1
0
mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00
cosmonarchy-bw-prerelease/CMBW-maps/melee/1v1/Class 1 - Empire/Changelog - Empire-class.md

63 lines
2.5 KiB
Markdown
Raw Normal View History

# EMPIRE
## Class 1 battlegrounds
Empire-class maps are used in premiere 1 vs 1 tournaments. They are balanced around the ongoing meta, with enough testing to confirm that they provide a canvas for great matches!
This document logs changes to Empire-class maps. The current map pool is always listed below this notice, followed by changes to the individual maps. Changes are listed from newest to oldest.
## Map pool - 4 March 2024
- (2)Axiom v1.0 by Btyb
- (2)Derelict v1.1 by Btyb
- (2)Impetus v1.1 by Veeq7
- (2)Infinite Velocity v2.0 by TheBeaver99
- (2)Sideshow v1.1 by Pr0nogo
- (4)Highwater v1.2.1 by Pr0nogo
- More forthcoming...
## (2)Sideshow v1.1.1 -- 6 March 2024
- Added 1 Mineral Field to top right / bottom left expansions (6 total)
- Expanded all single ramps into double
- Further expanded ramp from thirds into 12/6 o'clock expansions
- Cleaned up pattern of unbuildable terrain outside 3/9 o'clock expansions
2024-03-05 21:46:23 +00:00
## (2)Derelict v1.2 -- 5 March 2024
- Significantly expanded ramps into 3/9 o'clock expansions
- Added 1 Geyser and 2 Mineral Fields to 3/9 o'clock expansions
- Widened small ramps into central platforms
2024-03-05 15:47:48 +00:00
## (4)Highwater v1.2.1 -- 5 March 2024
- Widened new ramps out of mains
- Significantly expanded ramps into central north/south courtyards
- Slightly increased negative space in thirds
- Added some cover to courtyards
- Added a touch of evil to the decor
## (2)Derelict v1.1 -- 4 March 2024
- Removed Ridges in mains
- Mains: slightly reduced buildspace in defensive overlook
- Added Ridges to 12/6 o'clock expansions
- Fused defender-side ramps in middle for more open terrain
- Removed cover cliff by 10/4 o'clock expansions
## (2)Sideshow v1.1 -- 4 March 2024
- Removed Ridges in mains
- Shifted Geysers closer to town centers in mains
- Added one Mineral Field to thirds (7 total)
- Added thin bridges acting as shortcuts into middle
- Slightly reduced buildable space near new bridges
## (4)Highwater v1.2 -- 4 March 2024
- Added small ramp from mains towards thirds
- Added path joining thirds to each other
- Added path joining thirds to central north/south courtyards
- Added 1 Mineral Field to thirds (7 total)
- Added 2 Mineral Fields to fourths (6 total)
## (2)Impetus v1.1 -- 20 February 2024
- Shifted mains a few tiles away from ramps
- Shifted naturals a few tiles closer to ramps/chokes
- Added more negative space behind naturals
- Thirds: moved inward ramps closer to naturals
- Thirds: slightly reduced buildspace near outward ramps
- Sealed small back path into 12/6 o'clock expansions
- Added a bit more negative space to 10/4 o'clock expansions