cosmonarchy-bw-prerelease/patchnotes.md
2026-04-07 19:12:21 -04:00

2.0 KiB

30 April 2026

Year 4, month 4, patch 2

Patch goals

  • Continue balancing for all races
  • Continue Askosi development
  • Further improve audiovisuals
  • Tweak balance for all factions
  • Deploy new singleplayer content
  • Subscribe on ko-fi to get a sneak peek of the incoming changes!

Editor features

Triggers

  • NEW: is_multiplayer condition:
    • Takes %bool as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu)
  • disable_units action:
    • Now takes %bool_hidden as a final optional arg.
    • When unset, unit buttons are disabled (greyed out) as usual.
    • When set to true, unit buttons are instead hidden from the command card.
  • set_unit_behavior action:
    • Now accepts infrastructure_burrow for %behavior arg, making AI units ignore the "don't burrow near allied structures" rule.
  • NEW: set_burrow_infrastructure_override action:
    • Allows AI players to ignore the "don't burrow near allied structures" rule.
  • NEW: set_ally_alert_blacklist action:
    • Allows "ally under attack" alerts to be ignored for specific players.

Bugfixes

  • Stability:
    • Resolved rare Nydus-related crash (r. Concealed Organic)
  • Gameplay:
    • Fixed Histrion not having energy (r. jakulangski)
    • Fixed bad animations for Hotshot, including attack animation (r. lolrsk8s)
  • Audiovisuals:
    • Custom alerts, such as "ally under attack" alerts, should now respect the "mute non-trigger sounds" trigger action (used during e.g. campaign dialogue)

Balance changes

Askosi

  • Cardinal:
    • Inoa Twinaxe:
      • Damage 2x10 » 1x15
    • Sustaining Sermon:
      • Healing 5 » 10
  • Silversoul:
    • Now a detector
  • Petract:
    • Now a detector