cosmonarchy-bw-prerelease/patchnotes.md

1.9 KiB

24 September 2023

Designer's Notes

Patch goals include:

  • Pulling the trigger on the "shroud piercer" Kinetic Penetration revision
  • Continuing to adjust balance in the wake of Ascension #4
  • Further improving audiovisuals

Summary

  • Kinetic Penetration now deals full damage to the first target, and half damage to all others
  • More TBD

Latest content

Internals

  • Cagra spread now uses a safer random function, which may help with network stability

Gameplay

  • Kinetic Penetration now deals full damage only to the first target, and half damage to all other victims (c. Veeq7)
  • Stewards now reveal their parent Solarions when attacking from out of vision

Bugfixes

- Lifted turreted units (e.g. Goliath) can no longer attack from lifted Anchors (r. Mystery Meat)
  • Audiovisuals:
    • Terran error SFX can now correctly plays no more than once at any time
    • Phalanx siege transforms have had turret and base relations corrected (r. DF)
    • Treasuries now display progress bars while under construction, and no longer display an armor icon
    • Birthing Zerg units now use the correct armor icon
    • Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7)
    • Lardfix: title music now plays again after concluding a multiplayer game (c. DF)

AI

  • Increased refinery request priorities to improve gas capping pace
  • Reduced number of tower requests per base to reduce clutter
  • Short-range units will no longer attempt kiting

Protoss