Revise map classification and organization; Make adjustments to many maps

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Pr0nogo 2024-03-04 15:34:42 -05:00
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# EMPIRE
## Class 1 battlegrounds
Empire-class maps are used in premiere 1 vs 1 tournaments. They are balanced around the ongoing meta, with enough testing to confirm that they provide a canvas for great matches!
This document logs changes to Empire-class maps. The current map pool is always listed below this notice, followed by changes to the individual maps. Changes are listed from newest to oldest.
## Map pool - 4 March 2024
- (2)Axiom v1.0 by Btyb
- (2)Derelict v1.1 by Btyb
- (2)Impetus v1.1 by Veeq7
- (2)Infinite Velocity 2 v1.0 by TheBeaver99
- (2)Sideshow v1.1 by Pr0nogo
- (4)Highwater v1.2 by Pr0nogo
- More forthcoming...
## (2)Derelict v1.1 -- 4 March 2024
- Removed Ridges in mains
- Mains: slightly reduced buildspace in defensive overlook
- Added Ridges to 12/6 o'clock expansions
- Fused defender-side ramps in middle for more open terrain
- Removed cover cliff by 10/4 o'clock expansions
## (2)Sideshow v1.1 -- 4 March 2024
- Removed Ridges in mains
- Shifted Geysers closer to town centers in mains
- Added one Mineral Field to thirds (7 total)
- Added thin bridges acting as shortcuts into middle
- Slightly reduced buildable space near new bridges
## (4)Highwater v1.2 -- 4 March 2024
- Added small ramp from mains towards thirds
- Added path joining thirds to each other
- Added path joining thirds to central north/south courtyards
- Added 1 Mineral Field to thirds (7 total)
- Added 2 Mineral Fields to fourths (6 total)
## (2)Impetus v1.1 -- 20 February 2024
- Shifted mains a few tiles away from ramps
- Shifted naturals a few tiles closer to ramps/chokes
- Added more negative space behind naturals
- Thirds: moved inward ramps closer to naturals
- Thirds: slightly reduced buildspace near outward ramps
- Sealed small back path into 12/6 o'clock expansions
- Added a bit more negative space to 10/4 o'clock expansions

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# UPRISING
## Class 2 battlegrounds
Uprising-class maps are recent creations, whose authors have deemed them relatively-complete, without having seen enough matches to determine their ranking.
This document logs changes to Uprising-class maps. Changes are listed from newest to oldest.

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# BLOODBATH
## Class 3 battlegrounds
Bloodbath-class maps are time-tested. They have been used in premiere tournaments in the past, and have been deemed either surplus to requirements, or unfit for the modern meta. Whether they remain here or become refurbished in the future is for their respective authors to decide...

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# JESTER
## Class 4 battlegrounds
Jester-class maps are have had their time to be tested, and have been deemed too nonstandard to achieve consistent match quality. Maps like these may have been a distant competitive battleground, or may have never seen the light of day...

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