cosmonarchy-bw-prerelease/patchnotes.md
2023-07-28 11:13:17 -04:00

2.5 KiB

29 July 2023 -- prospective patch notes

Designer's Notes

The selection extender is now live for testing! Praise be upon DarkenedFantasies.

Please report any issues in #cmbw-issues on discord.

Latest content

TBD

User Interface

  • Selection: (c. DarkenedFantasies)
    • Selection is now capped at 252, from 12
    • When selecting more than 12 units, selections are collapsed, showing the quantity of units by type - at which point:
      • Left-click selects all units of that type
      • Shift-click deselects one unit of that type
      • Ctrl-shift-click deselects all units of that type
  • Game modes: (c. Veeq7)
    • Added "Competitive Mode" to once again display "kills" on combatants
    • Renamed "Use Map Settings" to "Scenario Mode"
    • Restricted multiplayer game mode selection to only that which is currently-supported
      • Modes that had limited (and buggy) utility can be reimplemented more completely; please message us for specific requests!

AI

  • Reduced the resource bias for expansion selection to prevent unwanted edge cases on some maps

Bugfixes

  • Stability:
    • Cancelling Zerg Eggs after the Larva-producing structure has been destroyed no longer crashes the game (r. Mystery Meat)
    • The Diadem's damage overlay has been disabled again to prevent freezing (r. HelltRYKS)
    • An ai-related nullsprite crash has been resolved (r. beriso)
  • Gameplay:
    • Edge cases with workers returning to inefficient town centers have been addressed (c. Veeq7)
    • Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto)
    • Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection
    • While garrisoned, Olympians can no longer occasionally attack with Titant's Fist (r. Mystery Meat)
  • Audiovisual:
    • The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack
    • While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat)
    • Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies)
    • Fixed the Empress's training string not displaying costs (r. The Shambler)
    • Fixed a typo in Empress - Anodyne Annex passive description (r. The Shambler)

Audiovisuals

  • The delay between "ally under attack" notifications has been increased by 50%
  • Improved sprites for:
    • Aurora, Panoptus (c. Solstice)
  • New wireframes for:
    • Pythean, Wyvern (c. jun3hong)