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157 lines
6.4 KiB
Markdown
157 lines
6.4 KiB
Markdown
# 31 August 2026
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## Year 4, month 8, patch 2
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## Patch goals
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- Additional balance tweaks following Acropolis #4!
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- Deploy more factional variants for Augustcrap, a Mapcrap event!
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- Continue technical improvements and bugfixes
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- Further improve audiovisuals
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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- Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer](https://fluxer.gg/1rebBmBw)), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com
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## Core
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- **Weapon entries have been extended!**
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- With much help from DarkenedFantasies (DF) and Jesse, weapon entries are (finally) virtually-unlimited! Say goodbye to broken tooltips and edge case bugs for several Askosi and factional weapons!
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- *Please report any weapon-based oddities you encounter to us via discord/fluxer or email!*
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- **Immense improvements have been made to helper and hook wrappers!**
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- For the less technically-inclined, this means... more stability! Less desyncs! Easier debugging!
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- *Please report any newfound issues you encounter to us via discord/fluxer or email!*
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- **The custom trigger system has been deep-cleaned!** (c. Veeq7)
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- This refactor makes the system easier to use, maintain, and improve upon in the future! But a huge refactor like this might have introduced new issues...
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- *Please report any newfound issues in campaign and UMS maps to us via discord/fluxer or email!*
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- **Known issues:** the `wait` crig action does not currently operate
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- **A new campaign menu has been achieved!** (c. Jesse)
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- It's so epic... please enjoy!
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## Bugfixes
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- **Gameplay:**
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- Mimicry no longer fails to account for weapon factor in many cases (r. shopkeeper dog)
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- **Egocent**s no longer fail to mimic barrage attacks properly (r. Londier)
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- Mimicry no longer procs on ability weapons (r. Londier)
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- **Audiovisual:**
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- Corrected strings for **Izirokor** tech-enable on **Skibact Scab** and **Tethvith Swamp** (r. Mimika)
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- Fixed bad shield overlay for **Vulture (Hecaton)** (r. Londier)
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- Buttons for **Tiangou** and **Cutlass** now show as disabled when no **Scrapyard** is built (r. Pisens)
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- **Cyclops (Futurist)** now uses its unique shadow and attack sequence instead of the standard variant's (r. lolrsk8s)
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- Corrected tooltip for **Kagralisk** weapon string (r. Krankendau)
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## Audiovisuals
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- New models for:
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- Vorvrokor (c. Baelethal)
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- Landlock, Radix, Function (c. fasswawds)
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- Resized model for:
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- Talos, Cyprian
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- Modified model for:
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- Maverick, Maverick (Futurist), Shaman, Phontis
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- Zethrokor, Liiralisk, Izirokor (c. Solstice)
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- Added weapon launch offsets for:
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- Aphorist, Silversoul, Ghostwrit, Phontis, Iconoclast, Crematorium
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- Modified unit responses for Vorvrokor
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- New unit responses for Cardinal
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- New error and structure placement SFX for Askosi (c. lolrsk8s)
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- New weapon SFX for:
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- Alzurokor (c. lolrsk8s)
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- Iconoclast, Paraclete
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- New cast SFX for Paraclete
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- New training SFX for:
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- Function, Cosmoscope
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- New cloaking SFX for damage cloak (e.g. Vestige; c. lolrsk8s)
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## Terran
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- [Maverick](https://cosmonarchy.com/terran/maverick):
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- HP 60 » 70
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- [Harakan](https://cosmonarchy.com/terran/harakan):
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- Build time 16 » 15
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- [Cyprian](https://cosmonarchy.com/terran/cyprian):
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- Resource costs 75/50 » 100/50
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- HP 80 » 90
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- Collision size increased by ~16%
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- [Vulture](https://cosmonarchy.com/terran/vulture):
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- Resource costs 100/0 » 75/0
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- HP 120 » 100
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- **Fragmentation Grenade:**
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- Weapon damage 2x10 » 2x8
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- [Goliath](https://cosmonarchy.com/terran/goliath):
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- Mineral cost 175/50 » 150/50
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- HP 240 » 220
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- Movement speed 5 » 4.5
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- [Quarry](https://cosmonarchy.com/terran/quarry):
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- Build time 35 » 45
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- [Treasury](https://cosmonarchy.com/terran/treasury):
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- Build time 35 » 40
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- Can now train **Mason**s while a **Quarry** is constructed.
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- [Stockade](https://cosmonarchy.com/terran/stockade):
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- Build time 50 » 45
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- [Fulcrum](https://cosmonarchy.com/terran/fulcrum):
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- Resource costs 200/50 » 200/75
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## Terran factions
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- [Hotshot](https://cosmonarchy.com/terran/hotshot):
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- HP 65 » 70
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- Armor 0 » 1
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- [Maverick (Futurist)](https://cosmonarchy.com/terran/maverick-futurist):
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- HP 70 » 75
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- [Maverick (Upstart](https://cosmonarchy.com/terran/maverick-upstart):
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- HP 50 » 60
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- [Harakan (Golden)](https://cosmonarchy.com/terran/harakan-golden):
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- Build time 16 » 15
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- [Vulture (Upstart](https://cosmonarchy.com/terran/vulture-upstart):
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- Resource costs 100/0 » 75/0
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- HP 120 » 100
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- **Fragmentation Grenade:**
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- Weapon damage 2x10 » 2x8
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- **NEW:** [Maverick (Golden)](https://cosmonarchy.com/terran/maverick-golden):
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- Maverick variant for Golden Republic. Has shields and a fast-firing phase rifle; no Stim Pack.
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## Protoss
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- [Gateway](https://cosmonarchy.com/protoss/gateway):
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- Resource costs 175/0 » 150/0
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- [Atreus](https://cosmonarchy.com/protoss/atreus):
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- Sight range 9 » 8
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- Transport weight 4 » 5
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- **Dauntlet Disruption Cannon:**
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- Weapon damage 12 » 10
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- Weapon range 5 » 4
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## Protoss factions
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- **NEW:** [Gladius (Order)](https://cosmonarchy.com/protoss/gladius-order):
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- Order of the Sacred Saber Gladius variant. Has Triumphant Rise (a la Herald / Archon).
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## Zerg
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- [Zethrokor](https://cosmonarchy.com/zerg/zethrokor):
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- Resource cost 25/0 » 50/0
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- HP 50 » 45
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- Movement speed 7.5 » 8.4
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- **Zethrok Claws:**
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- Weapon damage 4 » 5
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- [Vorvrokor](https://cosmonarchy.com/zerg/vorvrokor):
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- Resource cost 50/0 » 75/0
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- HP 80 » 90
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- Armor 1 » 2
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- Movement speed 9.1 » 9.8
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- Collision size increased by ~23%
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- [Zoryusthaleth](https://cosmonarchy.com/zerg/zoryusthaleth):
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- Resource costs 175/0 » 200/0
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- Build time 28 » 25
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- HP 200 » 220
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- [Lakizilisk](https://cosmonarchy.com/zerg/lakizilisk):
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- Resource costs 75/75 » 100/75
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- Build time 30 » 28
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- HP 140 » 150
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- **Subterranean Spines:**
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- Weapon damage 12 » 15
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- Weapon cooldown 1.63 » 1.75
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## Askosi
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- **Shared Designs:**
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- Team building from **Pilgrim**s and **Constituent**s now increases build rate by 25% per worker, from 20%
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- [Cardinal](https://cosmonarchy.com/askosi/cardinal):
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- Resource costs 75/25 » 100/25
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- [Radix](https://cosmonarchy.com/askosi/radix):
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- Resource costs 100/0 » 125/0
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## Askosi factions
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- **NEW: Sons of Ash**
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- Conqueror clergy, set to burn the dead wood.
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- **NEW:** [Scralia](https://cosmonarchy.com/askosi/scralia)
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- Intendent replacement for Sons of Ash. Short-range assault craft with Booming Blast and Ash Heap. |