HP now 200, from 180
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- Armor now 2, from 3
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- Twin Autocannons:
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- Weapon damage now 10, from 12
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- Armor penetration now 2, from 4
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- Contender Missiles:
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- Armor penetration now 0, from 6
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- Blackjack:
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- Armor now 0, from 1
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- Weapon damage now 8, from 10
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- Matador:
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- HP now 120, from 100
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- Armor now 2, from 3
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- Weapon rework:
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- Now uses a flamethrower attack which applies Apollyoid Adhesive
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- Automedicus removed
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- Wraith:
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- Mineral cost now 75, from 100
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- HP now 100, from 90
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- Armor now 0, from 1
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- Armor penetration now 0, from 2
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- Weapon cooldown now 0.833, from 0.916
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- Weapon range now 4, from 5
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- Ancile:
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- Mineral cost now 75, from 100
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- Trojan:
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- HP now 125, from 150
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## Protoss
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- Scribe:
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- Time cost now 15, from 12
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- Witness:
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- Movement speed now ~22% faster
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- Zealot:
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- Shields now 60, from 50
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- Armor now 1, from 0
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- Dracadin:
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- HP now 120, from 100
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- Shields now 40, from 50
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- Armor now 2, from 3
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- Armor penetraiton now 0, from 2
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- Weapon cooldown now 1.083, from 1
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- Ecclesiast:
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- Mineral cost now 75, from 100
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- HP now 70, from 60
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- Armor now 0, from 1
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- Armor penetration now 1, from 3
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- Legionnaire:
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- Shields now 60, from 40
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- Armor now 0, from 2
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- Armor penetration now 1, from 2
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- Hierophant:
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- HP now 120, from 100
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- Shields now 70, from 80
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- Armor now 1, from 2
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- Weapon damage now 8, from 10
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- Simulacrum:
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- No longer 2 per requisition
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- Mineral and time costs now 75/15, from 125/22
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- HP now 70, from 60
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- Shields now 15, from 10
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- Armor now 0, from 1
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- Armor penetration now 0, from 1
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- Weapon cooldown now 0.75, from 0.666
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- Manifold:
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- HP now 80, from 60
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- Armor now 0, from 1
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- Weapon damage now 9, from 12
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- Armor penetration now 1, from 3
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- Weapon cooldown now 0.916, from 0.833
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- Vassal:
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- No longer 2 per requisition
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- Mineral and time costs now 50/10, from 75/18
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- Shields now 35, from 20
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- Weapon cooldown now 0.75, from 0.791
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- Golem:
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- HP now 120, from 150
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- Shields now 80, from 60
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- Weapon damage now 2x6, from 2x10
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- Armor penetration now 0, from 3
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- Weapon cooldown now 1, from 1.125
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- Weapon now splashes in 0.25/0.5/0.75 range radii
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- Deathless Procession removed
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- Idol:
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- HP now 100, from 60
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- Armor now 1, from 2
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- Armor penetration now 2, from 1
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- Weapon cooldown now 1, from 0.916
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- Architect:
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- Weapon range now 10, from 8
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- Aurora:
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- Shields now 50, from 30
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- Armor now 0, from 1
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- Armor penetration now 0, from 2
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- Weapon cooldown now 0.833, from 1
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- Lanifect:
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- Armor now 1, from 2
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- Armor penetration now 1, from 2
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- Weapon no longer splashes units up to 3 range away from the target
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- Panoptus:
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- HP now 150, from 120
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- Shields now 60, from 80
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- Weapon damage now 2x12, from 2x14
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- Armor penetration now 0, from 4
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- Weapon cooldown now 1.166, from 1
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## Zerg
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- Droleth:
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- Time cost now 12, from 10
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- Zethrokor:
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- Weapon damage now 4, from 5
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- Weapon cooldown now 0.25, from 0.333
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- Adrenal Glands removed
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- Quazilisk:
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- Mineral and time costs now 50/18, from 75/15
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- HP now 50, from 60
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- Now moves ~16% slower
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- Weapon damage now 5, from 6
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- Armor penetration now 0, from 1
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- Weapon cooldown now 0.583, from 0.5
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- Nathrokor:
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- Armor now 0, from 1
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- Armor penetration now 1, from 2
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- Weapon cooldown now 0.583, from 0.5
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- Hydralisk:
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- HP now 85, from 80
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- Armor now 1, from 2
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- Armor penetration now 2, from 4
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- Weapon cooldown now 0.708, from 0.625
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- Izirokor:
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- Armor now 1, from 2
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- Armor penetration now 1, from 3
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- Weapon cooldown now 1, from 0.833
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- Skithrokor:
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- HP now 120, from 100
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- Weapon cooldown now 0.75, from 0.54
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- Weapon range now 2, from 3
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- Zoryusthaleth:
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- HP now 240, from 200
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- Armor now 2, from 4
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- Armor penetration now 0, from 3
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- Lakizilisk:
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- Mineral and gas costs now 125/75, from 100/100
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- HP now 140, from 150
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- Armor now 1, from 2
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- Armor penetration now 0, from 4
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- Gorgrokor:
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- Armor now 2, from 3
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- Armor penetration now 1, from 4
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- Weapon cooldown now 0.416, from 0.375 |