Update alert code and add new crigs

This commit is contained in:
Pr0nogo 2026-04-07 19:12:21 -04:00
parent 87285397ec
commit 1d244080e7
11 changed files with 16 additions and 1 deletions

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@ -612,7 +612,7 @@ Forerunner Vicere
Forerunner Machinamentum
Big Infested Kerrigan
Raynor Vulture
Extended Unit #387
Duke Battlecruiser
Extended Unit #388
Extended Unit #389
Extended Unit #390

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@ -18,6 +18,21 @@
- Now takes `%bool_hidden` as a final optional arg.
- When unset, unit buttons are disabled (greyed out) as usual.
- When set to `true`, unit buttons are instead hidden from the command card.
- **set_unit_behavior** action:
- Now accepts `infrastructure_burrow` for `%behavior` arg, making AI units ignore the "don't burrow near allied structures" rule.
- **NEW: set_burrow_infrastructure_override** action:
- Allows AI players to ignore the "don't burrow near allied structures" rule.
- **NEW: set_ally_alert_blacklist** action:
- Allows "ally under attack" alerts to be ignored for specific players.
## Bugfixes
- **Stability:**
- Resolved rare Nydus-related crash (r. Concealed Organic)
- **Gameplay:**
- Fixed **Histrion** not having energy (r. jakulangski)
- Fixed bad animations for **Hotshot**, including attack animation (r. lolrsk8s)
- **Audiovisuals:**
- Custom alerts, such as "ally under attack" alerts, should now respect the "mute non-trigger sounds" trigger action (used during e.g. campaign dialogue)
# Balance changes

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