# 30 September 2023 ## Designer's Notes Patch goals include: - Adjust balance after Kinetic Penetration changes - Improve role identity and synergy for a few problem units - Further improve audiovisuals ## Summary - Fairly minor changes were made in this update, with a few nasty bugs finally quashed! ## Latest content - [Crash Course: Micro!](https://youtu.be/pgrVDYiMzeM) - [Pr0totype #25 - Titans Walk Among Us!](https://youtu.be/2ZZ7i1CmAz8): ## Internals - Terrain height has been extended by DarkenedFantasies, allowing tilesets to have significantly more height levels! - This required some changes to vision range and weapon range; be on the lookout for any related issues! ## Tilesets - The following tiles now provide a height difference: - Desert: Sandy Sunken Pit (both variants) - Iceworld: Ice ## Bugfixes - Stability: - A null unit crash related to updating unit speed has been fixed (r. greeneggsnspam, c. DF) - Gameplay: - Changing selections after units die no longer occasionally breaks selections (c. DF) - Reclaiming Terran addons no longer sometimes sets the parent to neutral (r. neblime) - Psionic Storm now correctly damages the caster (c. Veeq7) - Iroleths now correctly regress to Ovileths - Group-selecting Lakizilisks and other units no longer occasionally shows a disabled attack icon - Fixed a rare issue with Olympians becoming unresponsive when moving after a melee attack (r. lolrsk8s) ## Terran - [Vulture](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/vulture): - HP now 85, from 90 - Now moves 6.25% faster - Now visibly shoots two projectiles for better visual clarity ## Zerg - [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor): - Vestigial Strike armor penetration now 0, from 1