cosmonarchy-bw-prerelease/patchnotes.md

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# 15 April 2023 - prospective patch notes
## Designer's Notes
We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying.
We have increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.
A stat adjustment has occurred with the aim of creating a game state with higher time-to-kill than what has hitherto been seen within Cosmonarchy Brood War. We believe this shift will create a less-volatile game at all stages of all matchups, and allow for individual mistakes to be less about losing the game and more about ceding advantages to your opponent - which will, of course, eventually lose you the game!
Just like every other large-scale change we have attempted recently, this will be tinkered with and evaluated over time, but we are excited to achieve a game state that allows for more measured play and less coin-flip interactions. Stay tuned!
## Gameplay
- During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)
## Bugfixes
- Many wandering corner cases have been found and fixed (c. Veeq7)
- Range changes now correctly apply to attacks which go to max range, and many max range corner cases have been found and fixed (c. Veeq7)
- Ground workers now use ground distance when returning resources (c. Veeq7)
- While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
- Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
- Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
- Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
- Treasuries can now claim orphaned addons (c. DarkenedFantasies)
- Zoryusthaleth corpse is now interactable
## Audiovisuals
- New sprite for:
- Epigraph (main sprite adjustments, new thruster)
## UI
- When allies are under attack, placeholder alerts are now played (c. Veeq7)
- All "under attack" notifications are prefixed with a new racial audio cue (code c. Veeq7, audio c. Pr0nogo)
- Terran lifted buildings now play the "base is under attack" notification
- Replays are now auto-saved (c. Veeq7)
- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
- A new emoji has been added to the font (c. DarkenedFantasies)
## Terran
- Mason:
- Time cost now 15, from 12
## Protoss
- Scribe:
- Time cost now 15, from 12
- Witness:
- Movement speed now ~22% faster
## Zerg
- Droleth:
- Time cost now 12, from 10
- Skithrokor:
- HP now 120, from 100
- Weapon cooldown now 0.75, from 0.54
- Weapon range now 2, from 3