mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
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2.0 KiB
2.0 KiB
30 April 2026
Year 4, month 4, patch 2
Patch goals
- Continue balancing for all races
- Continue Askosi development
- Further improve audiovisuals
- Tweak balance for all factions
- Deploy new singleplayer content
- Subscribe on ko-fi to get a sneak peek of the incoming changes!
Editor features
Triggers
- NEW: is_multiplayer condition:
- Takes
%boolas arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu)
- Takes
- disable_units action:
- Now takes
%bool_hiddenas a final optional arg. - When unset, unit buttons are disabled (greyed out) as usual.
- When set to
true, unit buttons are instead hidden from the command card.
- Now takes
- set_unit_behavior action:
- Now accepts
infrastructure_burrowfor%behaviorarg, making AI units ignore the "don't burrow near allied structures" rule.
- Now accepts
- NEW: set_burrow_infrastructure_override action:
- Allows AI players to ignore the "don't burrow near allied structures" rule.
- NEW: set_ally_alert_blacklist action:
- Allows "ally under attack" alerts to be ignored for specific players.
Bugfixes
- Stability:
- Resolved rare Nydus-related crash (r. Concealed Organic)
- Gameplay:
- Fixed Histrion not having energy (r. jakulangski)
- Fixed bad animations for Hotshot, including attack animation (r. lolrsk8s)
- Audiovisuals:
- Custom alerts, such as "ally under attack" alerts, should now respect the "mute non-trigger sounds" trigger action (used during e.g. campaign dialogue)
Balance changes
Askosi
- Cardinal:
- Inoa Twinaxe:
- Damage 2x10 » 1x15
- Sustaining Sermon:
- Healing 5 » 10
- Inoa Twinaxe:
- Silversoul:
- Now a detector
- Petract:
- Now a detector