cosmonarchy-bw-prerelease/patchnotes.md
2023-04-15 00:08:56 -04:00

7.4 KiB

15 April 2023 - prospective patch notes

Designer's Notes

We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying.

We have increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.

A stat adjustment has occurred with the aim of creating a game state with higher time-to-kill than what has hitherto been seen within Cosmonarchy Brood War. We believe this shift will create a less-volatile game at all stages of all matchups, and allow for individual mistakes to be less about losing the game and more about ceding advantages to your opponent - which will, of course, eventually lose you the game!

Just like every other large-scale change we have attempted recently, this will be tinkered with and evaluated over time, but we are excited to achieve a game state that allows for more measured play and less coin-flip interactions. Stay tuned!

Gameplay

  • The melee weapons of the following units have had their ranges mildly adjusted, with the aim of improving responsivity:
    • Zealot, Cabalist, Pariah, Golem, Zethrokor, Vorvrokor, Nathrokor, Gorgrokor, Rilirokor, Ultrokor
  • During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)

Bugfixes

  • Many wandering corner cases have been found and fixed (c. Veeq7)
  • Range changes now correctly apply to attacks which go to max range, and many max range corner cases have been found and fixed (c. Veeq7)
  • Ground workers now use ground distance when returning resources (c. Veeq7)
  • While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
  • Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
  • Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
  • Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
  • Treasuries can now claim orphaned addons (c. DarkenedFantasies)
  • Zoryusthaleth corpse is now interactable

Audiovisuals

  • New sprite for:
    • Epigraph (main sprite adjustments, new thruster)

UI

  • When allies are under attack, placeholder alerts are now played (c. Veeq7)
  • All "under attack" notifications are prefixed with a new racial audio cue (code c. Veeq7, audio c. Pr0nogo)
  • Terran lifted buildings now play the "base is under attack" notification
  • Replays are now auto-saved (c. Veeq7)
  • Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
  • A new emoji has been added to the font (c. DarkenedFantasies)

Terran

  • Mason:
    • Time cost now 15, from 12
  • Maverick:
    • Armor penetration now 0, from 1
    • Weapon cooldown now 0.666, from 0.583
  • Harakan:
    • HP now 80, from 60
    • Armor now 1, from 3
    • Weapon damage now 2x6, from 2x8
    • Weapon cooldown now 0.833, from 0.916
  • Cyprian:
    • Armor now 0, from 1
    • Armor penetration now 2, from 3
    • Weapon cooldown now 0.833, from 0.75
  • Cleric:
    • Armor now 1, from 2
  • Shaman:
    • Mineral cost now 125, from 100
    • HP now 100, from 90
    • Armor now 2, from 3
  • Vulture:
    • HP now 90, from 85
    • Armor now 0, from 1
    • Armor penetration now 0, from 1
    • Weapon cooldown now 1.5, from 1.25
    • Weapon range now 5, from 6
  • Cyclops:
    • Weapon damage now 6, from 5
    • Armor penetration now 1, from 2
    • Fragmentary Shells damage now 4, from 5
  • Goliath:
    • HP now 200, from 180
    • Armor now 2, from 3
    • Twin Autocannons:
      • Weapon damage now 10, from 12
      • Armor penetration now 2, from 4
    • Contender Missiles:
      • Armor penetration now 0, from 6
  • Blackjack:
    • Armor now 0, from 1
    • Weapon damage now 8, from 10
  • Matador:
    • HP now 120, from 100
    • Armor now 2, from 3
    • Weapon rework:
      • Now uses a flamethrower attack which applies Apollyoid Adhesive
    • Automedicus removed
  • Wraith:
    • Mineral cost now 75, from 100
    • HP now 100, from 90
    • Armor now 0, from 1
    • Armor penetration now 0, from 2
    • Weapon cooldown now 0.833, from 0.916
    • Weapon range now 4, from 5
  • Ancile:
    • Mineral cost now 75, from 100
  • Trojan:
    • HP now 125, from 150

Protoss

  • Scribe:
    • Time cost now 15, from 12
  • Witness:
    • Movement speed now ~22% faster
  • Zealot:
    • Shields now 60, from 50
    • Armor now 1, from 0
  • Dracadin:
    • HP now 120, from 100
    • Shields now 40, from 50
    • Armor now 2, from 3
    • Armor penetraiton now 0, from 2
    • Weapon cooldown now 1.083, from 1
  • Ecclesiast:
    • Mineral cost now 75, from 100
    • HP now 70, from 60
    • Armor now 0, from 1
    • Armor penetration now 1, from 3
  • Legionnaire:
    • Shields now 60, from 40
    • Armor now 0, from 2
    • Armor penetration now 1, from 2
  • Hierophant:
    • HP now 120, from 100
    • Shields now 70, from 80
    • Armor now 1, from 2
    • Weapon damage now 8, from 10
  • Simulacrum:
    • No longer 2 per requisition
    • Mineral and time costs now 75/15, from 125/22
    • HP now 70, from 60
    • Shields now 15, from 10
    • Armor now 0, from 1
    • Armor penetration now 0, from 1
    • Weapon cooldown now 0.75, from 0.666
  • Manifold:
    • HP now 80, from 60
    • Armor now 0, from 1
    • Weapon damage now 9, from 12
    • Armor penetration now 1, from 3
    • Weapon cooldown now 0.916, from 0.833
  • Vassal:
    • No longer 2 per requisition
    • Mineral and time costs now 50/10, from 75/18
    • Shields now 35, from 20
    • Weapon cooldown now 0.75, from 0.791
  • Golem:
    • HP now 120, from 150
    • Shields now 80, from 60
    • Weapon damage now 2x6, from 2x10
    • Armor penetration now 0, from 3
    • Weapon cooldown now 1, from 1.125
    • Weapon now splashes in 0.25/0.5/0.75 range radii
    • Deathless Procession removed
  • Idol:
    • HP now 100, from 60
    • Armor now 1, from 2
    • Armor penetration now 2, from 1
    • Weapon cooldown now 1, from 0.916
  • Architect:
    • Weapon range now 10, from 8
  • Aurora:
    • Shields now 50, from 30
    • Armor now 0, from 1
    • Armor penetration now 0, from 2
    • Weapon cooldown now 0.833, from 1
  • Lanifect:
    • Armor now 1, from 2
    • Armor penetration now 1, from 2
    • Weapon no longer splashes units up to 3 range away from the target
  • Panoptus:
    • HP now 150, from 120
    • Shields now 60, from 80
    • Weapon damage now 2x12, from 2x14
    • Armor penetration now 0, from 4
    • Weapon cooldown now 1.166, from 1

Zerg

  • Droleth:
    • Time cost now 12, from 10
  • Zethrokor:
    • Weapon damage now 4, from 5
    • Weapon cooldown now 0.25, from 0.333
    • Adrenal Glands removed
  • Quazilisk:
    • Mineral and time costs now 50/18, from 75/15
    • HP now 50, from 60
    • Now moves ~16% slower
    • Weapon damage now 5, from 6
    • Armor penetration now 0, from 1
    • Weapon cooldown now 0.583, from 0.5
  • Nathrokor:
    • Armor now 0, from 1
    • Armor penetration now 1, from 2
    • Weapon cooldown now 0.583, from 0.5
  • Hydralisk:
    • HP now 85, from 80
    • Armor now 1, from 2
    • Armor penetration now 2, from 4
    • Weapon cooldown now 0.708, from 0.625
  • Izirokor:
    • Armor now 1, from 2
    • Armor penetration now 1, from 3
    • Weapon cooldown now 1, from 0.833
  • Skithrokor:
    • HP now 120, from 100
    • Weapon cooldown now 0.75, from 0.54
    • Weapon range now 2, from 3
  • Zoryusthaleth:
    • HP now 240, from 200
    • Armor now 2, from 4
    • Armor penetration now 0, from 3
  • Lakizilisk:
    • Mineral and gas costs now 125/75, from 100/100
    • HP now 140, from 150
    • Armor now 1, from 2
    • Armor penetration now 0, from 4
  • Gorgrokor:
    • Armor now 2, from 3
    • Armor penetration now 1, from 4
    • Weapon cooldown now 0.416, from 0.375