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2.6 KiB
2.6 KiB
18 March 2023 - prospective patch notes
Designer's Notes
Reminder: Get CMBW's updater here! Setup instructions are here!
Note that the editor mpq has recently had its name changed. Adjust your SCMDraft profiles accordingly.
Aside from that: We are targeting improvements to early-game pacing, as well as bringing the strength of later-tier options in line with their costs.
Gameplay
- Collision size adjustments:
- Vagrant
AI
- The maxiumum number of production structures AI can build per base has been reduced
- AI should no longer stack Cagrant Colonies as often, improving base layouts
Bugfixes
- Crashes related to null sprites have been safeguarded against (c. Veeq7)
- Fixed Sundog not being able to attack
- Queueing structure mutation orders without sufficient resources no longer queues the order (c. Veeq7)
- Multi-target weapon ranges are now more consistent with single-target weapon ranges (c. Veeq7)
- Zethrokor and Vorvrokor movement is now consistent per frame
- Badlands: A rogue low-ground ramp tile for Basilica has been corrected
- Hierophant revive animation no longer throws useful iscript errors
- Custom trigger objectives no longer show for all human players (c. Veeq7)
Audiovisuals
- New sprites:
- Vagrant
- Improved sprites:
- Legionnaire (animations)
- New wireframes: (c. jun3hong)
- Skortrith Colony, Spirtith Colony
Terran
Protoss
- Zealot:
- Now moves ~12% faster
- Legionnaire:
- HP now 60, from 50
- Amaranth:
- Now moves ~8% faster
- Vagrant:
- Weapon damage now 10, from 6
- Weapon cooldown now 0.83, from 0.63
- Architect:
- Now moves ~17% faster
- Crucible:
- Now a power generator
Zerg
- Alkajelisk:
- Gas cost now 250, from 350
- HP now 400, from 350
- Weapon range now 11, from 8