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1.8 KiB
1.8 KiB
5 August 2023 -- prospective patch notes
Designer's Notes
TBD
Latest content
TBD
UI
- Added a new config option for always showing condensed selections (c. DF)
- When holding shift (or when config - always_show_extended_tooltips is set to true), weapon tooltips now display approximate ranges with a circle
- This is not 100% consistent with weapon ranges; we will improve this feature in time!
Audiovisuals:
- New sprite for:
- Liiralisk (c. Solstice)
Bugfixes
- Stability:
- Fixed another nullsprite crash (r. Alexhandr)
- Gameplay:
- Fixed Sevenstep projectile movement being slower than intended
- Audiovisuals:
- Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding)
- Fixed Gosvileths not getting the correct shadow offset when cancelling or interrupting constructions (r. Mystery Meat)
- Fixed error printout related to Sevenstep's passive
Terran
- Cyclops:
- Mineral cost now 100, from 75
- HP now 85, from 80
- Weapon damage now 10, from 6
- Armor penetration now 0, from 1
- Weapon cooldown now 1.25, from 0.75
- Fragmentary Shells removed
- New: Recursion Rounds:
- Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range
Protoss
- Hierophant:
- Attack windup now 3 frames long, from 6, increasing responsivity
Zerg
- Izirokor:
- Attack windup now 2 frames long, from 4, increasing responsivity
- Skithrokor:
- Armor now 1, from 2