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60 lines
2.9 KiB
Markdown
60 lines
2.9 KiB
Markdown
# 25 March 2023 - prospective patch notes
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## Designer's Notes
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March Madness has begun! We need YOUR help to test it. Please report crashes, desyncs, and other issues if they appear!
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## Limits (c. DarkenedFantasies and Veeq7)
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- Unit limit now 4095, from 1700
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- Sprite limit now 8875, from 2500
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- Order limit now 4080, from 2000
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- Image limit now 16385, from 5000
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- Thingy limit now 2048, from 500
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- Fog of war sprite limit now 2048, from 500
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## Gameplay
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- Harvest time now 5.2 seconds, from 3.125 seconds, making full saturation ~1.5 workers per node instead of ~2 (c. Veeq7)
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- This change is meant to reinstate diminishing returns on adding additional workers per patch, adding more value to the initial worker on any given node
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- This also makes expansions more valuable, reduces the impact of distant resource nodes, and slows down the economic pacing - its impact is significant and will be evaluated!
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## AI
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- Gas-only expansions will no longer request production
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## Bugfixes
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- Irradiated units which transform into another unit no longer spawn a new Irradiate field (c. Veeq7)
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- Watchdogs and Sentinels no longer fail to change target on right-click (c. DarkenedFantasies)
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- Tyranny, Worship, and Anodyne Annex now recursively apply to all of a transport's cargo (c. Veeq7)
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- Misc abilities and channels now correctly proc decloak (c. Veeq7)
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- Vagrant icon has been corrected
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## Audiovisuals
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- New sprite:
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- Scribe (c. Solstice)
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## UI
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- **Protoss structure command cards have been reshuffled... again!**
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- Transport and replay/witness mode UI has been updated (c. Veeq7)
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- Player APM is now logged in replay and witness mode (c. Veeq7)
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- Longer player names in the unit stats panel are now supported (c. Veeq7)
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- Maps with "ping all start locations" set now ping all possible player spawns instead of only the spawns that are occupied (c. Veeq7)
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- Witnesses now have their start locations centered around the first human player, or first AI player if no humans are present (c. Veeq7)
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- Open slots in multiplayer lobbies no longer convert to computer players )c.
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## Terran
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- [Treasury](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/treasury):
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- Time cost now 45, from 40
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- Armor now 3, from 4
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- Sight range now 9, from 8
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- **Now requires nothing, from Atlas**
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## Protoss
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- [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth):
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- Eternal Service now always heals shields for 100% of damage dealt, instead of scaling
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- [Didact](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/didact):
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- Recall:
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- Channel time now 2.25 seconds, from 5
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- Now establishes a warp rift at the target location, draining 5 energy per second while active
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- Cannot receive orders (other than cancel channel) while warp rift is open
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## Zerg
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- [Ultrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ultrokor):
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- Saber Siphon now heals HP for 100% of damage dealt, from 50% |