cosmonarchy-bw-prerelease/CMBW-maps/melee/1v1/Class 1 - Empire/Changelog - Empire-class.md

2.5 KiB

EMPIRE

Class 1 battlegrounds

Empire-class maps are used in premiere 1 vs 1 tournaments. They are balanced around the ongoing meta, with enough testing to confirm that they provide a canvas for great matches!

This document logs changes to Empire-class maps. The current map pool is always listed below this notice, followed by changes to the individual maps. Changes are listed from newest to oldest.

Map pool - 4 March 2024

  • (2)Axiom v1.0 by Btyb
  • (2)Derelict v1.1 by Btyb
  • (2)Impetus v1.1 by Veeq7
  • (2)Infinite Velocity v2.0 by TheBeaver99
  • (2)Sideshow v1.1 by Pr0nogo
  • (4)Highwater v1.2.1 by Pr0nogo
  • More forthcoming...

(2)Sideshow v1.1.1 -- 6 March 2024

  • Added 1 Mineral Field to top right / bottom left expansions (6 total)
  • Expanded all single ramps into double
  • Further expanded ramp from thirds into 12/6 o'clock expansions
  • Cleaned up pattern of unbuildable terrain outside 3/9 o'clock expansions

(2)Derelict v1.2 -- 5 March 2024

  • Significantly expanded ramps into 3/9 o'clock expansions
  • Added 1 Geyser and 2 Mineral Fields to 3/9 o'clock expansions
  • Widened small ramps into central platforms

(4)Highwater v1.2.1 -- 5 March 2024

  • Widened new ramps out of mains
  • Significantly expanded ramps into central north/south courtyards
  • Slightly increased negative space in thirds
  • Added some cover to courtyards
  • Added a touch of evil to the decor

(2)Derelict v1.1 -- 4 March 2024

  • Removed Ridges in mains
  • Mains: slightly reduced buildspace in defensive overlook
  • Added Ridges to 12/6 o'clock expansions
  • Fused defender-side ramps in middle for more open terrain
  • Removed cover cliff by 10/4 o'clock expansions

(2)Sideshow v1.1 -- 4 March 2024

  • Removed Ridges in mains
  • Shifted Geysers closer to town centers in mains
  • Added one Mineral Field to thirds (7 total)
  • Added thin bridges acting as shortcuts into middle
  • Slightly reduced buildable space near new bridges

(4)Highwater v1.2 -- 4 March 2024

  • Added small ramp from mains towards thirds
  • Added path joining thirds to each other
  • Added path joining thirds to central north/south courtyards
  • Added 1 Mineral Field to thirds (7 total)
  • Added 2 Mineral Fields to fourths (6 total)

(2)Impetus v1.1 -- 20 February 2024

  • Shifted mains a few tiles away from ramps
  • Shifted naturals a few tiles closer to ramps/chokes
  • Added more negative space behind naturals
  • Thirds: moved inward ramps closer to naturals
  • Thirds: slightly reduced buildspace near outward ramps
  • Sealed small back path into 12/6 o'clock expansions
  • Added a bit more negative space to 10/4 o'clock expansions