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1.8 KiB
1.8 KiB
30 September 2023
Designer's Notes
Patch goals include:
- Adjust balance after Kinetic Penetration changes
- Improve role identity and synergy for a few problem units
- Further improve audiovisuals
Summary
- Fairly minor changes were made in this update, with a few nasty bugs finally quashed!
Latest content
Internals
- Terrain height has been extended by DarkenedFantasies, allowing tilesets to have significantly more height levels!
- This required some changes to vision range and weapon range; be on the lookout for any related issues!
Tilesets
- The following tiles now provide a height difference:
- Desert: Sandy Sunken Pit (both variants)
- Iceworld: Ice
Bugfixes
- Stability:
- A null unit crash related to updating unit speed has been fixed (r. greeneggsnspam, c. DF)
- Gameplay:
- Changing selections after units die no longer occasionally breaks selections (c. DF)
- Reclaiming Terran addons no longer sometimes sets the parent to neutral (r. neblime)
- Psionic Storm now correctly damages the caster (c. Veeq7)
- Iroleths now correctly regress to Ovileths
- Group-selecting Lakizilisks and other units no longer occasionally shows a disabled attack icon
- Fixed a rare issue with Olympians becoming unresponsive when moving after a melee attack (r. lolrsk8s)
Terran
- Vulture:
- HP now 85, from 90
- Now moves 6.25% faster
- Now visibly shoots two projectiles for better visual clarity
Zerg
- Nathrokor:
- Vestigial Strike armor penetration now 0, from 1